Tuesday, January 19, 2021

Never Have I Ever as Character Introduction

by alcd
 

Two random peasants are sitting at a big round table in the local tavern. Already a little tipsy, they invite the PCs (interesting strangers as they are) to sit and join them for a friendly drinking game.

It’s an ancient game; they call it “Never Have I Ever.”

Give the peasants names. They're curious about the folks from out of town and generally rambunctious. Roll a d40 whenever its a peasant’s turn to ask. Skip whatever’s uncomfortable. The peasants go first:

  1. Never have I ever ridden a horse
  2. Never have I ever lost a fight
  3. Never have I ever seen a dragon fly
  4. Never have I ever stolen from a sacred place
  5. Never have I ever been arrested
  6. Never have I ever been married
  7. Never have I ever run away from home
  8. Never have I ever climbed out of a window
  9. Never have I ever eaten a magical creature
  10. Never have I ever cursed in a sacred place
  11. Never have I ever met the duke
  12. Never have I ever met a royal
  13. Never have I ever respected a royal
  14. Never have I ever fought a knight
  15. Never have I ever gone to war
  16. Never have I ever had my fortune told
  17. Never have I ever stolen from a friend
  18. Never have I ever met a wizard
  19. Never have I ever blamed alcohol for something I said
  20. Never have I ever ate an entire roast by myself
  21. Never have I ever saved a life
  22. Never have I ever been stabbed
  23. Never have I ever got a tattoo
  24. Never have I ever met a fairy
  25. Never have I ever started a fire where I shouldn’t’ve
  26. Never have I ever lied to a friend
  27. Never have I ever met a mermaid
  28. Never have I ever lied about my age
  29. Never have I ever made up a story about someone who wasn’t real
  30. Never have I ever met a ghost
  31. Never have I ever role-played
  32. Never have I ever tried blue lotus (or the local drug equivalent)
  33. Never have I ever worn someone else’s undergarments
  34. Never have I ever paid for sex
  35. Never have I ever fallen asleep during sex
  36. Never have I ever had sex with a wizard
  37. Never have I ever had sex with a nun/monk
  38. Never have I ever had sex with more than one person in 24 hours
  39. Never have I ever had sex with more than one person at once
  40. Never have I ever had sex with a member of a different species

Pros:

  • Ideal for new role-players: everyone gets practice acting as their characters in a safe, non-challenging environment.
  • Roleplaying decisions are fast and easy: has your character done this or haven’t they?
  • The game is designed to reveal embarrassing moments rather than heroic ones.
  • It's an opportunity to share personal character flaws.
  • It’s an opportunity to flesh out everyone’s characters.
  • It’s an opportunity to endear the party to the town and its locals.
  • It’s an opportunity to role-play getting drunk in character.
  • It’s an opportunity to get drunk in real life.

Cons:

  • It's a silly anachronism.
  • Doesn’t immediately lead to adventure.
  • Might be a giant waste of time.

Liches Libram did a much more in depth analysis of this type of roleplaying encounter. IMO for a group of new players, fresh off an intro dungeon and looking to mingle with the locals, simple is best. Two truths and a lie also probably works.

(After writing this post, I found a Reddit story of exactly this: here)


Sunday, January 17, 2021

Easy Money

by Sam Bosma
 

I refuse to count pennies anymore.

Lexi did advancement better than everyone else back in 2019, so I'm ditching XP for GP for my hack. Now I'm confronting the fact that I never want to count individual XP, GP or any sort of P again. So here's how I'm handling money in the new version:

The whole party shares a wealth level which represents their combined purchasing power and standard of living. There are five wealth levels: In Debt, Broke, Well-Off, Wealthy, and Extremely Wealthy. Each wealth level corresponds to a tier of purchases that can be made at that wealth level.

