tag:blogger.com,1999:blog-36013062154000667932024-03-26T23:38:07.092-07:00SpiceomancyChris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.comBlogger120125tag:blogger.com,1999:blog-3601306215400066793.post-31322972887827652712024-03-12T08:37:00.000-07:002024-03-12T08:37:22.989-07:00Drink Deep, Beloved Son (GLOG Class: Vampire)<p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieI6BXJ29JD-Ls7jRkHScLfsGG_YM6bIzxxz7LtuSsD0Z-aTPJPwnMln1Fv-caVq_jjht5UN_9mmfKiW-fs8RaFuJAIxdXAfUwd7mb1cx7NEooiOH5_5Fw5VUH54uJ90AO-zdzTk0X0qEgyWV6-ICJNCJKuwPhQEKHVp5KYNkFugoPlICuI5dtWT9Lu40/s628/vampire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="628" data-original-width="236" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieI6BXJ29JD-Ls7jRkHScLfsGG_YM6bIzxxz7LtuSsD0Z-aTPJPwnMln1Fv-caVq_jjht5UN_9mmfKiW-fs8RaFuJAIxdXAfUwd7mb1cx7NEooiOH5_5Fw5VUH54uJ90AO-zdzTk0X0qEgyWV6-ICJNCJKuwPhQEKHVp5KYNkFugoPlICuI5dtWT9Lu40/w240-h640/vampire.jpg" width="240" /></a></span></div><p></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When John Martin-Evos first published his biological theories, he hypothesized that the modern vampire had arisen from a simple walking-leech, uplifted unto its sophisticated modern design to fill the unique biological niche found in the blood-soaked parlor rooms of Old Doggerland. In these clandestine environments, </span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">reasoned Martin-Evos, </span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">a social parasite could sample the eight flavors of royalty at its leisure.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">To no one's surprise, John Martin-Evos was later killed by a vampire.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(This class is a prototype for a Victorian-ish setting project/domain game thing I'm working on with</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> <a href="https://noblesse-goblige.blogspot.com/">Noblesse Goblige</a>! As part of that project, you're supposed to choose an ancestral House/bloodline to belong to- here's a quick rundown of them as they stand:</span></span></p><ol style="text-align: left;"><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>House Devinsen</b> - Steampipe hats, fancy cars. New money industrialists. <u>Bleed gasoline; heraldic beast is a bat or raven.</u></span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: #0b5394; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>House Larsene</b></span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> - Once-great naval power, landlocked by the receding seas. <u>Bleed seawater; heraldic beast is a horse.</u></span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: #674ea7; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>House Rhayadder</b></span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> - Ancestral backstabbers. <u>Bleed poison; heraldic beast is a platonic worm, argued to be a snake, eel, or lamprey by various historians.</u></span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: #666666; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>House Norbury</b></span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> - The Northerners everyone thinks of as barbarians. <u>Bleed moonshine; heraldic beast is a wolf.</u></span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: #bf9000; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>House Sardon</b></span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> - Bacchanalian-traditionalist bankers. Old money. <u>Bleed ambrosia, or honey, in layman's terms; h</u></span><span style="font-family: arial;"><u><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;">eraldic beast is a bee.</span></u></span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: #6aa84f; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>House Oleone</b></span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> - Eternally disrespected failscions. If history is a joke, they are the butt. <u>Bleed olive oil; h</u></span><span style="font-family: arial;"><u><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; vertical-align: baseline; white-space: pre-wrap;">eraldic beast is a somewhat dopey lion.</span></u></span></span></li><li><span style="font-size: small;"><span style="font-family: arial;"><span style="color: #e69138;"><b>House of John</b></span> - <u>Bleed molten lead; heraldic beast is a burning peacock, sometimes called a phoenix.</u><br /></span></span></li><li><span style="font-size: small;"><span style="font-family: arial;"><b><span style="color: #d5a6bd;">House Mything</span></b> - <u>Bleed luminiferous ether; heraldic beast is a calygreyhound.<br /></u></span></span></li></ol><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Every other class affects or is affected by your choice of House in some way.)</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Anyway, the class:</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>VAMPIRE</b>
</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Start with: Flowing cape; ruby earring (in actuality, your heart); duelist’s sidearm; no inheritance; friends in all the right places.
</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>+1 Will</b> and <b>+1 Glamour</b> per template
</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A - <b>Bite</b>, <b>Invitation</b>, <b>Fascinating</b>, Immune to charms
</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">B - <b>Drink Deep</b>
</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">C - +1 Attack per turn
</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">D - <b>Beloved by Sheep</b><br /></span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Δ - </span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Discerning Taste</b></span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Glamours</b><br />With each template, choose another aspect of Royalty to manifest.<br /></span></span></p><ol style="text-align: left;"><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see perfectly through 30' of darkness, smoke, dark water, and dramatic fog.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Every season, a <b>d4</b> HD vampire-hunter shows up in your Domain to kill you.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You always appear in a cloud of dramatic fog.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can see through paintings of yourself.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you grab someone by the back of their neck, you can make them say anything you want in their voice. This works even if they're unconscious.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When you die, a giant crow arrives to take your body somewhere else.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Old age slides off of you like water.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can detach your head, roll it around, and reattach it.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">All undead regardless of origin treat you the way you deserve to be treated – like royalty.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You have no bones. You can squeeze thru any space larger than a banana.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">With a taste of someone's blood, you can peek into their future and receive a one word omen.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can take the form of your House's heraldic beast. (For Norbury, a wolf; for Sardon, a bee; etc. etc.)</span></span></li></ol><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>A: Bite</b><br />Your bite deals <b>d4</b> damage, increased by one die size (d4 → d6 → d8 → d10 → d12) for each of the following:<br /></span></span></p><ul style="text-align: left;"><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Your target is physically smaller than you.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Your target is sexually or romantically involved with you.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Your target is indebted or subservient to you and/or your House.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Your target trusts you completely, in this exact moment.</span></span></li></ul><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>A: Invitation</b>
</span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can’t cross a threshold without being invited in. You have an invitation to every major party, council, and public event.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>A: Fascinating</b><br />You have a stat called Fascinating, which starts at 2. Whenever you befriend a significant NPC or woo a lover, increase your Fascinating stat by 1.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When speaking privately with an NPC, you may reveal a dire secret (yours or theirs) to roll <b>1d6</b>. If the result is less than or equal to your Fascinating stat, you <b>charm</b> that NPC, and then reduce your Fascinating stat by the amount rolled. Charmed NPCs trust you and consider you a friend. (Charming people does not increase your Fascinating stat.)</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can do this to PCs as well <u>provided you get consent from their player beforehand</u>.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>B: Drink Deep</b><br />You can drain any container of blood in seconds, with the following effects:<br /></span></span></p><ul style="text-align: left;"><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Your bite heals you for as much damage as you deal.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can exsanguinate a fresh corpse to heal <b>d4</b> HP.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You are immune to the negative effects of drinking any blood type, including poison, alcohol, and molten lead.</span></span></li><li><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can suck the gas out of an automobile, suck the honey out of a hive, suck the sea water out of a drowning sailor’s lungs…</span></span></li></ul><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>D: Beloved by Sheep</b><br />When you enter a scene, if it is nighttime or sufficiently overcast, you <b>charm</b> every minor NPC present. This makes you immune to attacks by goons, soldiers, servants, guards, and so on, unless you attack them or their allies first.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Δ: Discerning Taste<br /></b></span><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The first time you drink the blood of a wizard, you gain +1 MD.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The first time you drink the blood of a giant, you gain +4 HP.</span></span></p><p><span style="font-size: small;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The first time you drink the blood of a dragon, you gain wings of darkness. </span></span></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-43108614599013399072024-01-23T12:22:00.000-08:002024-01-23T12:22:40.697-08:00Caster Beware! (Grimoire)<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2tYUAj3j7UTG6AUcC-AWwTYFsZ14DPbhxQ_1OjOjymwArspGDUmPWmQaS24zcpsyAe98-t5h9Qux1BfgwTKr6zCA2cws95DSMetG4nAd2ekYfQbdlv4Kk90eNZGhvAws-GpQGpJpBz2GY5nNzjQriB9p-E-yMAphg19eJ2sjB4t-q9v905SmC8UN9x8c/s2048/redslug_moon.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1904" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2tYUAj3j7UTG6AUcC-AWwTYFsZ14DPbhxQ_1OjOjymwArspGDUmPWmQaS24zcpsyAe98-t5h9Qux1BfgwTKr6zCA2cws95DSMetG4nAd2ekYfQbdlv4Kk90eNZGhvAws-GpQGpJpBz2GY5nNzjQriB9p-E-yMAphg19eJ2sjB4t-q9v905SmC8UN9x8c/s320/redslug_moon.jpg" width="298" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><a href="https://www.tumblr.com/redslug">redslug (tumblr)</a></td></tr></tbody></table></p><p><a href="https://whosemeasure.blogspot.com/2023/12/some-spells-mostly-summons.html" target="_blank">bandwagon</a> <a href="https://as-they-must.blogspot.com/2023/12/a-glog-grimoire.html">bandwagon</a> <a href="https://nothicseye.blogspot.com/2023/12/grimoire-and-custom-fireballs.html">bandwagon</a> <a href="https://notbeetle.tumblr.com/post/737940511588057088/grimoire-bandwagon-other-mage-organ-spells">bandwagon</a> <a href="https://sinusoidalfreakshow.blogspot.com/2023/12/grimoire-of-grimoires.html">bandwagon</a> <a href="https://archons-court.blogspot.com/2024/01/the-short-lived-book-glog-spells.html">bandwagon</a><br /></p><p></p><p><b>1. Uninjure</b> – Peel <b>[sum]</b> injuries off of yourself and others, like stickers. You can adhere these onto other things, most commonly an effigy (representing an ancestral foe) or toy (called a <i>banebear</i>). If you don't do this properly before sunrise, or if the chosen effigy is not given a hero's burial, the injuries befall the caster. <b>Caster Beware!</b> A wounded effigy (1-4HD, agony) may rise vengeful under a harvest moon.<b> </b></p><p><b>2. Exact Exchange</b> – Cast on treasure worth exactly one thousand gp. That treasure is now worth the exact amount necessary to buy one thing from anyone, provided they are willing to part with it (this is how Saint Zenigo bought lightning bolts from the sky). <b>Caster Beware!</b> Monetary value is one of the 33 divine laws, next to gravity and the Hippocratic oath. When it is broken, a silver coin will appear on your forehead, marking you as an enemy of bankers, numismatists, <i>accounting-beasts</i> (dragons), and Count Argad.<b> </b></p><p><b>3. Diagnose </b>– Learn the <a href="https://en.wikipedia.org/wiki/Myers%E2%80%93Briggs_Type_Indicator">Myers-Briggs personality type</a> of a target (animate or otherwise), then flip up to <b>[dice]</b> of their tendencies. <b>Caster Beware!</b> Mind-altering magic is always a two-way street. For each tendency of theirs you flip, the target may choose to flip one of yours.<b> </b></p><p><b>4. Agastaman's Torch-Bearing Lad</b> – Conjure <b>[dice]</b>HD a cloud of moths around a light source. The cloud keeps the light source aloft and follows diligently. <b>Caster Beware!</b> The Torch-Bearing Lads Union has been known to stalk wizards who publicize this spell's existence. Not to mention Agastaman himself, found dead in his tower after slipping on an orange peel...<b> </b></p><p><b>5. Gracine's Garden</b> – A sunflower rapidly grows out of each of <b>up to [sum]</b> target heads. <b>Caster Beware!</b> Removing the flower is painful (1d4 damage + 1d4 lost memories)! Gracine advises you wait a few months for the flower to wither, or cut it with a limestone knife.<b> </b></p><p><b>6. Swarm of Darkest Night</b> – Conjure a swarm of climate-appropriate winged creatures. They blot out the sun for six <b>seconds/minutes/hours/days</b>. <b>Caster Beware!