The goal here is not a "victorian romance game". The goal is a set of rules/mechanics/setting considerations that make genre emulation more possible within a larger game.
http://udan-adan.blogspot.com/2016/01/romance-plots-in-rpgs.html
The Rake, the Heroine, the Wallflower --> strong archetypes- too heavy handed. wallflower class????
xp rewards the goal is to permit genre emulation, direct incentives hog too much space. there are no rewards for happily ever after. there are no rewards for decades of cold, loveless marriage
Secret Identities
Everyone has multiple names which together constitute their true name. If someone knows your true name, they can do wack shit to you, so some of these names have to be secret.
Idea #1: Your secret names are your secret identities. This makes them a limited resource - you can't make up a secret identity, you have eight identities at most
Idea #2: your names are magic. If you walk out of the room and re-enter under a different name, you'll be treated as a different person. You don't need a mask to do this, but you should at least muss up your hair or change your clothes - everyone's a bit faceblind, but they aren't stupid.
Rules of Engagement
Victorian romance is all about living in a society that tells you what to do, then choosing to defy or compromise with that society. It requires restrictions to fight against.
Players defy restrictions instinctually - without those restrictions, victorian romance has no stakes.
Idea #3: The primary means by which social norms are enforced among the elite is loss of inheritance. Your inheritance is your lifeline. In a game with such an absurd degree of wealth inequality*, losing your inheritance is game over. Social change is not possible so long as the same power structures that make the PCs important remain in place.
This doesn't work on players with nothing to lose, i.e. classic dungeon crawling types. It does work on the heiress NPC they are trying to woo, so that's something.
*by absurd wealth inequality, i mean you can commission a dress made of living moths or erect a giant statue of yourself on your private dressage course or buy a mansion and fill it with ghosts without too much thought. let them eat cake type beat
- All scions are expected to participate in the social season. This is also when all the politics and sports and shit happens.
- All scions are expected to debut by age 28 at the latest. It is typical to debut by age 22.
- All scions are expected to be married by age 35 at the latest. If you are not at least engaged by age 30, people will begin making arrangements for you.
- Bigamy is frowned upon unless you have high CHA.
- Divorce is frowned upon.
- Queerness, in all of its forms, is frowned upon.
- Courtship is formalized thru the exchange of letters. Failing to do so is tantamount to keeping your relationship secret, which is forbidden.
- Courtship outside of one's House is forbidden except as part of a political alliance.
- Courtship below one's social standing is extremely forbidden. You will lose your inheritance; your partner will lose everything.
- The Heads of House have the final say in your courtship, marriage, and sex life.
There's also House specific rules
- Scions of this House must marry outside of their House. They host debutante balls for foreign royalty.
- This House encourages bigamy. Their scions are expected to marry at least twice by 35.
Break enough of these rules and you become a failscion - no inheritance, no prospects, just a bunch of relatives who think you're a failure. Failscions play a very different kind of game - one where they crawl into a dungeon with nothing and try to claw their way back to wealth.
Idea #4: Domain management and dungeoncrawling are two very different game modes. The scion/failscion dichotomy matches nicely to it. A game where you oscillate in and out of social grace based on how well you can adapt to a restrictive social code(????)
Binaries
High society can tolerate queerness. What it cannot tolerate is a lapse in procedure.
Idea #5: In courtship, the feminine role is passive and the masculine is aggressive. If a man takes the feminine role in courtship, or a woman takes the masculine, they must overcompensate to better fit their courtship-gender --> if a woman makes the first move on a man, she must also: lead when dancing, drive, and duel any rivals with pistols at dawn. If they get married, she will be the groom.
[why bother? i think gray areas for queerness are good, but i want to make sure i replace any restriction i remove with one thats equally fun (by which i mean annoying). Not sure if this is the right solution]
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