 

Wealth Level                 Approx. val/purchase     Example purchases

In Debt                           (<1gp)                            Rations, candles, lockpicks, rope, simple tools


Broke                             (<10gp)                          A raft, a month’s rent, a hireling, weapons & armor

Well-Off                         (<100gp)                       A horse, a house, henchmen, plate armor, spellbooks/ scrolls

Wealthy                          (<1000gp)                     A sailboat, a mansion, a construction team, magic items

Extremely Wealthy        (Go nuts)                       A ship, a castle, an army, really big magic items 

 

You increase your wealth by selling treasure. There are three categories of treasure, corresponding to the wealth levels they can move you to when sold. Selling normal Treasure makes you Well-Off, selling Big Treasure makes you Wealthy, and selling Epic Treasure makes you Extremely Wealthy. You must sell Epic Treasure to an NPC who could reasonably afford it, like a duke or a crazy rich wizard.

Whenever you make a significant purchase appropriate for your wealth level, make a CHA save. If you fail, the party’s wealth decreases by one stage. A significant purchase one stage above your wealth level always decrease your wealth. Purchases below your wealth level never decrease your wealth.

You can’t make purchases above your wealth level while you are In Debt. The next treasure you sell pays off your debt and leaves you Broke. (Alternatively, you can keep buying shit, at the risk of provoking your lenders.)

 

Anyway, that's that for now. Let me know if this smells right; I'm personally excited to playtest it. You might recognize a lot of it when I show it off; I've been doing a lot of "borrowing creatively" from other peoples' blogs. Portals and pegasi made some really good shit pretty recently and i plan to steal as much of it as possible.

Kekai Kotaki



my own creation for a campaign i'm running thru Roll20

Wednesday, January 6, 2021

DEMON COUTURE

 

by Marko Mitanovski

The party meets an 8-to-18-foot-tall agent of chaos in the dungeon. What are they wearing? (Roll 2d6 once/twice)

(Sidenote: Demons are gender- and sex-fluid by default.)

11 - Gilded corpses with fused arms, worn as ear/lip/noserings.
12 - Haunted bone wind chimes hanging from neck-skin piercing. Sound incurs Save vs. above-ground drowning.
13 - Literally frosted tips.
14 - Chimeric leather skirt (blend of human and animal skin) that bleeds mercury when damaged.
15 - Torso piercing you can crawl through. Carries around a faithful, nude manservant inside.
16 - Skulls everywhere. You can never go wrong with skulls.

21 - Costume caricature of a Lawful Good-aligned god. Looks homemade.
22 - Billowing gown made of twitching feathers. Bleeds black and cheeps intermittently.
23 - Vorpal heels.
24 - Dress shirt composed of 1001 spell scrolls. Entire outfit has 1 in 216 chance of exploding. (Triple boxcars)
25 - Tasteful sunglasses.
26 - Rings made of other creatures’ fingers. Has a beholder’s array of touch attacks.

31 - Octuple-helmet-brassiere covering their rows of breasts. Harvested souls briefly inhabit the helmets and scream.
32 - Devilishly anachronistic suit and tie.
33 - Sewn lips. Speaks through corpulent avian familiar (1d4): lord emu; giant parrot; dire hummingbird; goose.
34 - Sentient ooze neck-pillow/seat-cushion. Demon is acid-immune.
35 - Subdermal implants the size of railway spikes. The demon is in pain, but that’s the price of fashion.
36 - Mammoth-head belt buckle. Primarily used for opening bottles.

 

by theDURRRRIAN

41 - Choking perfume. Smells like old people and sleep paralysis. Save vs. hallucinations.
42 - Beard and mane flowing like a solar halo, radiating heat and light.
43 - Additional, seemingly sentient, extremely conventionally attractive human faces sculpted onto various body parts (2d4): center of chest, back of head, forehead, elbow.
44 - Sword through the neck. Demon doesn’t breathe or need their head to live.
45 - Is actually a tongue-shaped parasite wearing an entire other demon.
46 - Armless dress resembling an upside-down rose. If the dress is damaged, the demon’s arms are freed.