</b> The swarm is not yours; rather, it is a mere side-effect of summoning the demon named Porgithal (<b>[dice]</b>HD, rhymes with "orbital"). Now he's free, making mischief somewhere within a three mile radius, and must be sent back to Hell before anyone can cast Swarm of Darkest Night again. He looks like a pig standing on two chicken legs. Thankfully, he's not very subtle.<b> </b></p><p><b>7. Skate</b><b> </b>– Wherever you step, you slide frictionlessly. <b>Caster Beware!</b> You might fall down and get hurt :(((</p><p><b>8. </b><b>Shape </b><b>Skull</b> – Reshape your skull (don't worry about the gunk inside). Choose <b>[dice]</b> of the following:</p><ul style="text-align: left;"><li>You have very cool antlers. People respect you more.</li><li>You have a single, short, powerful horn on your forehead that can punch thru iron.</li><li>You have a powerful (1d8) bite attack.<br /></li><li>You have a partition to separate memories/ideas/skills from the rest of your mind.</li></ul><p><b>Caster Beware!</b> This spell is almost exclusively and obsessively studied by socially-inept magical racists, who may mistake you for one of them. This will get you kicked out of actual cool non-racist wizard institutions.</p><p><b>9. Corpse Orb</b> – Turn a corpse you can see into a 1' diameter sphere. This works on the undead. <b>Caster Beware!</b> Spherical undead are (1d4): 1) harmless; 2) immobilized; 3) just as dangerous; 4) faster and deadlier than their non-spherical counterparts.<br /></p><p><b>10. Grave Curse</b> – Target deserving, unwilling victim must save or turn into a medusa, dracula, thatcher, or other pathetic creature of the night. <span style="background-color: #999999; color: white;">(entirely unchanged from <a href="https://whosemeasure.blogspot.com/2023/12/some-spells-mostly-summons.html">phlox's version</a>, i just wanted to remind myself to put this on more spell lists because it rocks)</span><br /></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-56069973532326574422024-01-23T05:32:00.000-08:002024-01-23T05:32:42.739-08:00Working Through the Backblog<p>I am three months behind on blogging. Since then, 142ish blog posts have been linked on the GLOG server. In catching myself up, I decided for basically no reason at all to note my favorites: (i had a lot of favorites)<br /></p><p><span></span></p><a name='more'></a> <p></p><p><a href="https://bitspieces.bearblog.dev/challenge-5-3-glogtober/">Knicks & Knacks: Not a Trap, Just Unsafe</a> — The Dwarven Doorbell, in particular, is conceptually excellent.</p><p><a href="https://nkomclub.blogspot.com/2023/10/weapons-of-less-destruction-glogtober.html">Necromancer Killed Our Master Club: Weapons of Less Destruction</a> — All bangers. My favorite is the Cursed Tome.</p><p><a href="https://owlbearchickenhawk.blogspot.com/2023/10/the-west-waste.html"><b>Owlbears and Chickenhawks: The West, The Waste</b></a> — "If a man ride’s a horse, he is a bandit, or a servant of demons." Perfect. I will be stealing from this with gusto.</p><p><a href="https://whosemeasure.blogspot.com/2023/10/never-should-have-been-built-glogtober.html">Whose Measure God Could Not Take: Never Should Have Been Built</a> — This one's just begging to be fleshed out with a random table- roll for who controls Rewokie today/who's going to attack it tomorrow.</p><p><a href="https://impulsivenecromancy.blogspot.com/2023/10/glogtober-23-5-flooding-dungeons.html">Impulsive Necromancy: Flooding Dungeons</a> — trying to figure out ways to merge this with a setting with a defined rainy season. maybe all dungeons are flooding? maybe all dungeons are sunken structures that begin flooding as soon as they're unsealed, and they're all time challenges? how easily can you shake up an old dungeon floorplan by saying "oh its flooding btw"</p><p><a href="https://archons-court.blogspot.com/2023/10/isotelus-complex-mothership-eclipse.html">Archon's Court: Isotelus Complex</a> — I would read this Foundation book.</p><p><a href="https://journeymungandr.bearblog.dev/glogtober-2023-5-mortality-is-the-mother-of-invention/">Journeying Jormungandr: Mortality is the Mother of Invention</a> — Biomechanical Winch and Biofurnace are something I never would have thought of. Excellent. More necromancer-engineers please.</p><p><a href="https://mediumsandmessages.bearblog.dev/empathy-and-class-design/">Mediums and Messages: Empathy and Class Design</a> — Meta-commentary in the GLOGdom can be hit or miss. This one's a hit. Wonder if anyone took up the challenge.</p><p><b><a href="https://whimsicalmountain.blogspot.com/2023/10/glogtober-23-failed-gods-and-thier.html">The Whimsical Mountain: The Three-Legged Spider</a></b> — Excellent. I'll be coming back to this one.</p><p><a href="https://ko-fi.com/post/GLoGtober-Black-Helicopters-Faceless-Cultists-a-L3L0QJS6N">Robin Gibson: Black Helicopters, Faceless Cultists, and Inverted Pyramids</a> — Eminently steal-from-able. Stigmata Girls is a good name for a breakcore album.</p><p><a href="https://dripping-tap.blogspot.com/2023/11/rat-divinity.html">Dripping Tap: Rat Divinity</a> — In addition to being an interesting fragment of play report, just some damn good writing.</p><p><a href="https://velvetinks.blogspot.com/2023/11/shining-rainbow-vehicles.html">Velvet Inks and Crystal Fires: Shining Rainbow Vehicles</a> — Magic Words wizards don't usually stick to my brain, but this one is sleek like an otter.</p><p><a href="https://whosemeasure.blogspot.com/2023/11/osr-podcasts-notes-and-recommendations.html"><b>Whose Measure God Could Not Take: OSR Podcasts</b></a> — This is exactly what I was looking for.</p><p><a href="https://whosemeasure.blogspot.com/2023/11/player-advice-traps.html">Whose Measure God Could Not Take: Traps</a></p><p><a href="https://journeymungandr.bearblog.dev/the-ark-of-the-world/">Journeying Jormungandr: The Ark of the World</a> — Lot of interesting ideas here.</p><p><a href="https://www.madqueenscourt.com/2023/12/helldelvers-glog-character-options-for.html">The Mad Queen's Court: Helldelvers</a></p><p><a href="https://furtivegoblingaming.blogspot.com/2023/12/glog-class-goblin-auntie.html?m=1">The Furtive Goblin's Burrow: Goblin Auntie</a> — Absolutely charming <3</p><p><b><a href="https://nothicseye.blogspot.com/2023/12/realisation-of-self-class-mystic-or.html">The Nothic's Eye: Aclas Psionic</a></b> — This class is peak Locheil, and not just for the 3 page A template with only a few sentences for B/C/D. I'd rather play/run this than any power point system.</p><p><a href="https://craggenloch.blogspot.com/2023/12/i-have-laser-beams-coming-out-of-my.html">Craggenloch Tribune: I HAVE LASER BEAMS COMING OUT OF MY HEAD</a> — Takes the Aclas Psionic and runs hard with it.</p><p><a href="https://glass-candles.blogspot.com/2023/08/right-for-wrong-reasons.html">Glass Candles: Right For The Wrong Reasons (Play Reports)</a></p><p><b><a href="https://as-they-must.blogspot.com/2023/12/for-wise-ones-to-record-for-idiots-to.html">Numbers Aren't Real: For the Wise Ones to Record, for the Idiots to Learn</a></b> </p><p><a href="https://bitspieces.bearblog.dev/races-for-the-setting/">Knicks & Knacks: Race as Composition</a> — The new-ideas-to-time-spent-reading ratio is very high on this one.</p><p><strike>Knicks & Knacks: Slushpost 1 — Interesting discussion of the purpose and place of temples in society. </strike>OH HEY NVM they expanded it into a full post! :D <a href="https://bitspieces.bearblog.dev/an-introduction-to-temples-in-the-ancient-near-east/"><b>Knicks & Knacks: An Introduction To Temples in the Ancient Near East</b></a></p><p><a href="https://glass-candles.blogspot.com/2023/12/my-sky-my-hour-my-night.html">Glass Candles: My Sky My Hour My Night</a> — It is good to see people elaborating on The Bottomless Sarcophagus' work, and so well. (and, just as importantly, sharing the work of <a href="https://www.deviantart.com/hoooook/gallery">cool artists</a> with each other)</p><p><a href="https://whosemeasure.blogspot.com/2023/12/some-spells-mostly-summons.html">Whose Measure God Could Not Take: Some Spells, Mostly Summons</a> — I just want to note how fun it is to put "Caster Beware!" in a spell description. More spells should have those.</p><p>It seems this post also started a grimoire bandwagon (and I missed the damn thing! curses!)</p><ul style="text-align: left;"><li><a href="https://as-they-must.blogspot.com/2023/12/a-glog-grimoire.html">Numbers Aren't Real</a></li><li><a href="https://nothicseye.blogspot.com/2023/12/grimoire-and-custom-fireballs.html">The Nothic's Eye</a></li><li><a href="https://notbeetle.tumblr.com/post/737940511588057088/grimoire-bandwagon-other-mage-organ-spells">Hawked Beetle, Ette </a></li><li><a href="https://sinusoidalfreakshow.blogspot.com/2023/12/grimoire-of-grimoires.html">Sinusoidal freakshow </a><br /></li></ul><p><a href="https://glass-candles.blogspot.com/2023/12/live-by-them-die-by-them.html">Glass Candles: Live By Them, Die By Them</a> — Tengus!</p><p><a href="https://glass-candles.blogspot.com/2023/12/2023-retrospective.html"><b>Glass Candles: 2023 Retrospective</b></a> — I just plain enjoyed reading this. Hell yeah, good job doing stuff, congrats on the doggy :)</p><p><a href="https://shadowandfae.blogspot.com/2023/12/minilog-minidelve-one-page-rules.html">Shadows & Fae: MiniLOG and MiniDELVE</a> / <a href="https://shadowandfae.blogspot.com/2024/01/minirealm-realm-generator-for-solo.html">MiniREALM</a> — Little rules for little guys. To zoom in on my favorite bit: "Draw 6 lines to represent passages. Lock 1, Hide 1." Huh. I guess it is that easy. Thanks, Hilander!<br /></p><p><b><a href="https://archons-court.blogspot.com/2024/01/more-of-this-thing-campaign.html">Archon's Court: More Of This Thing (Campaign Retrospectives)</a> </b>— Hey, I'm in one of these! Always neat to see DM-side retrospectives: what worked, what didn't. Fascinating stuff.</p><p><a href="https://vaultingskies.blogspot.com/2024/01/simple-skullcracking-weirdhack.html"><b>vaulting skies and emerald swords: Simple Skullcracking</b></a> — :O <-- pictured: the twin frustration and joy of discovering a system that does what you want yours to do but cleaner and worded better. I like nio's writing btw, I think we're very samebrained.</p><p><a href="https://rogues-repast.blogspot.com/2019/12/spells-for-carcosa-or-fungi-from-yuggoth.html">Rogues' Repast: Spells for Carcosa</a></p><p><a href="https://as-they-must.blogspot.com/2024/01/everybody-brings-his-own-fire-glog.html">Numbers Aren't Real: Everybody Brings His Own Fire (Mesmerist)</a> — There's a lot of good writing and new ideas here, but what stands out to me are the things that are stolen. There's an artistry to making something new with another person's idea, and deus has perfected it.</p><p><a href="https://attnam.blogspot.com/2024/01/reaction.html">The Library of Attnam: Reaction</a></p><p><a href="https://as-they-must.blogspot.com/2024/01/random-encounters-by-stephen-crane.html">Numbers Aren't Real: Random Encounters by Stephen Crane</a></p><p><a href="https://impulsivenecromancy.blogspot.com/2024/01/the-master-of-ropes.html"><b>Impulsive Necromancy: The Master of Ropes</b></a> — VERY excited to steal from this.</p><p><a href="https://bitspieces.bearblog.dev/a-sticky-note-to-remind-myself/">Knicks & Knacks: Three Sticky Notes</a></p><p>Tables/Generators :)<br /></p><ul style="text-align: left;"><li><a href="https://perchance.org/rpgfullclass">Everythings' Random RPG Class Name</a> <br /></li><li><a href="https://seedofworlds.blogspot.com/2023/10/d20-puzzle-boxes-glogtober-6-23.html">Seed of Worlds: d20 Puzzle Boxes</a></li><li><a href="https://whosemeasure.blogspot.com/2023/11/magic-items-bits-and-pieces.html">Whose Measure God Could Not Take: d15 Magic Items</a></li><li><a href="https://whosemeasure.blogspot.com/2023/11/100-fairy-peon-quests.html">Whose Measure God Could Not Take: d100 Fairy Peon Quests</a></li><li><a href="https://theneverdone.blogspot.com/2023/11/d100-magic-books.html">PSS.ISCTN: d100 Magic Books</a></li><li><a href="http://archonsmarchon.blogspot.com/2023/12/d6x6-kafkaesque-kappas.html">Archons March On: d6x6 Kappas</a></li><li><a href="https://whosemeasure.blogspot.com/2023/12/signature-moves-for-humanoid-combatants.html">Whose Measure God Could Not Take: Signature Moves for Humanoid Combatants</a></li><li><a href="http://archonsmarchon.blogspot.com/2023/12/d100-musical-genres.html">Archons March On: d100+ Musical Genres</a></li><li><a href="https://archonsmarchon.blogspot.com/2023/12/d100-culinary-cuisines.html"><b>Archons March On: d100+ Culinary Cuisines</b></a></li><li><a href="https://craggenloch.blogspot.com/2024/01/the-folly-of-alchemists-is-believing.html">Craggenloch Tribune: Fantastic Implants </a></li><li><a href="https://glass-candles.blogspot.com/2024/01/secret-santicorn-2023.html">Glass Candles: 1d8 Worldbuilding Questions About Romance </a></li><li><a href="https://redlantern.bearblog.dev/the-children-of-tiamat-d100-dragon-table/">The Red Lantern: The Children of Tiamat (d100+ Dragons)</a></li><li><a href="https://www.unlawful.games/2024/01/the-progeny-of-bahamat.html">Unlawful Games: The Progeny of Bahamut (d100+ Dragons)</a> — both of these kick major ass<br /></li></ul><p>ADVENTURES :))))<br /></p><ul style="text-align: left;"><li><a href="https://sameissharkinjapanese.blogspot.com/2023/10/so-i-missed-bunch-of-days-for-glogtober.html">Same is Shark: 5 Haiku Adventure</a> — give me an itty-bitty zine with just these types of minimalist adventure prompts <br /></li><li><a href="https://whosemeasure.blogspot.com/2023/10/location-height-of-follies-glogtober.html">Whose Measure God Could Not Take: Height of Follies</a></li><li><a href="https://sinusoidalfreakshow.blogspot.com/2023/11/bangshot-manor.html">Sinusoidal freakshow: Bangshot Manor</a></li><li><a href="https://whosemeasure.blogspot.com/2023/11/location-astos-country-as-dungeon.html">Whose Measure God Could Not Take: Astos (Country-As-Dungeon)</a></li><li><a href="https://professorvondoktor.itch.io/the-bombmakers-fortress">ProfessorVonDoktor: The Bombmaker's Fortress</a> </li><li><b><a href="https://archons-court.blogspot.com/2023/10/abc-shotgun-scenario.html">Archon's Court: A/B/C Shotgun Scenario</a></b> — Holy <i>shit</i>. <br /></li><li><a href="https://dripping-tap.blogspot.com/2023/12/wadi-shogach-my-flooding-dungeon.html">Dripping Tap: Wadi Shogach</a> — Oh hey! A flooding dungeon! </li><li><a href="https://whosemeasure.blogspot.com/2023/12/location-grail-of-fangs.html">Whose Measure God Could Not Take: The Grail of Fangs</a></li><li><a href="https://bitspieces.bearblog.dev/tomb-of-tin-dungeon/">Knicks & Knacks: Tomb of Tin</a></li><li><a href="https://nothicseye.blogspot.com/2023/12/borgizad-base-mazut.html">Nothic's Eye: Borgizad Base (Mazut)</a> — This one's <i>meaty</i>. You could run a weekly game for months off this one blogpost.