I was going to throw this in a random Discord channel. Then I remembered I have a dedicated place for screaming into the void.
This is an ugly post. If you respect me as a creative, maybe skip this one.
I was going to throw this in a random Discord channel. Then I remembered I have a dedicated place for screaming into the void.
This is an ugly post. If you respect me as a creative, maybe skip this one.
Below are 8 styles for Loch's Duelist.
BE WARNED! All of them are remixes of styles found in the original post or here or here. I refuse to
do any more work than I have to!!! I want to play with stolen content!! I am a lazy lazy man!!!!
Each style can be learned for free if you belong to the right House. (i have left the styles unlabeled as a fun little puzzle, and certainly not out of laziness.)
Ψ - Hellenitsu
The “ultimate combat style for gentle folk”, invented by Lady Hadford Hellen after three years abroad in the far Western colony of Badasqua. Eventually perfected by beating the shit out of Eldon street toughs until she was satisfied; she was arrested twelve times in the process.
You may have learned it from a Hellenist at a party, or from one of her self-defense manuals.
Ψ - Flying Crocodile Kung Fu
A
traditionally barehanded style from the Royce, the origins of which
remain shrouded in mystery.
You may have learned it from a enthusiastic Royalist, or from a half-dozen half-translated scrolls.
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flying crocodile kung fu |
When a person is put to death, after the verdict is read and the headsman’s sword falls, the body may stand again, full of the howling voice of God. This phenomenon is called the Mercy, and it is how the Church collects ichabods.
Ichabods bear none of the responsibility for their crimes prior to decapitation. This is because, during the Mercy, all the sin in their body rushes to their head (or perhaps sin always lived in the head, hiding between the teeth and above the soft palate. The Church is divided, as always.) They often go on to become high-ranking Church members.
The Mercy is the last of God’s miracles that the Rationalists consistently fail to explain. (No one buys the Mouveing Humours hypothesis.) It is irrefutable proof that God still has his eye on the Doggerlands.
* * *
This is the fourth class for the Victorian setting collab I'm working on with Noblesse Goblige, the same setting as last week's Sleuth. It's mostly stolen from Skerples’ Paladin of the Word.
It's all a big WIP, I just gotta get it offa my brain for now ya dig
* * *
ICHABOD
Start with: cult symbol; little red journal; equally headless horse
+1 MD per template
A - Beloved, Beheaded, The Voice
B - Speak with Dead
C - Speak with Everything
D - Ten Commandments
A: Beloved
Pious Doggerlanders respect and trust you, so long as you don’t (openly) harm people who don’t seem to deserve it. Everyone assumes you are good unless you give them a reason to believe otherwise.
A: Beheaded
You’ve been beheaded, and yet live. You are undead and mute. You are not blind or deaf.
For a princely sum you can be fitted with an array of brass horns, thru which you can “speak” in mournful honks.
Your head is out there, also undead, full of hate and sin and criminal intent. If you’re on good terms with the Church, they may let you keep it. Otherwise, it's in a Decapitorium somewhere. If your head is destroyed, you die.
A: The Voice
By His will, you walk; with His voice, you speak.
You can command others.
Command – You shout a [dice]-word command. Another person that can hear and understand you must Save or obey.
If you know their true, full name, they get -4 on their Save.
If you have gone at least a full day without using command, they get -2 on their Save. A full week, month, year, and decade each give an additional -2 to Save, up to -10.
A poorly phrased command can have unexpected effects. Commanding a dying man to LIVE!!! might cause more problems than it solves.
B: Speak with Dead
You can command corpses, briefly animating them with the same voice that moves your lungs.
C: Speak with Everything
You can command all things, even inanimate objects. You could command a tree to give you its fruit or a grave to exhume a corpse.
D: Ten Commandments
Your commands last forever, or until you lift them, with no additional Saves after the first. You may have up to ten commands active simultaneously.
Names of God
Divided between and jealously guarded by the Houses as cultic secrets (the Church has tried, and failed, to unify the Cults of Man, to disastrous results).
You learn a cult’s name by being initiated in all of their mysteries. Learning more is politically awkward, but it can be done.
[these are extremely WIP]
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wikipedia says headless saints are called cephalophores; i didn't like the name because it sounded too much like some kind of octopus wizard |
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how do i sneak carved pumpkins into this class? scrolls? magic totems? stylish accessories? |
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a fashionable ichabod |
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jim steranko |
1. What separates men from beasts?
Evolution! Hah! That John, what funny ideas he has! But men are not mere beasts, no matter what the radical phylogenists say – and the proof is inside of you! Nurse, scalpel!
Cantrip: You can learn someone’s name by tasting their blood. This works on more than just people – for example, you can learn the make and model of an automobile by tasting its brake fluid.2. Who discovered the Doggerlands?
Each House claims the whole of the Doggerlands as their ancestral home. Of course, your House was first to set foot on its salt-caked shores – but how do you prove it?
Cantrip: You can tell the exact time since an object was made or broken by smelling it.3. Who stole the Philosopher’s Stone?
Ever since the Night of Tarnished Truth – the greatest heist in recorded history – the Catlani have been slowly draining this country of all its gold reserves. Your ancestors figured out alchemy a long time ago, so why are you still in debt?