51 - Cranial bifurcation from the mouth up. Split is lined with teeth; adds a bite attack.
52 - Cloak of severed hands clasped in prayer (“moral camouflage”). Demon appears as Lawful Good for purposes of alignment-detecting magic.
53 - Bite shoes.
54 - Headdress depicting half of an epic blasphemy in bones. (It’s a couple’s costume. A demon on the floor below is wearing the other half.)
55 - Tryptophobia holes in the forearms containing (1d4): blacksteel spears; undead thralls; alcohol; BEES.
56 - Titanite horn-tips; protect the horns from wearing down against the ceiling.

61 - Medusa-head tongue piercing. Save vs. Petrifying Gaze whenever they open their mouth.
62 - Different crown on each of its spiraling horns.
63 - Angel-steel iron maiden around the head. (Only a Lawful Good creature can open the mechanism.)
64 - Delicate gossamer veil gliding across the floor. Creatures caught in the veil are stuck fast and consumed faster.
65 - Fractal wizard-trap robes. Spellcasters who see it Save vs. eating their own fingers.
66 - This shit. (See below.)

This shit

 

Wednesday, December 9, 2020

The Logistical Nightmare That Is This Winter

I made a short TTRPG as a final project for my Apocalyptic Literature class (my first real dungeon pdf!!!!!). Not my finest work, but maybe worth expanding on in the future?

Credit to my girlfriend for the name (definitely the best part of the whole thing).

Monday, December 7, 2020

Fox Wizards

Frogs for Breakfast, by Bonnie Marris
 

A follow-up to this post.

You were abducted by a fox in early life. Maybe you escaped the den, or maybe the fox took a liking to you. Regardless, they already got what they wanted from you.

Perk: You start the game with a simple container (jar, sack, chest, or locket) containing fox space.

(Fox space is extra-dimensional space grounded in the realm of the fae; basically a bag of holding. Fox space exists only as long as you are conscious; if you fall unconscious, everything inside jettisons out of the container. You can’t maintain more than 10^[Wizard Templates] square feet of fox space at a time.)

Drawback: You possess the wide-eyed innocence of a child, and are deeply suggestible and impressionable. You have only 3 years to live.

Cantrips:

  1. With an hour’s work, you can create fox space inside a mundane container.
  2. With a gesture, an object you touch becomes delicious, albeit not nutritious. Most animals will know better than to eat obviously inedible objects.
  3. If a creature consents, you can consume their lifespan through physical contact at a rate of 10 years per minute. Every 10 years you consume adds 1 month to your lifespan.

Dooms:

  1. You lose your lifespan. You only have a month to live.
  2. You lose your lifespan. You only have a day to live. From now on, every 10 years you consume adds 1 week to your lifespan.
  3. You lose your lifespan. You only have an hour to live. From now on, every 10 years you consume adds 1 day to your lifespan.

Spells:

  1. Knock
  2. Wealdway
  3. Betwixt
  4. Feather
  5. Gekkering
  6. Fox’s Feast
  7. Unassuming Guise
  8. Sleep
  9. Read Minds
  10. Abduction
  11. Invisibility
  12. Fox Fingers

Wealdway
You create a door to your fox space for [dice] hours. The size of the door is based on the doorframe you choose.

Betwixt
Choose two objects you can see within 100^[dice] ft of each other. Until the end of your next turn, treat those objects as adjacent to each other.

Gekkering
You speak with the tongue of foxes for [sum] minutes, as if barely containing your laughter. Creatures who hear your voice become more trusting; you roll an additional d6 for reaction rolls.

Fox’s Feast
A creature you can see ages [sum] years. Alternatively, an object you can see ages [sum]^2 years.

Unassuming Guise
Choose a unit of time (seconds/weeks/decades/etc). You transform into an inanimate object of your approximate size for [sum] of those time units. As an object, you do not age and can observe the world around you. You cannot end your transformation before your time is up. If the object would be broken, the transformation ends.

Abduction
You grab an object or creature and pull it into your fox space for [sum] - their HD rounds. If they don’t fit in your fox space, random items are jettisoned into the space the target once occupied until they do.

Fox Fingers
You reach out and touch another creature. For [sum] rounds, you have full control of your target’s actions (no Save) so long as you remain in direct physical contact with them. This works through clothes, armor, and saddles, but not through shields or brick walls.

By AspenEyes