</li><li><a href="https://nothicseye.blogspot.com/2024/01/oh-mans-folly-dungeon-for-uw.html">Nothic's Eye: Oh, Man's Folly</a> — Currently playing this one, so I can't read it yet.</li><li><a href="https://whosemeasure.blogspot.com/2024/01/the-sceptre-shaken-world-unfinished.html">Whose Measure God Could Not Take: The Sceptre-Shaken World</a> — BUDDHA RANDOM ENCOUNTER BUDDHA RANDOM ENCOUNTER</li></ul><p>Who is this post even for? I guess it's for me, to prove to myself later that i can actually read<br /></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-19652272941848355122023-10-10T10:48:00.003-07:002023-10-10T10:48:14.745-07:00Beached Mermaids<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT7eobtafE299edk2TCdIVVBLYW95jtkuor-C1pYBw3dKy0xxwG2ofru4VhyphenhyphenBkLRAWMk30l08nCeTOZVfG5m3X7yobwgRoT27hbrj2wpXfEVM0mlNaR-jyRc91mIC0Tnx3koTpthNe4qRbRr_UqDZ0Irkhq7CLWhXPkwfRbzouQd0J_kX6fSD5pGiSmMc/s1516/Sea-serpent-BBC-3739403381.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="596" data-original-width="1516" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT7eobtafE299edk2TCdIVVBLYW95jtkuor-C1pYBw3dKy0xxwG2ofru4VhyphenhyphenBkLRAWMk30l08nCeTOZVfG5m3X7yobwgRoT27hbrj2wpXfEVM0mlNaR-jyRc91mIC0Tnx3koTpthNe4qRbRr_UqDZ0Irkhq7CLWhXPkwfRbzouQd0J_kX6fSD5pGiSmMc/w640-h252/Sea-serpent-BBC-3739403381.jpg" width="640" /></a></div><p></p><p>For <a href="https://glass-candles.blogspot.com/2023/09/glogtober-23.html">GLOGtober '23</a>, per <a href="https://madmansmenagerie.blogspot.com/">PRIMEUMATON</a>'s challenge:<br /></p><p></p><blockquote>Atlantis-type situation but in reverse. It goes up instead of down. <br /></blockquote><p></p><p style="text-align: center;">...<br /></p><p>It is known that the sea is full of cities — as above, so below, etc. etc. We know this because we've gone to one of them- more accurately, it came to us.<br /></p><p>Mer is a city designed for swimming thru, in much the same way that Heaven is designed for flying and New York is designed for teleporting. There are no streets, but there are parks. There is a distant sense of human beauty, beneath the abyssopelagic architecture. There are rows of whalebone columns, and gardens. There are bathhouses.<br /></p><p>Sixty years ago, it surfaced just off the coast of Guam. It is carved almost entirely out of pumice. It is home to the mermaids.</p><p><br /></p><p>In the city of Mer, humans outnumber mermaids 16-to-1. You might call this relationship symbiotic: mermaids have money (from deep sea treasures and contributions to the pharmaceutical industry) and humans have legs.</p><p>So it is that the most common mode of transportation in Mer is the man-powered palanquin. There have been pushes from the automobile industry to break into the mermaid market; none have held water.<br /></p><p>And the livable quarters of the city have been retrofitted with spiraling stairways for two-legged folk and elevator shafts for the rest. The unlivable quarters are still under reconstruction, or have been preserved by the protests of the elders.</p><p><br /></p><p>The elder mermaids remain, swollen blankets of pinkish flesh pouring out of inaccessible towers. (Their bodies were never meant for light, dry air, and low pressure environments.) They remember the day of judgement, when their homes turned to porous stone and the Seven Plagues of Air were set upon them. They watch the seagull-infested horizon (ech) thru milky, basketball-sized eyes, and rumble disapprovingly.</p><p>The greatest of the aquatic generation, Matriline Susubyr, pours from her laboratory, driven mad by the ascent. A powerful biomancer in her own right, she is the reason the Mer can breathe above water. She is also the reason for their banishment.</p><p>People have mixed feelings about her.</p><p><br /></p><p></p><p>The younger generations forget that this life is their curse. They forget what they lost — the freedom of movement they enjoyed in the deep sea before their banishment, the weight of the sin that earned them its enmity. They just want to do TikTok dances and yeet a naynay.</p><p style="text-align: center;">...</p><p>So you want to play a <b>Beached Mermaid</b>:</p><p><b>Perk(s):</b> You are 15'-45' long mermaid. You can take twice as much damage as normal and are immune to old age.<br /></p><p><b>Quirk(s):</b> You can't swim or breathe underwater. You must be hauled around in an
appropriately-sized wagon.</p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-91627158578310609792023-10-08T08:38:00.000-07:002023-10-08T08:38:14.938-07:00Celdaenni Domainthings<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTdVWQyfbPqi1x_tJXYBFSXQxL03SXL1e4c7U4vI48gB64kAL29ARv3mOs0-bv1EoJIjfEXsKxKPBoZhV8Vy8H2_ownCqgp-_Je_oHjzJaeddHqLuYQyYp6osiqWeXV_a4xaah9Ce-fk-YgB_E6QYC0k9l43tNItJTJRmPR8AaqbEoP7w4QLzkUYRTbGs/s1200/moons.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1200" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTdVWQyfbPqi1x_tJXYBFSXQxL03SXL1e4c7U4vI48gB64kAL29ARv3mOs0-bv1EoJIjfEXsKxKPBoZhV8Vy8H2_ownCqgp-_Je_oHjzJaeddHqLuYQyYp6osiqWeXV_a4xaah9Ce-fk-YgB_E6QYC0k9l43tNItJTJRmPR8AaqbEoP7w4QLzkUYRTbGs/w400-h400/moons.png" width="400" /></a></div><p></p><h2 style="text-align: left;">MOONS MOONS MOONS</h2><p>In Cath Celdaenn, each season is associated with a phase of the moon:</p><ul style="text-align: left;"><li>Spring is the season of Geas, the Blue Moon.<br /></li><li>Summer is the season of Tigerna, the Titan Moon.</li><li>Fall is the season of Jove, the Harvest Moon.</li><li>Winter is the season of Nemesis, the Blood Moon.</li><li>Interstice is the period between Winter and Spring, during which there is no moon.</li></ul><p>Each phase tugs at Creation in a different way: Travel is more dangerous under the Blood Moon. Magic is stronger under the Titan Moon. The Blue Moon favors lovers and knights.</p><p>Traditionally, Celds travel under the vast, bright Summer moon, and guard settlements thru the dark and dangerous Winter.<br /></p><p><br /></p><h2 style="text-align: left;">100c<br /></h2><p>Celds trade in c, which stands for coins, or lowercase-c celds (because they are minted with the faces of famous Celds)</p><p>Coins in Cath Celdaenn are made of wood, tin, stone, gold, glass, etc etc etc. Coins are recognized not by material, but by temperature; City currency is supernaturally cold<br /></p><p>In domain play, c stands for cows (worth ~10 coins). This is roughly equivalent to gp (ghost pots)</p><p><br /></p><h2 style="text-align: left;">Road Quality<br /></h2><p>From worst to best:</p><ul style="text-align: left;"><li>Newly blazed <b>trails</b> are slow/confusing/dangerous to travel.</li><li>At upkeep, if the trail is well-used, it becomes a more straightforward <b>path</b>.<br /></li><li>With an action, a path can be secured to become a <b>road</b>. Small settlements provide safe places to stay the night. Also, travel along secure roads can be mostly handwaved, allowing for Simple Visits.</li></ul><p><br /></p><h2 style="text-align: left;">Traditions<br /></h2><p>Cath Celdaenn is "about" a cultural renaissance. Celds remember little of their own heritage, and must work to rediscover it. Tension between old and new traditions is important.<br /></p><p>so i think Customs and Traditions should be something you can add to your domain as an action, like a kind of Asset. Stuff like:</p><p><b></b></p><blockquote><b>Festival</b> - Choose a season. Each year, the town hosts a festival worth <b>[Temple x 25]</b>c. You can contribute additional funds to the festival without an action.</blockquote><p>where <b>[Temple]</b> is the level of the relevant Temple holding.<br /></p><p></p><p>potentially:<br /></p><ul style="text-align: left;"><li>Each tradition you maintain gives 10(?) XP at upkeep</li><li>Some traditions have a bonus effect if you have Temple 2+</li><li>Traditions spread along secure roads between settlements. Higher Temple level = more aggressive spread<br /></li></ul><p>some sample Traditions:</p><ol style="text-align: left;"><li><b>Necropolis</b> - The dead must be brought, at great cost, to a specific ancestral burial site. If you founded this tradition, you choose the site.<br /></li><li><b>Berserkers</b> - One in every twenty troops has a big personality, a heavy weapon, +1 attack per round, and is immune to cold and fear.</li><li><b>Ideal Bodies</b> - Shaved heads, long beards, strong calves, etc; the ideal Celd looks like this.</li><li><b>Labor Unions</b> - All district upgrades cost +20c, but Unrest is reduced by an additional <b>[Temple]</b>. If you founded this tradition, you can name the union leader.<br /></li><li><b>Fianna</b> - You have access to twice as many levies in Summer, but no levies in Fall and Winter.</li><li><b>No Flesh Forbidden</b> - Celds will eat dogs, cats, birds, snakes, horses, and so on.</li><li><b>Swords For All/Swords For None</b> - Everyone carries a sword, or at least a dagger./Bladed weapons are forbidden to all. If you founded this tradition, you choose a class to exempt from this rule.</li><li><b>Oracles </b>- Receive omens of season events before they happen.</li></ol><p>not entirely sure how exactly I'll use this idea<br /></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-16835816673288255652023-10-08T05:26:00.000-07:002023-10-08T05:26:36.016-07:00Ivan's House<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdiWko6GKnC5c8IabxJjzCTJlfVHqtfUICnYX4_GS39m5w1MfabG2rPmvHaDpgldIzSc8C9ReyRTH_aWw1FeyrKMHH-FBeSwc3lqn18QsKyPm348rYvMtNPeBimPnHypU6pJ2n8bIkk-mu8RSq6Pm3eNnozr4TfEeMRw8_SFmOM7hIV8SbRCkkjGXQKmc/s399/Abbey-of-Santa-Maria-Arabona-Manoppello-Italy-3853537076.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="299" data-original-width="399" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdiWko6GKnC5c8IabxJjzCTJlfVHqtfUICnYX4_GS39m5w1MfabG2rPmvHaDpgldIzSc8C9ReyRTH_aWw1FeyrKMHH-FBeSwc3lqn18QsKyPm348rYvMtNPeBimPnHypU6pJ2n8bIkk-mu8RSq6Pm3eNnozr4TfEeMRw8_SFmOM7hIV8SbRCkkjGXQKmc/w400-h300/Abbey-of-Santa-Maria-Arabona-Manoppello-Italy-3853537076.jpg" width="400" /></a> <br /></div><p></p><p>For <a href="https://glass-candles.blogspot.com/2023/09/glogtober-23.html">GLOGtober '23</a>, per <a href="https://nothicseye.blogspot.com/">Locheil</a>'s challenge:<br /></p><p></p><blockquote>A glance at a city that should never have been built.</blockquote><p></p><p style="text-align: center;">...<br /></p><p>Ivan's House is a three-story manor in the Cistercian style, behind a low defensive wall and a moat, both of which are mostly decorative. The vane, visible from a distance, is a fanged rabbit. A perpetual aurora hangs overhead. The flowers around the foundation are painted on.<br /></p><p>Any fighting force that gets too close to Ivan's House is struck from an impossible angle by a ballista bolt. Traces of the last siege remain: a buried war helm, a broken tent pole, a hastily-covered fire pit, a gnawed horse bone.</p><p>Past the courtyard, present your merchant's token to gain entry. Once inside, follow the signs past the portrait room, the covered furniture, the master bedrooms, to the long hallway. Walk forward without looking back -- it will take a few minutes -- until you smell souvlaki. Only a few more steps 'til Ivan's House.<br /></p><p style="text-align: center;">...<br /></p><p>Ivan's House is a city, and a well-fortified one. It is made up of several miles of tunnel-hallway-streets lined with white doors and looks like the inside of a dimly lit hotel. The greater part of it exists in the fifth dimension, behind the white stone facade — roughly 5000 men and women in total. They call themselves Children of Ivan, or just Ivans.</p><p>If you can't move in the fifth dimension, Ivan's House is a good place to learn.</p><p>Ivan's House is a major exporter of drugs and metal crafts, mostly fine cutlery and clasps. They are strikingly critical to the local economy; disrupt their supply lines, and you'll have a lot of lords complaining about shortages of electrum spoons and laudanum.</p><p>Ivan's House is cold. It is cold because its extra-dimensional surface
area is so vast. Their main import is coal for the furnaces; the smoke
paints the ceilings sootblack. <br /></p><p>The name "Ivan's House" is a colloquialism. Locals have their own name for it: Bnodura. This name is rarely spoken, except by the city planners, and only when they need to expand a neighborhood or adjust a street.</p><p>There are five other names, known to select members of the upper cryptocracy. These are the keys to Ivan's House.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEdwOmMVfL4gzpEgzUP8c6T0feSobu8g_OYIWt8G9xVD3LIE8moItTJdErbe-l7BsX6eTavoNdRGNIgM9yB89Q2xuOLpw6ixtdILUCMZqiPVYxyMi2-qZ3UNBMFLz08lvcN0j2KEM4qsQq7e4y_k6UVJtI-mI9oyQex_Q6Gcjf8OeyqQyVu7Us2nuzZgc/s2000/8-354094550.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1335" data-original-width="2000" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEdwOmMVfL4gzpEgzUP8c6T0feSobu8g_OYIWt8G9xVD3LIE8moItTJdErbe-l7BsX6eTavoNdRGNIgM9yB89Q2xuOLpw6ixtdILUCMZqiPVYxyMi2-qZ3UNBMFLz08lvcN0j2KEM4qsQq7e4y_k6UVJtI-mI9oyQex_Q6Gcjf8OeyqQyVu7Us2nuzZgc/w400-h268/8-354094550.jpg" width="400" /></a></div><p></p><p>There are abandoned places in Ivan's House: spiraling stairwells with no bottom, massive chambers like ten ballrooms stitched together lengthwise, chapels of inordinate sharpness. They exist between residences, down alleys and under floorboards.</p><p>Usually, these are stripped of all valuables. Sometimes, they contain gifts:</p><ul style="text-align: left;"><li>A wooden cube that sings when struck. Strike it again, and it will change the tune. Changes lyrics to beg for its life. 2HD.</li><li>Unworked steel, reproduces asexually.</li><li>Black, sharp grass that grows on glass. Glasswork animals come to graze on it.</li><li>L-shaped titanium wand of <i>Stones to Shogs</i>. (Shogs is very, very friendly. She wants to meet the people depicted on your coinage. She has 20HD.)</li></ul><p style="text-align: center;">...</p><p>Ivans favor the kestros; they can arc most projectiles thru the fifth dimension, allowing them to throw thru solid matter 9 times out of 10 (in other words, they ignore armor and most forms of cover) (EXCEPT for lead, which is infinitely long in the fifth dimension)</p><p>They can do the same with a ballista, but it's much harder.<br /></p><p>Besides this, Ivans are regular men and women -- most with coarse, dark hair, soft noses, dull green eyes -- except that they are always cold, and occasionally ragdoll out of existence upon death.</p><p style="text-align: center;">...