Cantrip: You can smell gold through walls and inside locked chests and shallow graves. You can smell especially ludicrous quantities three miles upwind.4. Where did the dragons go?
The Ayt speak of dragons on the docks. You didn’t believe them, until you saw today’s paper: dragon bones discovered, half-buried on Mither’s Finger. Imagine the headlines if you found one – a dragon, that is – and put it in Eldon Zoo where it belongs.
Cantrip: Your pipe is ALWAYS lit.5. Where does color come from?
Once, the world was monochrome, as seen in old photographs and ancient stone reliefs. Now there are nauseating greens and pinks and robins-eggs and chartreuses and and a
Cantrip: You see in silversight, which illuminates fingerprints, footprints, other peoples’ line-of-sight, and thieves with less templates than you.6. Who puts the stars in the sky?
Every few months, a new star appears in the sky, to astrologer’s delight... and sailor’s chagrin.
Cantrip: Your eyes are both magnifying glasses and telescopes. They switch every hour.7. Who is Fate (and Why does she hate you)?
The colonies have fallen. The sea is receding. The Houses are crumbling to ruin. You keep losing your socks, and that dancer from Shakies isn’t returning your missives.
Cantrip: You can learn if someone is your enemy by kissing them.8. How does one sail backwards?
There are five winds – the four Cardinals, and Time. The former have been stalwart allies of the Doggerlands, except the lazy and sluttish West wind. The latter has not.
Cantrip: You can see exactly eleven minutes and six seconds into the past by covering all but one of your eyes.
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liviu mihai |
The mind is a house party, so said Dr. Anne⚿Helfurther⚿. Hundreds of guests are in attendance, the legions of daemons which guide personality and action, but the chaos is constrained by the prescripts of the event itself. Those on the guest list are bound by etiquette, but others can act freely. Herein lies the source of madness- an uninvited guest.
* * *
On the streets of Pardon, fashionable ladies buy foreign corpses for their parlor rooms. Certain preservation techniques and careful attention to humidity keeps them from rotting on the table; thick perfume keeps the room from filling with death-stink. It's all perfectly sanitary.
When a fashionable lady hosts a party, the corpse in the parlor room is unwrapped and inspected. The fashionable ladies in their fashionable gloves poke and prod at it. They ooo and aaa at its many piercings: those Ouralian women are mad, they titter, how do they even eat with holes in their stomachs?
(on 6th and Freytors, a savvy corpsevendor carves intricate scars into a boring cadaver)
Then the fashionable ladies call a psychonaut, who helps them step into the corpse's dreams. They see the reedboats on the River of Seven Venoms. They walk like tourists on antimony shores. They break for tea in the shadow of the second largest moon ziggurat. They have a grand old time.
Sometimes, a fashionable lady dies in a corpse-dream. It's slightly less common than an alligator attack. It's tragic, yes, but people still keep pet alligators.
* * *
Psychotherapy is as much a martial art as it is a science. Rogue daemons are rarely keen to vacate their hosts, and never fight a straightforward brawl, so a paladin must be ready for anything.
(This is the second class for the Victorian setting collab I'm working on with Nobless Goblige, the same setting as last month's Vampire. There are eight noble Houses, with eight different bloods. It's a whole thing.)
PSYCHOPALADIN
Start with: any weapon; copper-lined vest (as chain); 6 vials of laudanum (3/slot); practitioner’s license; a thick skull; totem, pocket-sized.
+1 to Hit and +1 Save per template
A - Group Psychonautics, Light Sleeper
B - See Spirits, +1 Daemon
C - Self-Assessment
D - Smite
If you aren’t high, drunk, dreaming, or otherwise in an altered state of mind, you lose access to all of your Psychopaladin features except Group Psychonautics.
A: Group Psychonautics
With fifteen minutes and enough drugs to share, you can transport any number of willing people and objects into the dreams of another willing person or corpse.
People are always somewhere inside their own dreams.
If you die in a dream, you die in real life. Likewise for injury, mutations, treasures, and so on. Dreams are dungeons, basically.
A: Light Sleeper
You can keep track of your surroundings even when your consciousness is altered or elsewhere. You can surface from a dream at will, so long as you have your totem.
You sleep with your eyes open.
B: See Spirits
You can see spirits of all stripes, which are usually invisible. You can see a wizard’s prepared spells, perched on their shoulder like overgrown crows.
This is how you notice the daemon on your shoulder. (see below)
C: Self-Assessment
You can transport yourself and others into your own dreams via psychonautics. This is one way to recruit more daemons.
D: Smite
With precise application of sudden blunt force trauma, you can dislodge daemons, spirits, ghosts, curses, spells, and humors from their containers, and forcibly manifest them in the waking world. The target must be willing, or fully immobilized, or you must roll 20+ to hit.
If you hit them with your head, you can force them into your dreams instead. This is another way to recruit more daemons.
d20 Daemons
Daemons start with 2HD, are ostensibly friendly, and whisper lots of (mostly bad) advice in your ear. They inform your personality, or are informed by it: philosophers are still debating this point. Other Psychopaladins can see and hear them, as well as certain sensitive types.
If you're on good terms with a daemon, it will let you cast it like a spell. If you do, roll their HD instead of MD.
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fuck it, tag yourself |