</p><p>Ivan was a landlord first, a father second, and a wizard as distant, distant third. When the Menuans darkened his doorstep, exhausted by their long campaign into the Boiling East, he was made to house their 800-strong army. When he failed at this, the Menuan general, who was called Caliphreus, brought the heads of Ivan's three sons, and bade him try again.<br /></p><p>Ivans live in fear of Caliphreus, who blows ash into their lungs while they sleep.</p><p>Ivans live in terror of the Headsmen, who roll thru abandoned hallways and bite the legs off of ambitious scavengers.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-sxVhyW2uVfb36cvz6boLoUQ5TjkFAGapT9QDGUcDBD_d7l4SsDH-OuoJ__q2r3Evo-cUZ2_GVt5sPMp9tGrSEIw7u3fmyop7a2m8KXAzwfbkGFDXBUT_wtHVZpxWfbEZkcO4Pjl-7PYjbPiopC37l90r3txEFCQaD5xd4CQCLOPnb1VPRaGJtVR87Rg/s1024/houseofleaves.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="683" data-original-width="1024" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-sxVhyW2uVfb36cvz6boLoUQ5TjkFAGapT9QDGUcDBD_d7l4SsDH-OuoJ__q2r3Evo-cUZ2_GVt5sPMp9tGrSEIw7u3fmyop7a2m8KXAzwfbkGFDXBUT_wtHVZpxWfbEZkcO4Pjl-7PYjbPiopC37l90r3txEFCQaD5xd4CQCLOPnb1VPRaGJtVR87Rg/w640-h426/houseofleaves.jpg" width="640" /></a></div>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-38818742454072610912023-10-06T06:03:00.001-07:002023-10-06T06:04:14.100-07:00d20 Ways to Keep a Corpse<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY-kZz7KXAYXprMX9oANWRQDpT2sVASWFuS5KMG3A6X_HS7vVZBfkRzPld_WQIUH_2QyAMiEQUCjgOkkET_NaJ5qNqIJKrc35FqRMijEATr-Ak_0GpZltC1D8cZ_PX16QKTDcB_P9zyImvpp50U4SqwhdtnpTcUO5mkCaW1LAzY0wUXqcsavXPn0rUoiI/s3840/9ru2u96p5gk81.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3840" data-original-width="2160" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY-kZz7KXAYXprMX9oANWRQDpT2sVASWFuS5KMG3A6X_HS7vVZBfkRzPld_WQIUH_2QyAMiEQUCjgOkkET_NaJ5qNqIJKrc35FqRMijEATr-Ak_0GpZltC1D8cZ_PX16QKTDcB_P9zyImvpp50U4SqwhdtnpTcUO5mkCaW1LAzY0wUXqcsavXPn0rUoiI/w360-h640/9ru2u96p5gk81.png" width="360" /></a></div><p></p><p>For <a href="https://glass-candles.blogspot.com/2023/09/glogtober-23.html">GLOGtober '23</a>, per <a href="https://seedofworlds.blogspot.com/">xaosseed</a>'s challenge:<br /></p><p></p><blockquote>Unusual corpse preservation methods.</blockquote><p></p><p style="text-align: center;">...</p><ol style="text-align: left;"><li class="support">tune - the song of Faraway Endings; an endlessly looping song which forestalls decay in a room. played with at least three instruments<br /></li><li class="support">landowner - surround a large coffin with many smaller coffins; each small coffin will rot a little bit faster, while the large coffin will be free of decay. often practiced for dead kings<br /></li><li class="support">power - armor, weapons, a terrifying helm: a strong and well-armed corpse can fight off Decay on its own<br /></li><li class="support">hive - let the bees deal with it; with a little guidance they can transform a soft corpse into a resilient, reinforced comb. the tomb <i>buzzes</i><br /></li><li class="support">left - death begins on the left side; cut the body in half, and the right side will never know rot<br /></li><li class="support">mourning - corpses do not decay for as long as they are being actively mourned; this is because the god of death is a big softie<br /></li><li class="support">marine - things don't decay in the sea because of the salt and the cold. on a related note, the Great Pacific Corpse Patch is getting pretty large<br /></li><li class="support">giant - as the corpse swells, loosen the skin- just enough to prevent it from bursting. repeat. repeat. the older the corpse, the longer the coffin<br /></li><li>salon - keep corpses fresh by providing them with constant, lively conversation; the origin of stand-up comedy<br /></li><li class="support">leftovers - feed the table scraps (the toes, the brain, the hair) to a magic dog, and the rest will keep<br /></li><li>wrestle - a Very Strong Man stands in the tomb, and wrestles escaping ghosts back into their bodies, keeping them fresh forever; the role of Very Strong Man is hereditary. he also needs to be naked<br /></li><li class="support">agile - the Grand General's coffin is in a tomb-chariot pulled by tireless cannibal steeds, such that they might outrun Decay. twelve Grand Generals have been buried this way.<br /></li><li class="support">wound - we have a sword of embalming; as long as someone dies by this sword, their body will keep forever. the village elder does her best to stab people before they die of natural causes.<br /></li><li class="support">ecstasy - okay, so like, hear me out: stuff the corpse with drugs????? HEAR ME OUT HEAR ME OU<br /></li><li class="support">hook - with a long hook, remove the brain, the lungs, the heart, the blood, the muscle, the teeth, and so on; if emptied slowly, carefully, the corpse will keep forever. (throw the waste away)<br /></li><li class="support">treasurer - Decay can be bribed: fill the dead's mouth with gold and millet, and it will keep for as long as the offering lasts<br /></li><li>invisible - that which is unobserved ceases to age (this is how druids in isolation can live for thousands of years); thus, we must hide the body, wrapping it in masks and cloaks<br /></li><li>river - wrap the dead in semi-permeable sheets, attach weights to each end, and throw them into the river; this method turns the dead to colored stone</li><li>fear - living and dead alike are frozen by fear; thus, the village elder dons on a fearsome mask and terrifies the corpse into an embalmed state</li><li>turducken - so what we do is feed you (whole) to a python, then feed that (whole) to an alligator, then feed that (whole) to a refrigerator-dragon</li></ol>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-17160315054612856782023-10-04T05:33:00.001-07:002023-10-04T05:33:30.017-07:00Potion Brewing (ech, agh, bleh)<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbMwM87HoKGOYgWbQmm8aX6k5-ifCn7H7sZXBnLdeZN_BG4oDicntSD8D0-4cvyUuJp2tCuLu_vJbA50UcT83dlSQO8YiXBh48kvXiN-DhrWiIXhwdCRZkzo8VBMiqu50Y3h1UMyMQbGw8NRYw05rlv5oZRuMNmX3JN4-lxG5VQms4Sgsy-4d1MCL2kKg/s1100/potiontriangle.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1100" data-original-width="1100" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbMwM87HoKGOYgWbQmm8aX6k5-ifCn7H7sZXBnLdeZN_BG4oDicntSD8D0-4cvyUuJp2tCuLu_vJbA50UcT83dlSQO8YiXBh48kvXiN-DhrWiIXhwdCRZkzo8VBMiqu50Y3h1UMyMQbGw8NRYw05rlv5oZRuMNmX3JN4-lxG5VQms4Sgsy-4d1MCL2kKg/w640-h640/potiontriangle.png" width="640" /></a></div><p>For <a href="https://glass-candles.blogspot.com/2023/09/glogtober-23.html">GLOGtober '23</a>, per <a href="https://sunderedshillings.blogspot.com/">SunderedWorldDM</a>'s challenge:<br /></p><p></p><blockquote>Potions and how to brew them.</blockquote><p></p><p style="text-align: center;">...</p><p>Potions are spells for non-casters. They're more or less identical to scrolls, depending on your ruleset.<br /></p><p>Potions are more interesting than scrolls as treasure because they usually don't come with instructions. Instead, you have to take a whiff/sip to figure out what it does: "if a whiff gave me vertigo and blew bubbles out my ears, what would chugging the bottle do?" it's fun, it's cute, 10/10 good rpg mechanic<br /></p><p>[You can cast from illegible scrolls, but they don't have the same "take a sip" gameplay that potions do. They're still interesting, but in a different way.]</p><p>Anyway.</p><p style="text-align: center;">...<br /></p><p>I think the appeal of brewing a potion is that it's Kinda Like Cooking™. Creating a scroll is very abstract, but anyone can throw shit into a cauldron and turn on the heat.</p><p>So, first proposal for a potion brewing system: <a href="https://spiceomancy.blogspot.com/2022/08/and-then-we-feast.html">Throw a Feast</a>. Magical ingredients like dragon toes and acid jelly and unicorn tears give you a spell for the day you can cast from your belly. The more you spend on the feast, the longer the effect lasts/the more MD you get.</p><p>pros: gathering numinous ingredients is Cool Gameplay; i have yet to meet a player who doesn't want to eat a monster; before (and sometimes during) a delve you get to rp having dinner with your hirelings and camp followers and Unlikely Allies; piggybacks onto existing magic system, is otherwise extremely mechanics-light</p><p>cons: can't "chug a pot" mid-combat; low chance of cauldron blowing up in your face; no opportunity to play a "mad alchemist" character, which is the whole point of adding a potion brewing subsystem, i guess</p><p>Here's an alternative:</p><p style="text-align: center;">...<br /></p><p>If you're an alchemist, or a witch, you start with a cauldron (big enough to fit a human body, just in case). Good cauldrons are expensive; like, 100g.</p><p>It's made of cast iron (get it? cast?)</p><p>The cauldron is the most important part of potion-making. If you don't have a cauldron, you're shit out of luck.</p><ul style="text-align: left;"><li>If you <b>know</b> a spell, you can make a potion of that spell for 50g. This is trivially easy.</li></ul><ul style="text-align: left;"><li>If you <b>have a recipe</b> of a spell, you can make that potion using its primary ingredients. This is stuff like troll heartstring and gypsum: things that are difficult to get your hands on but ludicrously effective once you've got them. You can still substitute generic ingredients (eye of newt, etc etc) for 50g.</li></ul><p>[note: if you have a reliable source of primary ingredients, you can make a <b>lot</b> of potions. enough to flood the market, or reliably breathe water all the goddamn time. This is what makes potion recipes Very Good Loot]<br /></p><ul style="text-align: left;"><li>If you <b>don't know</b> a spell, you can <i>experiment</i>. Drop 10g basic reagents + other ingredients into your cauldron. Roll 2d6 + 1d6 for each sufficiently numinous and hard-to-acquire ingredient:</li><ul><li>No multiples: inert sludge</li><li>Doubles: explosion, noxious smoke; 1 vial of poison, effect scaling with the number rolled (see below)<br /></li><li>Triples: you get a potion! now figure out what it does :dmthink:</li></ul></ul><p>[optional rule: no smoke cloud on doubles, DM rolls secretly; players must determine experimentally whether the result is sludge, poison, or potion]</p><p>Write down the result of the experiment: it is now a defined in-universe recipe<br /></p><p>No matter how big your cauldron is, you only get one dose at a time. (As everyone knows, the first few drops hold all the potency; the rest is just broth)</p><table><tbody><tr bgcolor="black"><th width="55"><div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;"><span style="color: white; font-family: inherit;">Doubles Value<br /></span></div>
</div>
</div>
</th><th><div style="text-align: left;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<span style="color: white;"><span style="font-family: inherit;">Poison<br /></span></span></div>
</div>
</div>
</div>
</th></tr>
<tr><td><div style="text-align: center;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<span style="font-family: inherit;">1</span></div>
</div>
</div>
</div>
</td><td><div style="text-align: center;">
<div style="text-align: left;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">1d6. Odorless, colorless.</div>
</div>
</div>
</div>
</div>
</td></tr>
<tr bgcolor="d8ca98"><td><div style="text-align: center;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<span style="font-family: inherit;">2</span></div>
</div>
</div>
</div>
</td><td><div style="text-align: center;">
<div style="text-align: left;">
<div style="margin: 0px;">
<div style="margin: 0px;">Induces weakness.<br /></div>
</div>
</div>
</div>
</td></tr>
<tr><td><div style="text-align: center;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<span style="font-family: inherit;">3</span></div>
</div>
</div>
</div>
</td><td>Induces vomiting.<br /></td></tr>
<tr bgcolor="d8ca98"><td><div style="text-align: center;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<span style="font-family: inherit;">4</span></div>
</div>
</div>
</div>
</td><td>Induces sleep.<br /></td></tr>
<tr><td><div style="text-align: center;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<span style="font-family: inherit;">5</span></div>
</div>
</div>
</div>
</td><td><div style="text-align: center;">
<div style="text-align: left;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">Induces mutation.<br /></div>
</div>
</div>
</div>
</div>
</td></tr>
<tr bgcolor="d8ca98"><td><div style="text-align: center;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<span style="font-family: inherit;">6</span></div>
</div>
</div>
</div>
</td><td><div style="text-align: center;">
<div style="text-align: left;">
<div style="margin: 0px;">
<div style="margin: 0px;">
<div style="margin: 0px;">Slow, certain death. Can be delayed, but never evaded.<br /></div>
</div>
</div>
</div>
</div></td></tr></tbody></table>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com2tag:blogger.com,1999:blog-3601306215400066793.post-55476667624132077252023-10-01T05:45:00.000-07:002023-10-01T05:45:26.619-07:00The Book of Useless Sorceries<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ImIrD9dtnbDPTrn3zX2BEG_76f_-r-UeGJobpJJospzK5LPiolVIj9rMjReH4J0AY3LSahtTTYkVohsALx5BFCz0Q65nRQYkWTUk_WNiqAYiNg2-31NOc6YI26FhIbLTWKcrDOxYAkN-uAf3zjpX2UiZn5es2eD9I84C1HPAzIKcnbbyTnxiimj4n-0/s3300/Taylor-Zine-Instructions-1314865081.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2550" data-original-width="3300" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ImIrD9dtnbDPTrn3zX2BEG_76f_-r-UeGJobpJJospzK5LPiolVIj9rMjReH4J0AY3LSahtTTYkVohsALx5BFCz0Q65nRQYkWTUk_WNiqAYiNg2-31NOc6YI26FhIbLTWKcrDOxYAkN-uAf3zjpX2UiZn5es2eD9I84C1HPAzIKcnbbyTnxiimj4n-0/w400-h309/Taylor-Zine-Instructions-1314865081.jpg" width="400" /></a></div><p></p><p>For <a href="https://glass-candles.blogspot.com/2023/09/glogtober-23.html">GLOGtober '23</a>, per <a href="http://archonsmarchon.blogspot.com/">semiurge</a>'s challenge:<br /></p><p></p><blockquote>Come up with a grimoire with some unique spells, a story behind it, perhaps some trap or riddle to figuring it out, etc. </blockquote><p></p><p style="text-align: center;">...<br /></p><p><i>The Book of Useless Sorceries</i>, also called <i>The Big Four</i> by theoretical wizicians, is a tiny tome- almost a pamphlet. It fits snugly in the back pocket of the skinniest jeans. It belonged to Denton the Anesthetized, who downloaded it from a private forum on the wizardweb. (The wizardweb is like the darkweb, except with more robes and less effective assassins.)</p><p>The text is attributed to Amanita-anamita, self-titled Archivist Supreme. The authorial voice flipflops between extremely dated humor (like an excruciatingly topical 1000-year-old stand-up routine) and crippling paranoia on a sentence-by-sentence basis. The foreword thanks two other wizards for their contributions to the archival process. Neither is named anywhere in the book.<br /></p><p>It contains four spells:</p><ul style="text-align: left;"><li><b>Scry</b>: Receive visions of the interior of a tavern.<br /></li><li><b>Finding</b>: Learn the direction of the nearest Moon.<br /></li><li><b>Golem</b>: Roughly sculpt a lump of clay into the shape of a hand.<br /></li><li><b>Fireball</b>: This spell does nothing.<br /></li></ul><p>On a related note, here are 6 ways to learn more about spells for enterprising wizards:<br /></p><ol style="text-align: left;"><li>Cast them with more power. If you cast a big enough <i>fireball</i>, eventually you'll hear it- the explosion echoing in the distance. <br /></li><li>Cast them in the right place. The closer you are to that mountain- yes, that one- the louder it gets.<br /></li><li>Cast them at the right time.</li><li>Cast them with the right tools.</li><li>Cast them wrong. For GLOG, you can use mishaps and dooms. Sometimes, the spell not working the way you expect is a good thing. Just as many times, the wizard rolls triples and teleports into a tiny room full of fire for a twelfth of a second; just long enough to burn the soft parts off.<br /></li><li>Get the right person to cast them. <br /></li></ol><p>These are the clues. Putting them together is the adventure.<br /></p><p style="text-align: center;">...<br /></p><p>The Tribunal of Deep Earth is an underground complex full of earth elementals (gnomes, moles, grue, giants, dinosaurs, etc). It is run by Gloria Shaytan, who is all the sand in all the world's deserts at once. She is going through a messy divorce with the Dead Sea, which everyone is talking about. She is trying her best not to take it out on her colleagues. She is failing.<br /></p><p>Imprisoned within the Tribunal is an elemental named <i>fireball</i>. She is contained within a titanium cube the size of a bathroom stall. She is undeniably evil, and serving out a very fair 15,600 year sentence for various crimes against the creation itself.</p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-86702444184947286682023-09-13T08:17:00.002-07:002023-09-13T08:17:40.024-07:00Cath Celdaenn Setting Primer<p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCuXQqZ8XSwon0kP6l18355NLPS4JmGIO8kaXuJDsv_13JPQZMLiaMP5WOY8IaXJpTkVjkUEvXMmeCQNDJ4jYONCfsKBN1B3P3xU73qzkMYjz46jflcQEwm_GiNxuh2rjCFFGLwIEIbAB2W_rZNu_a0QpP-HKWfYdvTSubj3rcjo1vn7De4CoEPmFHzFQ/s1920/a450dff5d064138fef35bbc56c80dc1e-1553339218.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="928" data-original-width="1920" height="310" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCuXQqZ8XSwon0kP6l18355NLPS4JmGIO8kaXuJDsv_13JPQZMLiaMP5WOY8IaXJpTkVjkUEvXMmeCQNDJ4jYONCfsKBN1B3P3xU73qzkMYjz46jflcQEwm_GiNxuh2rjCFFGLwIEIbAB2W_rZNu_a0QpP-HKWfYdvTSubj3rcjo1vn7De4CoEPmFHzFQ/w640-h310/a450dff5d064138fef35bbc56c80dc1e-1553339218.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Florian de Gesincourt<br /></td></tr></tbody></table> </p><p>[tryna get this done with minimal editing]</p><p>These are the default setting assumptions for this week's players. Close readers of the blog will be rewarded with deep (possibly recently retconned) setting lore.<br /></p><p style="text-align: center;">* * *<br /></p><p>The City is CATH CELDAENN.<br />- Cath Celdaenn is the old imperial capital.<br />- It is the last city - the only city. The rest fell with the empire.<br />- It is vast. The City walls contain cliffs, mountains, superstructures, an inland sea. Much of it is overgrown hinterland;
circumnavigating it is a 30 day trek.<br />- It is deep. Some live miles below the
canopy, where no light reaches.<br />- It is covered in ruins. Beneath the overgrowth and climbing ivy, every inch of the City was once a bustling metropolis.<br />- It is cold. Bring a scarf.<br /></p><p>The City is home to the CAPITOL TREE.<br />- It is a God. Thru its blessings, men gained the body, the breath, and the soul.<br />- It is massive. Its branches can be seen from miles away.<br />- It contains the combined wisdom of the thousand-year empire.<br />- It has two trunks. To the West, it sheds golden leaves. To the East, it sheds purple-red.<br />- Its roots are everywhere. They anchor the City in Creation, and ward off Shivers.</p><p>THE SHIVER is a cold fog full of brilliant nacre strands.<br />- All that it touches is Shivered. Shivered skin is scarred. Shivered lands are lost.<br />- Shivers crawl across Creation. Only the City is safe, anchored by the Capitol Tree roots.<br /></p><p>The City is also home to THE PILGRIM TREE<br />- It is massive. The Pilgrims brought it to the City in a palanquin the size of a treasure boat.<br />- It is worshiped by the Pilgrims, and for good reason. It can perform miracles, and give counsel thru dreams.<br />- Thru its blessings, the Pilgrims exercise control over much of Lower Celdaenn. For now, they run what remains of the postal service. They also sponsor expeditions into the untamed city.</p><p>IRON is profane.<br />- It is anti-magic. No spell can affect it, only circumvent it.<br />- It is anathema to the natural world. An iron spike can poison a tree and kill a god.<br /></p><p>Cath Celdaenn is also full of:<br />- CELDS - Re-inheritors of Cath Celdaenn. Proper mutts of the City, rediscovering their lost culture.<br />- GHOSTS - Coalescing in lakes and valleys. Cold as death. Sometimes traded as currency.<br />- SKELETONS - Sentient. Mute.<br />- SAINTS - Dead Celds elevated by worship. Provide blessings thru relics.<br />- KNIGHTS - Suits of armor belonging to cargo cult orders. Rightfully distrusted by normal folk.<br />- GODS - Minor nature gods/genius loci. Rarely given the respect they deserve.<br /></p><p>Beyond the City are the APOSTATES, who allied with dark forces to conquer the City.<br />- They engineered the fall of the empire, and the erasure of Celdaenni history.<br />- They were defeated.</p><p>Celds also have the RIGHT TO VOTE. No one knows what this actually means (leaders aren't always elected, and there's certainly no central government) but we're all very smug about it.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC3Tsqv6YpgJCsvT3WZMra8isQrkeqrRSeAShSSiY3yRzAGfTnpOlixVPf8B6_zLdgLv6pnxYD9KXgmAFfTR8U5lbLKSlUIfL62Sq1xKfQeGlhyFtpADjWt_qaH2CzWYM1BeqnDcZLEaX6kD6s1rDr_zH3h3rrOVcjI7SnQxi1PnBrnFho3Mt1blqBigQ/s7531/Willard_picture_of_nations_1835.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4681" data-original-width="7531" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC3Tsqv6YpgJCsvT3WZMra8isQrkeqrRSeAShSSiY3yRzAGfTnpOlixVPf8B6_zLdgLv6pnxYD9KXgmAFfTR8U5lbLKSlUIfL62Sq1xKfQeGlhyFtpADjWt_qaH2CzWYM1BeqnDcZLEaX6kD6s1rDr_zH3h3rrOVcjI7SnQxi1PnBrnFho3Mt1blqBigQ/w640-h398/Willard_picture_of_nations_1835.jpg" width="640" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc3JCxK6QS68sHap0bALVTJBjVuXSC67oGjYKfUcYrwZcOkprrlcChNnjJNtRd0W18FgRUN7jGN99AtfuZ_n5MFGoM8eqapQNQ0jcMFgWubCgjmFhdEmjWEQtJgKFnYYw3UUtsY434GAtOcndGLBQAaxOs6uJPNw90gUwrQPVQ-3Y1IZitRALKEkLXS98/s800/nar-village-annapurna-conservation-area-nepal-july-green-terraced-fields-traditional-architecture-ancient-tibetan-nar-129063432-665163764.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="534" data-original-width="800" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc3JCxK6QS68sHap0bALVTJBjVuXSC67oGjYKfUcYrwZcOkprrlcChNnjJNtRd0W18FgRUN7jGN99AtfuZ_n5MFGoM8eqapQNQ0jcMFgWubCgjmFhdEmjWEQtJgKFnYYw3UUtsY434GAtOcndGLBQAaxOs6uJPNw90gUwrQPVQ-3Y1IZitRALKEkLXS98/w400-h268/nar-village-annapurna-conservation-area-nepal-july-green-terraced-fields-traditional-architecture-ancient-tibetan-nar-129063432-665163764.jpg" width="400" /></a></div>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-8500595244650599962023-09-03T18:19:00.001-07:002023-09-03T18:19:24.000-07:00The Painted Garden<p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj761LuDOZvmbVcbYOke0demsMv4kdi6doCuxrE-vdB9y-L-vM6Qeu0-mJF7rUkPffSoa0GAQYKpIFmuL3uAmhIfYbD9DV_7omMBRvQZdRtKqfJx1IJHJy9HU0Th-zWEOme_U5hTNzuxWBwoxRvL6rsS4L-ed4YtmBa_sb642V3U7vShJHn_KEBK6lFIXQ/s736/tanyashatseva.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="736" data-original-width="736" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj761LuDOZvmbVcbYOke0demsMv4kdi6doCuxrE-vdB9y-L-vM6Qeu0-mJF7rUkPffSoa0GAQYKpIFmuL3uAmhIfYbD9DV_7omMBRvQZdRtKqfJx1IJHJy9HU0Th-zWEOme_U5hTNzuxWBwoxRvL6rsS4L-ed4YtmBa_sb642V3U7vShJHn_KEBK6lFIXQ/w400-h400/tanyashatseva.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">tanya shatseva<br /></td></tr></tbody></table><p></p><blockquote><span style="font-size: x-small;">i am surrounded by paintings and carvings and etchings and murals and sketches and tapestries and so on and so on, one after the other after the other, of trees and flowers and vines and bushes and ferns, etc. etc., ad infinitum, ad nauseum, in greens and reds and purples and yellows and pinks and purples and blues and-</span></blockquote><p></p><p><span style="font-size: small;">You see them. Petals, leaves, vines - but no roots. You can't see them. Where are they?</span><br /></p><p><span style="font-size: large;">The Painted Garden is a disease, a sort of graphomania carried by dungeon dwellers.</span><span style="font-size: medium;"> It is contracted from the sort of cave lichen only the starving will taste.<br /></span></p><p><span style="font-size: medium;">; Shan the Elder called it a "most beautiful cancer." </span>The compulsion to depict the Garden overrides all other inst<br /></p><p></p><blockquote><span style="font-size: x-small;">cave paintings in chalk and spit and oil. when the paint runs out, they turn to scratching with tools and nails. when the nails run out, they look for paint within<br /></span></blockquote><p></p><p>70% afflicted die from starvation in stage 1</p><p>stage 2: the afflicted reaches into a painting. they can <span style="font-size: large;">eat the fruit</span>, drink dew from leaves, sip nectar from flowers. though the fruit can be taken in the hand, it turns to <span style="font-size: medium;">black bile</span> on Unafflicted tongues</p><p></p><blockquote><span style="font-size: x-small;">idiot. you shouldn't have looked. never trust an artist. authors and musicians too; they're just talking about trees anyway.</span><br /></blockquote><p><span style="font-size: small;">20% afflicted are eaten by their companions in stage 2</span><br /></p><p><span style="font-size: medium;">stage 3: </span><span style="font-size: large;">a psychic parasite in full bloom.</span><span style="font-size: medium;"> the roots go deep, behind the eyes. </span><span style="font-size: small;">you, the afflicted, can step into the Painted Garden, although little is known about</span></p><p></p><blockquote><span style="font-size: x-small;">take the stairs past the blue lilies sunflowers; keep going; under the overgrown bridge; left then left; plug your ears; wade thru green poppies lotus roses yellow; there is the Tree the tree the Tree</span> <br /></blockquote><blockquote><span style="font-size: x-small;">take the fruit - purple pink pomegranate</span></blockquote><p>often return with food - black oranges, blue venison. It all tastes terrible, but Below, whole communities can pop up around this kind of food source. And the more afflicted in an area, the more the <span style="font-size: medium;">Painted</span> Garden grows.</p><p>*</p><p><b>Painter -</b> stats as mercenary; can step into a painting, then emerge from another 1d4 turns later (1/day). the destination must be within line of sight or in the same dungeon.</p><p><b>Poet - </b>stats as scholar; 1d10 (conjure strangling vines from throat); can step into spoken word or song, disappearing for 1d4 turns (1/day). While disappeared, the sound ricochets sourcelessly from room to room at a rate of 1 room/round.</p><p>both return from the Garden accompanied by 1d6-1 (min. 1) <b>gardenthings</b> (as wolves made of thorned roses)<br />- if 4+, instead accompanied by <b>garden knight</b> (as ogre made of wet wood; nearby spellscrolls warm and vibrate - on the second round, they explode d6 kaboom<br /></p><p></p><p></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com5tag:blogger.com,1999:blog-3601306215400066793.post-68043870236958229712023-08-25T10:18:00.002-07:002023-08-25T10:39:36.771-07:005 Duelist Styles<p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN6qMPF9pgJCC9EdfrdmWj-bE3OL1X_h5PnXR16hdkp78cTqwQLbc-ILCcHawDEomggGAKV9Dr_R6YUUyRLpiHpHV3dbKheXx1FaGMldhfhefK6xf-LwXkVM6nZKb5Xpaq3GuJlIV7KCuyWmfdWHv6jHXhvf4ROkWoLHkv9e_p83pcuQVmHq-Gz1MrqGM/s2048/nicolas_nemiri.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1537" data-original-width="2048" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN6qMPF9pgJCC9EdfrdmWj-bE3OL1X_h5PnXR16hdkp78cTqwQLbc-ILCcHawDEomggGAKV9Dr_R6YUUyRLpiHpHV3dbKheXx1FaGMldhfhefK6xf-LwXkVM6nZKb5Xpaq3GuJlIV7KCuyWmfdWHv6jHXhvf4ROkWoLHkv9e_p83pcuQVmHq-Gz1MrqGM/w640-h480/nicolas_nemiri.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">nicolas nemiri<br /></td></tr></tbody></table><p></p><p><a href="https://nothicseye.blogspot.com/2023/08/flirting-with-death-class-duelist.html">Loch's Duelist</a> is required reading for this post.<br /></p><p><b>Ψ - Feral<br /></b><i>The style of Inner Earth paladins, as practiced in the Prison-City.<br />You might have learned it from one of their fold, or the spiraling ravings carved in bedrock.</i><br /></p><ol style="text-align: left;"><li><b>Technique: Dagger-Blood</b> - Bite your tongue and take 1 damage to spit a dagger at them.<br /></li><li><b>Stance: Orehound</b> - You track expensive metal (>200gp) by smell.<br /></li><li><b>Technique: Manacle</b> - With your free hand, grab their wrist. Your grip cannot be broken, except by death of one or both of you. They'll need to overpower you to use the grabbed arm meaningfully.<br /></li><li><b>Stance: Magnesis</b> - You may strike at polearms-length with an iron or steel weapon, swinging it with your mind alone. While you do this, your hands are free.<br /></li></ol><p><b>Ψ - Reaper B)<br /></b><i>An impractical style for foolish, lethal people. You must wield a scythe or, more rarely, a katana.<br />You might have learned it from a black-clad farmer-assasssin, or from </i>The Memoirs of James Blackgun<i>.</i><br /></p><ol style="text-align: left;"><li><b>Technique: Vorpal</b> - Go for the throat. If your next attack brings them to 0 HP, you instantly decapitate them in a terrifying display, forcing morale checks and saves vs fear.<br /></li><li><b>Technique: Nothing Personnel</b> - If no one is looking at you (even for a moment), you can disappear and reappear directly behind them.<br /></li><li><b>Technique: Early Harvest</b> - You may forgo both of your attacks to make a single attack against everything in the room, including the furniture.<br /></li><li><b>Stance: Accessories to Murder</b> - You have +1 to hit for every 2 slots of belts you are wearing. </li></ol><p><b>Ψ - Qusan<br /></b><i>The style of the Eastern frontier, in the trenches, under the storm-that-blinds-God.<br />You might have learned it from a veteran with sunken eyes and pointed teeth, or a roan-bound journal.</i><br /></p><ol style="text-align: left;"><li><b>Technique: Ankle-Breaker</b> - When you deal max damage with a heavy weapon, you may break one of their legs.<br /></li><li><b>Technique: </b><b>Jaws of the Steppe</b> - When you could riposte, you can instead catch their weapon in your teeth and wrench it out of their hands. Heavy weapons get a save.<br /></li><li><b>Technique: Bear-Biter</b> - This round, treat your teeth like a fistful of +[level] daggers.</li><li><b>Stance: Yaga Cauldron</b> - Nothing in your stomach can harm you.</li></ol><p><b>Lesson of Qusan: The Man In The Trench</b> - You can assume an alternate persona, recognizable to all who know you as different from you. He (and it <i>is</i> a He) is immune to fear, charms, sleep, cold, and compassion. He has six cravings—numbness, forgetting,<span> a mother's touch, horse meat, sudden violence, and the unspeakable one—</span>whenever you banish Him, adopt another of His cravings. He remembers things.<br /></p><p><b>Ψ - Kenesse<br /></b><i>The style of invaders from a vanished land of high cliffs and golden geese.<br />Maybe you learned it from a runty giant, or a 12ft stele in the hinterland.</i><br /></p><ol style="text-align: left;"><li><b>Technique: Sunder</b> - Forgo an attack to turn a shield to splinters. Magic shields get a save.<br /></li><li><b>Technique: Knock</b> - Forgo both of your attacks to knock a door off its hinges. Metal doors get a save, unless you forgo three attacks.</li><li><b>Technique: Shape Earth</b> - Forgo both of your attacks to split the battlefield in two. This might be a wall of earth displaced by a mighty stomp, or a collapsed roof section, or a massive crack in a sheet of ice. It's difficult to cross, but not impossible.<br /></li><li><b>Stance: </b><b>Cloud</b><b> Step</b> - You can double-jump. If your hair is ankle-length, you can triple-jump.<br /></li></ol><p><b>Ψ - Ja Ki<br /></b><i>The style of drunken masters, born in revolutionary circles of the Hungry City.<br />Maybe you learned it from one of them, or the back of the label on a 500 year old jug of moonshine.</i><br /></p><ol style="text-align: left;"><li><b>Technique: Muddle</b> - You may forgo both of your attacks to trade weapons with them, somehow.<br /></li><li><b>Technique: Liquid Sacrifice</b> - You may parry with a d10 by sacrificing a waterskin, bottle, or jug of drink on your hip.<br /></li><li><b>Technique: Footstool</b>
- When you could riposte, you can instead end up standing on their
head, somehow. From there, you can make a further running jump. Either
way, this knocks them prone.<br /></li><li><b>Stance: Monkey Gathers Oranges</b> - You can pick up and throw things with your feet. </li></ol><p><b>Lesson of Ja Ki: Stumble </b>- Whenever you go anywhere, you have a 2-in-6 chance of ending up in a bar instead, and a 1-in-6 chance of ending up somewhere you are not allowed to be. This is true whether you are walking alone or being escorted in a cage to your own execution; everyone who accompanies you is utterly bewildered by this phenomenon.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBh_vHlboQnhdjYBv0l4yonGlG_8V6dtMBVefAvlOj7kNgcVw2-PqT3D3is3wexZdBonfKqmgqSynVJ8m9oHL7V795bzNXk28f8qDyQVTtM-wJtUrifuHWgT6_hCMt5_YTUK0tEuvPC7dV-71u8K9GDEN5d_SNO6OqOv7KuKYstNDTve2SQc6w1c_nIUA/s1920/boelloyino.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1311" data-original-width="1920" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBh_vHlboQnhdjYBv0l4yonGlG_8V6dtMBVefAvlOj7kNgcVw2-PqT3D3is3wexZdBonfKqmgqSynVJ8m9oHL7V795bzNXk28f8qDyQVTtM-wJtUrifuHWgT6_hCMt5_YTUK0tEuvPC7dV-71u8K9GDEN5d_SNO6OqOv7KuKYstNDTve2SQc6w1c_nIUA/w640-h438/boelloyino.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">special thanks to <a href="https://craggenloch.blogspot.com/2023/08/dark-and-sinister-man-have-at-thee-glog.html">random_interrupt</a> for getting me on boell oyino<br /></td></tr></tbody></table><br />Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-23045176307140853802023-08-15T08:21:00.005-07:002023-08-15T08:21:48.296-07:00Nomothetic Harmonics (d100 Spells)<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhllt7wy8RCaPLegjoxRFLsMuXZQaMh-gKe7Ne6lGsnwf5uoNOtzYQCIQta82y97Ry1kwECEt0I1UBpC4q1oFhM4QM63WdYjzrSxnJhSZJTAGNZhGs6ejMVFYTVKZmalyipoG6_UIP82DMgA7ONHzpAOdY4w5W4nEHK0ZOBLxMor1rXxXVZpFrdVXfHCWY/s487/th-810531492.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="487" data-original-width="474" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhllt7wy8RCaPLegjoxRFLsMuXZQaMh-gKe7Ne6lGsnwf5uoNOtzYQCIQta82y97Ry1kwECEt0I1UBpC4q1oFhM4QM63WdYjzrSxnJhSZJTAGNZhGs6ejMVFYTVKZmalyipoG6_UIP82DMgA7ONHzpAOdY4w5W4nEHK0ZOBLxMor1rXxXVZpFrdVXfHCWY/s320/th-810531492.jpg" width="311" /></a></div><p>Magic has a <b>sound</b>, a <b>smell</b>, and a <b>taste</b>.</p><p>Casting with more MD may <b>reveal</b> things. Casting in <b>strange</b> places may produce <b>unexpected</b> results.</p><p>Spells are stored in the <b>skull</b>, etched on the inside (<a href="https://spiceomancy.blogspot.com/2023/08/ruined-city-wizardry-glog-class.html">unless they aren't</a>).</p><p style="text-align: center;">...<br /></p><p>Many spells stolen or half-stolen from <a href="https://nothicseye.blogspot.com/2022/09/ash-bone-and-salt-1d100-spells.html">Ashes to Ashes</a>. <br /></p><ol style="text-align: left;"><li><b>Stonespeech</b> – [<b>dice + 1</b>] stones scream incoherently for [<b>sum</b>] minutes.</li><li><b>Speak With Dead</b> – Ask [<b>dice + highest</b>] questions of a skull or dead body. -1 [<b>dice</b>] to compel truth, -1 [<b>dice</b>] to hear the emotion of the voice.</li><li><b>Horsebreaker</b> – Deal [<b>sum x dice</b>] damage to cavalry with your bare hands and teeth.</li><li><b>Lore of the Herald</b> – Cast upon a banner or similar heraldry, learn the name of its owner and [<b>dice</b>] of their notable deeds.</li><li><b>Orient</b> – A distant, melancholy song calls from the East.</li><li><b>Dredge</b> – [<b>sum</b>] buried objects (or memories) rise to the surface in an area (or creature).</li><li><b>Phantom Limb</b> – [<b>dice</b>] body parts can’t touch physical objects, only incorporeal ones. Lasts for [<b>dice</b>] hours, or until you dispel it.</li><li><b>Water Walk</b> – Treat all liquid surfaces as a stone floor for [<b>dice</b>] hours.</li><li><b>Stone Egg</b> – Collapse into a heavy stone sphere with [<b>sum x 10</b>] HP. Emerge [<b>highest</b>] hours later. Doesn't count as a rest.</li><li><b>Snowshoe</b> – You do not sink in snow, sand, earth, or plant matter, and leave no tracks.</li><li><b>Glass Eye</b> – Remove one or more of your eyes. You can roll them like marbles and see thru them regardless of distance. Lasts until you put them back in your head.</li><li><b>Summon Hounds</b> – Summon [<b>dice</b>] hounds or a single [<b>dice</b>] HD Hound of Ashkelon. With a royal bone as an offering, you can call a specific hound by name.</li><li><b>Status Symbol</b> – You conjure a golden torc. As long as you wear it, royalty cannot ignore you or order others to harm you. Tarnishes and disintegrates after [<b>dice</b>] hours.</li><li><b>Prodigious Size</b> – You grow [<b>sum</b>] feet taller and gain +[<b>dice</b>] FORT for [<b>dice</b>] hours.</li><li><b>Lightning Strike</b> – Conjure a storm cloud overhead. 1d3 rounds later, lightning strikes the tallest thing in the vicinity for [<b>sum + dice</b>] damage. If that thing is you, you take no damage; instead, it leaps thru your finger in the direction you are pointing.</li><li><b>Serpentform</b> – Become a [<b>dice</b>] HD snake by slithering out of your own mouth like a shed skin, or transform [<b>dice</b>] of your limbs/appendages into snakes.</li><li><b>Babble</b> – Target loudly repeats everything you think for [<b>sum</b>] minutes. If cast with <b>3</b> or more MD, they loudly repeat everything they think instead. It is otherwise mute.</li><li><b>Illusory Cat</b> – Conjure a ghostly cat with [<b>dice</b>] of the following:</li><ul><li>fluent Citizen;</li><li>claws like karambits;</li><li>prodigious size;</li><li>any affection for you whatsoever.</li></ul><li><b>Dreamspeak</b> – Send a cryptic dream of [<b>dice</b>] words and [<b>highest</b>] symbols to someone you saw today.</li><li><b>Head Of Bear</b> – Your head becomes that of a very confused and angry [<b>dice + 2</b>] HD bear for [<b>dice</b>] hours. Your body remains under your control. You see thru the bear’s mouth.</li><li><b>Servant Hands</b> – Your hands crawl off of your arms. They obey your commands like eager crabs. Lasts until you put them back on your arms.</li><li><b>Feather</b> – An object you touch weighs as much as a feather. Lasts [<b>sum</b>] minutes.</li><li><b>Swords to Horses</b> – Destroy [<b>dice</b>] swords to conjure that many beautiful steeds.</li><li><b>Wild Crown</b> – You grow horns. You can speak to anything with hooves. Wither and shed after [<b>dice</b>] hours.</li><li><b>Mimic</b> – Disguise yourself as an inanimate object between the size of a cart and a chair; or, if cast with <b>3</b> or more MD, between the size of a cottage and a pin.</li><li><b>Summon Star</b> – This spell does nothing.</li><li><b>Upwell</b> – A spring of seawater appears.</li><li><b>100 Hands</b> – One hundred hands on pale, childlike limbs sprout all over your body. They can work together to perform up to [<b>dice</b>] actions independent of whatever you’re doing.</li><li><b>Shuffle</b> – [<b>dice + 2</b>] creatures instantly switch places at random.</li><li><b>Reload</b> – [<b>dice</b>] weapons or traps you can see reload retroactively.</li><li><b>Lay On Hands</b> – Dull fear and pain in those you touch.</li><li><b>Create Skeleton</b> – Breathe [<b>dice</b>]HD into a bare skeleton, giving it new life. Skeletons may retain some of the skills they had in life, if given an appropriate amount of HD. Expect them to be disoriented, with no special loyalty to their creator.</li><li><b>Right of Way</b> – You move thru crowds as if they weren't there. Creatures with [<b>dice + highest</b>] HD or less can’t impede your movement; creatures with more must save first.</li><li><b>Taboo</b> – You unerringly track the next [<b>dice</b>] people to speak a phrase of your choice.</li><li><b>Remove Venom</b> – Shoot [<b>dice</b>] poisons and/or drugs in your system out thru your eyes.</li><li><b>Naturalise</b> – Suppress a spell, malison or enchantment for [<b>sum</b>] rounds.</li><li><b>Sculpt Silver</b> – [<b>sum</b>] slots of silver take any form you wish. Blades sculpted this way deal maximum damage on their next hit.</li><li><b>Empty Graveyard</b> – Conjure a handful of fine blue dust into your hand. The dust deals [<b>sum + dice</b>] damage to unarmored corpses, [<b>dice + highest</b>] to armored ones, and turns them into the same dust when destroyed.</li><li><b>Sleep</b> – Summon a blue rope which, while tied around a limb, causes that limb to become dead and insensate. If you get it around a creature's neck, they save vs sleep, becoming drowsy on a successful save, both until the rope is removed. The rope is quite strong for [<b>dice</b>] days, and becomes fragile after that.</li><li><b>Turn Bladed Weapons</b> – [<b>sum</b>]HD and/or slots of sharp metal avoid you like men avoid tigers: arrows veer away, and swords cower in their sheaths when you are near.</li><li><b>Reconstruct Ashes</b> – Reconstruct [<b>sum</b>] objects from a pile of their ashes. They crumble back into ash over the course of [<b>dice</b>] days.</li><li><b>Flowers to Arrows</b> – Turn an appropriately sized field of flowers into [<b>dice + highest</b>] slots of arrows (20/slot) which ignore natural armor. They turn back into flowers after [<b>dice</b>] hours, or wherever they land once fired.</li><li><b>Ironflesh</b> – Turn up to [highest] sixths of your body into immobile iron for [<b>dice</b>] hours.</li><li><b>Shadow</b> – Conjure a black ceramic plate which blocks [<b>dice</b>] senses within spitting distance of it.</li><li><b>Summon Storm</b> – Dangerous weather plagues the area for at <u>least</u> [<b>dice</b>] days.</li><li><b>Magnetize</b> – Draw the nearest [<b>sum</b>] slots of metal to you, or yourself to a 20+ slot hunk of metal.</li><li><b>Augury</b> – You can tell when birds are lying, and anticipate their next [<b>dice + 1</b>] moves.</li><li><b>Forward</b> – You run faster than a horse in a straight line. The spell ends once you stop, slow, or turn [<b>dice + highest</b>] times.</li><li><b>Spider Rider</b> – Your steed sticks to surfaces by an invisible force, ignoring gravity.</li><li><b>Resounding Voice</b> – Your voice is like thunder and ringing metal, and can be heard over the sounds of metropolis, industry, falling water, and war. If cast with <b>3</b> or more MD, your voice carries for a mile in all directions.</li><li><b>Suppress Emotion</b> – You conjure a golden shawl which dull the emotions of the wearer to total apathy. The shawl is light as air and up to [<b>dice + sum</b>] feet on each side.</li><li><b>See Through</b> – For [<b>sum</b>] minutes, surfaces you touch appear to you as stained glass, depicting whatever is on the other side.</li><li><b>See Shame</b> – Shame, guilt and embarrassment appear to you as lingering blue-green smoke.</li><li><b>BEES</b> – Target container contains more bees than expected. Filling someone’s mouth with bees deals [<b>dice + highest</b>] damage.</li><li><b>Time Knot</b> – You freeze a target in time and space for 6 <b>seconds/minutes/hours/days</b>. It is invulnerable while frozen, and retains its velocity when unfrozen.</li><li><b>Displace</b> – Target appears to be [<b>sum</b>] feet from its actual location. Up to [<b>dice</b>] illusory copies may be created this way.</li><li><b>Shatter</b> – Target object is struck as though by [<b>sum</b>] iron hammers, with a loud bang.</li><li><b>Bestow Name</b> – Combine a deed of great heroism or villainy, and an item of personal significance, into a name or epithet with [<b>dice</b>] negotiated effects.</li><li><b>Discus of Sunlight</b> – Conjure a golden discus into your hand. It shines brightly when held in both hands or thrown, deals <b>+1d4</b> on hit, and shatters into a lingering sunlit fog.</li><li><b>Druid Fog</b> – You appear as a harmless fawn, heralded by a creeping fog. If cast with <b>2</b> or more MD, you may turn invisible instead, but the fog is non-negotiable.</li><li><b>Flicker</b> – [<b>highest</b>] times after you cast this spell, you can choose to not be real when something tangible would affect you, such as an attack or a spell. You are unreal for an entire round.</li><li><b>Scapegoat</b> – Choose yourself or an object. The next [<b>sum</b>] spells or attacks that can target it must do so.</li><li><b>Contingency</b> – Set a condition in which a chain of [<b>dice</b>] spells will trigger. You must have the MD for the spells to trigger.</li><li><b>Bone to Wood</b> – Turn [<b>sum</b>] slots of bones you can see into dry wood.</li><li><b>Draught of Humanity</b> – Turn a <b>cup/bottle/barrel/lake</b> of water into an elixir which confers either human intelligence or human appearance for [<b>highest</b>] days.</li><li><b>Rust</b> – You conjure a red dagger. At its touch, up to [<b>sum</b>] slots of metal decay as if [<b>dice</b>] decades have passed.</li><li><b>Haruspicy</b> – Ask [<b>sum</b>] yes/no questions about a place or event in the entrails of a dead animal.</li><li><b>Incant of Greed</b> – For as long as you speak without taking breath, [<b>dice + highest</b>] targets you see cannot move or be moved away from you, and must orbit or approach you instead.</li><li><b>River Water</b> – Conjure a stone cup full of cold black water. Anyone who drinks of it forgets you were here as soon as you leave their sight. If cast with <b>2</b> MD or more, they lose [<b>highest</b>] additional memories, newest ones first.</li><li><b>Carrion Call</b> – Conjure a harp of bone and sinew. Anyone who hears it played saves or runs screaming in terror. After [<b>sum</b>] rounds, it seeps and softens into gory sludge.</li><li><b>Handshake</b> – Join two hands you can see, as if with strong rope, for [<b>dice + highest</b>] rounds. The owner of one hand cannot lie to the other.</li><li><b>Glibness</b> – For [<b>sum</b>] minutes, people are incapable of disagreeing with you and treat everything you say as reasonable and worth consideration.</li><li><b>Defiance</b> – Reflect [<b>dice</b>] commandments back onto an authority figure in an ironic or karmic manner.</li><li><b>Sacred Bond</b> – With a one hour ritual, establish a bond between yourself and another creature whom you trust, which contains [<b>sum</b>] points. You may each draw points from the bond to restore missing HP. You may only have one Sacred Bond at a time.</li><li><b>Mercurial Form</b> – Take one of the following animal forms: bear-sized, deer-sized, mouse-sized. Each form has at most [<b>dice</b>]HD. Each round, take a new form you haven't chosen yet, until each form has been chosen.</li><li><b>Vital Ichor</b> – Trade up to [<b>sum</b>] HP of blood to instantly grow a [<b>sum + dice</b>] foot tree from a seed or sprout. It doesn't necessarily need to be your blood.</li><li><b>Carcinize</b> – Your hands become heatproof, acidproof crab claws.</li><li><b>Quest</b> – Compel a creature to undertake a <b>troublesome/difficult/legendary/impossible</b> quest, or suffer a negotiated curse. Knights always fail their save.</li><li><b>Spine Sword</b> – Wrench the spine from a corpse, turning it into a bone sword. Casting this spell on a living person does [<b>dice</b>] damage, and gives you a sword with a negotiated power if it reduces them to 0 or less HP.</li><li><b>Effigy</b> – Weave a [<b>dice</b>]HD human-shaped effigy from straw or wildflowers. Resists cold, wet weather. If left unsupervised overnight, it may stand up on its own.</li><li><b>Bristle</b> – Grow a thick coat of sharp fur which inflicts a d[<b>dice + highest</b>] poison on anyone who touches you.</li><li><b>Hazog’s Hands</b> – Two giant stone hands emerge from the earth for [<b>dice + highest</b>] rounds. They obey up to [<b>dice</b>] simple commands from you per round. GRAB THAT GUY and PULL HIM UNDERGROUND are separate commands. Below the surface, they have arms.</li><li><b>Ensoul Stone</b> – Remove your soul from your body and whisper it into a stone. You are wracked with immense pain whenever the stone is struck, to the tune of 1d6 damage.</li><li><b>Rod</b> – Conjure a carved yew rod, as long as an arm, with [<b>dice</b>] of the following effects:</li><ul><li>falling water gives it a wide berth;</li><li>sturdy and conductive as copper;</li><li>deals <b>+1d4</b> on its first hit each round;</li><li>flies to your hand when called.</li></ul><li><b>Scramble</b> – All forms of communication in an area become scrambled and incomprehensible: ink bleeds, tapestries unravel, music melts into a keening static wail.</li><li><b>Killing Wind</b> – High winds blow from the southwest, strong enough to pick up a <b>cat/man/horse/cart</b> and throw it [<b>sum</b>] feet.</li><li><b>Gravity Sphere</b> – Gravity increases <b>twofold/threefold/fivefold/tenfold</b> in an area.</li><li><b>Boundary</b> – A wall, fence, or other demarcation acts as a [<b>sum + dice</b>] ft wall of lead.</li><li><b>Clot</b> – You and a target both take [<b>sum</b>] damage. No save, ignores iron armor.</li><li><b>Illusion</b> – Create a moving, silent image centred on a tiny songbird you conjure. You can move and reshape it as you like if the songbird can hear you whistle. If the songbird is killed, the illusion is destroyed.</li><li><b>Open Barrow</b> – Open a [<b>dice x 10</b>] ft wide, [<b>sum x 5</b>] ft deep pit in the earth. Anyone standing too close as it opens must save or fall in. At the bottom is a dungeon with [<b>sum</b>] rooms. The pit always leads to the same dungeon; the number of rooms never decreases, and recasting with a higher [<b>sum</b>] causes new rooms to appear.</li><li><b>Abbreviate</b> – Extract [<b>dice</b>] relevant details and [<b>lowest</b>] interesting details from a large body of literature without reading it. Librarians will hate you for using this spell.</li><li><b>Oaken Ring</b> – A ring of sticks springs up and weaves itself into a fragile cage, trapping intangible creatures with [<b>highest</b>] HD or less as a steel cage traps tangible ones.</li><li><b>Chain of Air</b> – A [<b>sum x 5</b>] ft long indestructible chain of solid air appears between two points you can see. Lasts for [<b>dice</b>] hours, or until you dispel it.</li><li><b>Mole</b> – Summon a [<b>dice + 2</b>]HD Holy Mole with no sense of loyalty or allegiance.</li><li><b>Berserk</b> – You enter a frenzy wherein all things, living and dead, appear to you as snarling demons. This lasts until you next lose consciousness. Gain [dice] of the following:</li><ul><li>[<b>sum</b>] bonus HP;</li><li>iron claws (d6);</li><li>silent footsteps;</li><li>eyes that see ghosts.</li></ul><li><b>Carp Seal</b> – Remove [<b>dice</b>] poisons, diseases, or curses by whispering them to a fish. As long as the fish lives, the affliction is sealed; when it dies, the affliction returns.</li><li><b>Align</b> – Perfectly align [<b>dice + highest</b>] other targets. Among other things, this can make a person’s face more symmetrical, organize objects up to the size of a sword, or give a unit of gun-toting fools +4 to Hit on their next volley.</li><li><b>Extinguish</b> – Conjure a light lead shotput. Flames within spitting distance of it will burn but won’t spread. After [<b>dice</b>] hours, it crumbles into chalk.</li><li><b>Epic Hunt</b> – Learn the <b>direction/HD/location/name</b> of the nearest dragon.</li></ol><p>101. <b>Teleport</b> – Create a shivering portal that leads to another portal you know the location of. [<b>dice</b>]-in-20 chance of survival, per person.<br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://64.media.tumblr.com/55a1bceae84006a48475579eee63105d/tumblr_mmsloal2M51rnq3cto2_r1_400.gifv" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="400" height="400" src="https://64.media.tumblr.com/55a1bceae84006a48475579eee63105d/tumblr_mmsloal2M51rnq3cto2_r1_400.gifv" width="400" /></a></div><p></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-15900954650384382192023-08-11T19:58:00.001-07:002023-08-11T19:58:12.605-07:00Ruined City Wizardry (GLOG Class: Crucible Wizard)<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtf-HXM_8mukoq0ZSJ5O6raALCj7eUwQJcK0hm-P5HMmVs3RPLtmmkvfy5sgNj4W493QAqtr1MU3ZTEKLxv3XgDb11ErF-X26DxDGFBIGemZSSm61xI7H1tAFS9ZTh7nakJO0xJkhvlVlQa65VcYgvGsaFuhcJKfZeXtl6nPAGsuqLFPO7EiwHyAYVwBk/s940/e4a98889b9a0a8b42700258b356aca7a-2507036853.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="932" data-original-width="940" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtf-HXM_8mukoq0ZSJ5O6raALCj7eUwQJcK0hm-P5HMmVs3RPLtmmkvfy5sgNj4W493QAqtr1MU3ZTEKLxv3XgDb11ErF-X26DxDGFBIGemZSSm61xI7H1tAFS9ZTh7nakJO0xJkhvlVlQa65VcYgvGsaFuhcJKfZeXtl6nPAGsuqLFPO7EiwHyAYVwBk/w400-h396/e4a98889b9a0a8b42700258b356aca7a-2507036853.jpg" width="400" /></a></div><p></p><p>The first step to becoming a wizard is putting a hole in your head. It's mostly uphill from there.</p><p><b>CRUCIBLE WIZARD</b><br />Start with: metalworker's hammer; insulated gloves; copper rod with bite marks in it<br /><b>+1 MD</b> per Template<br />A - <b>4 Spells</b>, <b>Crucible</b><br />B - <b>Smelt Spell</b><b></b><br />C - <b>Heat</b><br />D -<b> First Stage</b>, <b>+2 Spell</b><b>s<br /> </b>E - <b>Second Stage</b>, <b>+2 Spells</b><br />F - <b>Third Stage</b>, <b>+2 Spells</b><br />G - <b>Seven Point Crucible</b></p><p><b>A: Crucible<br /></b>You have made a hole somewhere in your body — lined with lead, concrete, and noble metals — in order to contain and manipulate spells.<br /></p><p>Up to [template] spells can be held in your crucible(s), with a few minutes of work. Spells cast from your crucible gain attributes based on where in the body they were held.<br /></p><ul style="text-align: left;"><li>Forehead: You act before thinking. The spell is <b>fast</b>.<br /></li><li>Crown: You can't remember anything beyond the last seven years. The spell is <b>imperious</b>.<br /></li><li>Mouth: You cannot speak. The spell is <b>silent</b>.<br /></li><li>Eye: You are half-blind. The spell is <b>target-seeking</b>.<br /></li><li>Heart: You need MD to stay conscious. The spell is <b>ruinous</b>.<br /></li><li>Lung: You can't hold your breath. The spell is <b>twinned</b>.<br /></li><li>Liver: You can't hold your alcohol. The spell is <b>reversed</b>.<br /></li><li>Stomach: You require double rations. The spell is <b>excessive</b>.<br /></li><li>Palm: You can't hold two things. The spell is <b>far-reaching</b>.<br /></li><li>Sole: You limp. The spell is <b>delayed</b>.</li></ul><p>(This list is non-exhaustive.) </p><p>You can add more crucibles to your body. This takes 200g and a season of psyching yourself up to do it again. (You can do it to other people too; it's a multiclassing requirement.)<br /></p><p><b>B: Smelt Spell</b><br />With an afternoon's work, you may combine two spells into a new one, or separate a spell into its constituent parts.</p><p><b>C: Heat<br /></b>You have perfect control over your body temperature. As long as you have MD, the inside of your crucible is hot enough to melt metal.</p><p><b>D: First Stage<br /></b>The experiment begins in earnest.</p><p>With a snap of your fingers, you can reduce yourself to a formless puddle of black sludge. You transform back when heated or set aflame. (Remember: you control your body heat!)</p><p>If poured into a mold, you can solidify and take its rough form. The Sorcerer-King of Nemea spends much of her time in the form of an alligator.</p><p>In all your forms, you breathe fire.<br /></p><p><b>E: Second Stage<br /></b>You can change details of your outward appearance (i.e. color, face shape, hair style, sex) with a thought.</p><p>You can harmlessly and effortlessly eject poison, drugs, disease, and curses from your body. You may do so as an attack to inflict them on someone else.<br /></p><p><b>F: Third Stage<br /></b>Every part of your body sheds glorious sunlight.<br /></p><p><b>G: Seven Point Crucible</b><br />With an afternoon's work, you may combine any seven spells into any other spell.<br /></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-15814980088758303682023-08-07T13:33:00.005-07:002023-08-17T14:51:39.097-07:00Virtues//Customs//Languages<h3 style="text-align: left;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2xOIloiPwE8ojeOkt8e8QF1lKZ1j732RapP_ic3E6fFEr15Tk1JptE4w7JDyycAV91J8DfnAphOCukEy-vQV9MLgwI4NSNkiWlKGQLEl2pmdR9sK71PREN2_MVnAnRsBZrWmSzJ3kBKe10K4sKV_K_BelqYRfLsIHW9OI-6q9nPviXIcz8ld0y9JiFRs/s1280/celds1.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2xOIloiPwE8ojeOkt8e8QF1lKZ1j732RapP_ic3E6fFEr15Tk1JptE4w7JDyycAV91J8DfnAphOCukEy-vQV9MLgwI4NSNkiWlKGQLEl2pmdR9sK71PREN2_MVnAnRsBZrWmSzJ3kBKe10K4sKV_K_BelqYRfLsIHW9OI-6q9nPviXIcz8ld0y9JiFRs/w640-h360/celds1.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">First thing you need to know about Celds: they love Celdaenn.<br />Second thing you need to know about Celds: they hate other Celds.</td></tr></tbody></table></h3><p style="text-align: left;">[<a href="https://nothicseye.blogspot.com/2022/09/folk-of-qal-ashen.html">bits and bobs stolen from Locheil, per usual</a>]<br /></p><h3 style="text-align: left;">4 Virtues</h3><p style="text-align: left;">Celds respect you if you have two or more of these:<br /></p><ol style="text-align: left;"><li><b>Wit</b>: Sharpness of the mind and tongue.</li><li><b>Memory</b>: Preservation of our ways of life; rediscovery of our culture.</li><li><b>Fertility</b>: Creation of life, art, and invention.</li><li><b>Bear</b>: Self explanatory.</li></ol><h3 style="text-align: left;">8 Customs</h3><p style="text-align: left;">Celds expect you to remember all of these:<b><br /></b></p><ol style="text-align: left;"><li style="text-align: left;"><b>Trees</b>:
Bringing harm to trees of a certain age is forbidden. Lying to a tree
of a certain age is also forbidden. Exact ages depend on species and
location; penalties include lashes and dismemberment (a hand for a
branch, etc). Tree law is arcane enough to merit its own profession; the
lawyer.<br /></li><li style="text-align: left;"><b>Speech</b>: Skalds
have the right of free speech; they can insult anyone, even a lord in
their own chambers, and cannot be directly punished for it without the
lord in question losing face. (Note: this does not prevent them from
getting mauled by any Celd, just those who care about upholding the law)<br /></li><li style="text-align: left;"><b>Drinking</b>:
Disputes are resolved by either talking, dueling, or drinking. For the
latter, everyone tests FORT and gets very drunk; the loser is the one
who falls over first, but both characters ToD (roll on the Table of
Disgraces).</li><li style="text-align: left;"><b>Iron</b>: Iron is
forbidden in holy places. Driving iron spikes into a tree is deadly, and
punishable by death. Everyone agrees on this one.</li><li style="text-align: left;"><b>Democracy</b>: Only Celds have the right to vote. No one actually knows what this means, but they are very smug about it.<br /></li><li style="text-align: left;"><b>Scars</b>:
For two to transcend a Blood Feud, they must share each scar created by
their feuding: an eye for an eye, a hand for a hand, a child for a
child. If there are no scars to share, you probably weren't feuding in the first place.<br /></li><li style="text-align: left;"><b>Signs</b>: Each Celd
knows the Signs of Friendship (two fingers linked), Respect (fist over
heart), and Veneration (two hands interlaced).</li><li style="text-align: left;"><b>Wholeness</b>:
A scarred body cannot rightly rule. Prosthetics are common, as is
makeup. All parts must be accounted for. Celds go back and forth on
whether a clean-shaven face counts as a scar.<br /></li></ol><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgntt5b3PgCMt0tJvM4VWDhOuRUNAjTD1WszzXGdK3P2u24O5dc9RTHZPvCYI3p01gAnhb8Andze0sCBLlaRotw8HKMXvqvy2Ox8mpc0ug4b3nfuiLi-BSuTrO1If8mqPEFPe2woTiXGxIWu8Ppsn6tXSgH7LWptVbZum10kfbDRB47rvXDcaUsAC9VJ74/s1280/celds.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgntt5b3PgCMt0tJvM4VWDhOuRUNAjTD1WszzXGdK3P2u24O5dc9RTHZPvCYI3p01gAnhb8Andze0sCBLlaRotw8HKMXvqvy2Ox8mpc0ug4b3nfuiLi-BSuTrO1If8mqPEFPe2woTiXGxIWu8Ppsn6tXSgH7LWptVbZum10kfbDRB47rvXDcaUsAC9VJ74/w640-h360/celds.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">royal, skeleton, saintmaker, berserker-knight<br /></td></tr></tbody></table><p></p><h3 style="text-align: left;">20+1 Languages </h3><p style="text-align: left;">Celds expect you to speak at least one of the first six:<br /></p><ol style="text-align: left;"><li><b>Citizen</b>: business-like, loanwordful common tongue; described by outsiders as "barely intelligible" and by Celds as "soft"</li><li><b>Celdaenni</b>: proudly impenetrable Citizen dialect, aka Old Marks or Ancestor; completely different writing system; jostles with Citizen as the "official" language of the City<br /></li><li><b>Sheel</b>: singsong tongue of the river districts, sometimes called Merchant; full of untranslatable witticisms</li><li><b>Kalut</b>: coarse tongue of the seaside districts; insults in Kalut are so devastating they count as attacks</li><li><b>Ilish</b>: grumbling tongue of the displaced Ilmari and their lost sister-cities; plagued by excessive homonyms and loanwords</li><li><b>Skullsign</b>: sign language of skeletons; audible bone-on-bone clacking component</li><li><b>Palace</b>: gliding royal tongue, spoken by servants and captives of the Palace-State; lacks structures for rudeness and aggression</li><li><b>Orison</b>: barking prayer-tongue, spoken by dogs; the sound of it is too delicious for gods to ignore</li><li><b>Howl</b>: language of ghosts and cats; inimitable without a spectral tongue</li><li><b>Feather/Hoof/Coil</b>: spoken by the flying/hoofed/coiling creatures of Creation</li><li><b>Tracks</b>: "written unknowingly by those who walk the wilderness"</li><li><b>Knocks</b>: percussive language spoken with large mallets; transmissible across long distances in the deep City</li><li><b>Teppo</b>: crashing tongue of the Land of Ashen Rain, and its Ways of Unmaking </li><li><b>Qesic</b>: laughing tongue of the Qet, and their Queen-Saint</li><li><b>Gnomen</b>: droning tongue of Gnosc reborn, and its dark wizarding colleges</li><li><b>Feral</b>: dead language of Carcharvan, the Iron Apostate, and of demons</li><li><b>Koan</b>: dead language of Koa, the Despicable Apostate; written in spirals for some godforsaken reason</li><li><b>Nwnish</b>:
dead language of Nwn, the Silvered Apostate; has two genders (Above and
Below) which annihilate one another when placed in the same phrase</li><li><b>Apolytic</b>: dead language of Apolyon, the Lower Apostate; inventors of law and sarcastic punctuation</li><li><b>Obliterat</b>: dead language; black ink on black parchment; insanely information-dense</li><li><b>Original Linear</b>: dead language; grim hieroglyphs of a death-obsessed civilization</li></ol>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-40375708781505933022023-07-31T19:38:00.000-07:002023-07-31T19:38:27.695-07:00Ruined City Faith (GLOG Class: Saintmaker)<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO1ZDH2kQV_hVo3Hz53ELPyHIOzYG0veOPqeBSc8OBAfJoUxrnYD8RA5o9RK0EfniOkop0owyvMHFc-eXd254pnpuAfyHxYBiTZYPkC2exDfF370N0qw66VKZp8_JhNEbwH_-mfTmfVkCIpSVKPJbzUJkZEebwwVsjxzwDbRh-4fJPpGSKR7vj3P6-zJ8/s930/8574d702a1b3ec3a313b22601a3b9f9a-3652360348.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="930" data-original-width="620" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO1ZDH2kQV_hVo3Hz53ELPyHIOzYG0veOPqeBSc8OBAfJoUxrnYD8RA5o9RK0EfniOkop0owyvMHFc-eXd254pnpuAfyHxYBiTZYPkC2exDfF370N0qw66VKZp8_JhNEbwH_-mfTmfVkCIpSVKPJbzUJkZEebwwVsjxzwDbRh-4fJPpGSKR7vj3P6-zJ8/w266-h400/8574d702a1b3ec3a313b22601a3b9f9a-3652360348.jpg" width="266" /></a></div><p></p><p>Q: Between the royal Braid and the lowly god, who answers the prayers of Cath Celdaenn?</p><p>A: Neither. We do it ourselves.<br /></p><p><br /></p><p>[inspired by <a href="https://craggenloch.blogspot.com/2021/07/and-they-brought-their-god-with-them.html">random_interrupt's Priest</a> and <a href="https://pilgrimtemple.blogspot.com/2023/07/take-not-thy-thunder-from-us-glog-priest.html">theisticGilthoniel's Shrine Priest</a>, many spells stolen from <a href="https://nothicseye.blogspot.com/2022/09/ash-bone-and-salt-1d100-spells.html">Loch</a>] <br /></p><p><b>SAINTMAKER</b><br />Start with: ominous red candles; ludicrously expensive soap; two relics (see below).<br /><b>+1 Save</b> per Template<br />A - <b>Make Saints</b>, <b>Make Relics</b>, <b>Ordained</b><br />B - <b>+1 MD</b>, <b>Reliquary</b>, <b>Kindle</b><br />C - <b>Manifold Blessings</b><br />D - <b>+1 MD</b>, <b></b><b>Living Saint</b></p><p><b>A: Make Saints<br /></b>You know the rites by which corpses are made into saints, and saints are made into relics.</p><p>With an hour's work and a source of clean water, you can turn a corpse into a saint. The body of a saint is immune to fire and decay, and may possess other numinous qualities.<br /></p><p>For a person to be Made Saint, they have to: 1) perform at least one
miracle; 2) die; 3) be venerated by at least ten HD of people.<br /></p><p>A saint's base of worship determines their level, which in turn determines the number and strength of their blessings:<br /></p><ul style="text-align: left;"><li>adventuring party in a cave with a fresh corpse → Level 1 → 1, an echo of their greatest miracle<br /></li><li>decently well-furnished temple → Level 2 → 4<br /></li><li>hundreds of worshipers → Level 3 → 6<br /></li><li>theocratic city-state → Level 4 → 12, a whole wizard school's worth <br /></li></ul><p><b>A: Make Relics<br /></b>It's as simple as cutting a piece off; Saintmakers can do this without pissing off the saint.<br /></p><p>You can quickly enshrine a relic to access the saint's blessings. In short:<br /></p><blockquote><p><b> </b><a href="https://espharel.blogspot.com/2019/12/osr-shrines-and-patron-saints.html">Blessings are floating 1 MD spells the whole party can cast</a> so long as they maintain that saint's strictures. The party may only carry one blessing at a time. The party can add up to [saint's level] MD by making an appropriate sacrifice, visiting the corpus, and/or making an oath.<br /></p></blockquote><p>Relics contain up to 1 unique blessing/slot they take up: the White Hand of Cay may allow access to <i>Flowers to Arrows</i>, while her Tusks may offer <i>Snowshoe</i>.</p><p>The main body of a saint, or corpus, offers all their blessings.</p><p>Saint-killing weapons are also relics.<br /></p><p><b>A: Ordained</b><br />You can touch idols, relics and sacred objects without harm or risk of being cursed, even if they belong to a rival and/or odious faith. You still need to treat them with the proper respect.<br /></p><p><b>B: Reliquary<br /></b>You can cast from relics without enshrining them using your own MD.<br /></p><p><b>B: Kindle</b><br />You can force a relic to burst into flames as you cast from it. If you do, you cast with +1 MD.</p><p>Charred relics retain their potency, but cannot be kindled again.</p><p><b>C: Manifold Blessings<br /></b>Your party can carry an additional blessing, or two additional blessings, if they are all of different saints.</p><p><b>D: Living Saint<br /></b>You know the rites by which a living person can be Made Saint.</p><p>You cannot do this to yourself; to the Saint, their Saintmaker. All things interwoven. Each loose strand paired or pared.</p><p>This is how we patch a hole.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGMQg6PDCOQw2Yd1yxoG6AR0r3mkeumcSqhk66Js40pZvQ7NZLrVzP75dcEpkDLoBWqz1bUCvScKvoSJhovXNVQaKZBB1aRxuyFolo_fKhT_cSk7PJPH67GDxExXF2t9C8gIxCaCEa_p2N8lzCTzgvOXvLFbhEtSaEcDBA7tqjhcNb6ipcig0dESSI9YA/s1500/tapestryfrag.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1500" data-original-width="1500" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGMQg6PDCOQw2Yd1yxoG6AR0r3mkeumcSqhk66Js40pZvQ7NZLrVzP75dcEpkDLoBWqz1bUCvScKvoSJhovXNVQaKZBB1aRxuyFolo_fKhT_cSk7PJPH67GDxExXF2t9C8gIxCaCEa_p2N8lzCTzgvOXvLFbhEtSaEcDBA7tqjhcNb6ipcig0dESSI9YA/s320/tapestryfrag.jpg" width="320" /></a></div><h3 style="text-align: left;">The 9 Saints Everyone Knows<br /></h3><p><b>Saint Cay</b> predates the City itself. She is depicted on wolfback, hunting unicorns with bow and arrow. Her consort is the tilling wolf Cath. A well known epic follows her quest to slay the wizard who stole her eyes and legs. Her strictures are: Be ungovernable, and Avenge yourself.<br />1. Hunt Down<br />2.<i> </i>Flowers to Arrows<br />3.<i> </i>Snowshoe: You do not sink in snow, sand, earth, or plant matter, and leave no traces thereupon.<br />4. Glass Eye<br />5. Conjure Hounds<br />6. Status Symbol: You conjure a golden torc. For as long as you wear it, royalty cannot ignore you or order others to harm you.</p><span><a name='more'></a></span><p><b>Saint Julius</b> is believed to have reincarnated. He is depicted as fat, bald, and sitting on a body of water. His consort is the spectre knight Murgo. His strictures are: Minimize harm, and Extend hospitality.<br />1. Absorb Mutation<br />2. Dredge: Buried objects (or memories) rise to the surface in an area (or creature).<br />3. Right of Way: You move thru crowds of people as if they weren't there.<br />4. Phantom Limb<br />5. Water Walk<br />6. Stone Egg: Collapse into a stone egg with [sum]x10 HP. Emerge [highest] hours later. (doesn't count as a rest)</p><p><b>Saint Aris</b> is the ancient rival of Saint Akat. She is depicted as a lightweight semi-automatic rifle. Her consort is Wheel-Breaker. Her strictures are: Spare no one, and Never surrender.<br />1. Empty Graveyard: Deal [sum] damage to a corpse. It turns to dust when destroyed.<br />2. Naturalise<br />3. Conjure Pit<br />4. Forward: You run faster than a horse in a straight line. The spell ends when you stop, slow, or turn.<br />5. Awesome Weight of Human Life: Object becomes 10% heavier for each person it has killed.<br />6. Reload</p><p><b>Saint Dair-Shelom</b> is a legendary pacifist. He is depicted with long red hair and a sword between his jaws. His consorts are Quiet Gort and Jesca Hands-In-Prayer. His strictures are: Harm no tree, and Never strike first.<br />1. Horsebreaker: Deal twice [sum] damage to cavalry with your bare hands and teeth.<br />2. Suppress Emotion<br />3. Lore of the Herald<br />4. Sharpen<br />5. See Shame<br />6. Stonespeech: [dice]+1 stones scream incoherently.<br /></p><p><b>Saint Thoraxximos</b> is the patron saint of the Grey Maidens. They are depicted with both feet in the earth and a broken neck. Their consort is the singing knight Jelev. Their strictures are: Keep no secrets, and Open tombs.<br />1. Speak With Dead<br />2. Taboo: You unerringly track the next person to speak a phrase of your choice.<br />3. Orient: A distant, melacholy song calls from the East.<br />4. Lay On Hands: Dull fear and pain in those you touch.<br />5. Create Skeleton<br />6. Reconstruct Ashes</p><p><b>Saint Maya of Kenesse</b> designed the Citizen language. She is depicted with a sunlight halo and enormous wings. Her consort is the kind wind Masad. Her strictures are: Protect what is beautiful, and Cover your imperfections.<br />1. Syncretize: [dice]+1 creatures understand one another and only one another.<br />2. Darkness<br />3. See Through<br />4. Cloud Reading<br />5. Prodigious Size: You grow [sum] feet taller and gain +[dice] FORT.<br />6. Discus of Sunlight</p><p><b>Saint Abaddon</b> is the first keeper of the Capital Tree. He is depicted growing out of a vast nest of tree roots. His consort is the mad knight Narn.<br />1. Golden Remedy: Swallow 10g to end the effect of up to [dice] poisons,
drugs, and/or chemicals you are under the effect of. You regurgitate a
black iron pill which inflicts those same effects on whoever eats or
drinks it.<br />2. Lightning Strike<br />3. Serpentform<br />4. Babble<br />5. Illusory Cat<br />6. Dreamspeak: Send a cryptic dream of [dice] words and [highest] symbols to someone you saw today.</p><p><b>Saint Hurong</b> martyred herself in the war against Hell. She is depicted run through with seven black swords. Her consort is the caldera morrigan. Her strictures are: Never strike without warning, and Love thy enemy.<br />1. Thaumaturgic Anchor: Every spell that can target you must target you.<br />2. Resounding Voice<br />3. Swords to Horses<br />4. Wild Crown: You grow horns. You can speak to anything with horns.<br />5. Mimic<br />6. Magnetize<br /></p><p><b>Saint Nwnvyr</b> led the Ilmari back to Cath Celdaenn. She is depicted with two shepherd's crooks and four arms. Her strictures are: Ask permission before entering a home, and Leave no trace.<br />1. Upwell: A spring of seawater appears.<br />2. Summon Star: This spell does nothing.<br />3. One Hundred Hands<br />4. Shuffle: [dice] + 2 creatures instantly switch places at random.<br />5. Sleep<br />6. Sculpt Silver</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjKGY5dJEeE-ViFNXHSBxFv9VvsXlyYlMzMnNgvFXgjb50fVlc2JKj61dnOiuvcovJbf11b_KsXxWn-gc8hc7zpTxMNgv1TOozlLLV4308XnrH8y5Kfb_tRBvLTzRVD2HtXgUS71wvtJJYnse7LE1NZeo9Vu3DjRJ0-w0lge2OZi1VhNA5ZlJvAks7w-E/s825/637px-katakombenheiliger_pankratius-115523268.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="825" data-original-width="584" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjKGY5dJEeE-ViFNXHSBxFv9VvsXlyYlMzMnNgvFXgjb50fVlc2JKj61dnOiuvcovJbf11b_KsXxWn-gc8hc7zpTxMNgv1TOozlLLV4308XnrH8y5Kfb_tRBvLTzRVD2HtXgUS71wvtJJYnse7LE1NZeo9Vu3DjRJ0-w0lge2OZi1VhNA5ZlJvAks7w-E/w284-h400/637px-katakombenheiliger_pankratius-115523268.jpg" width="284" /></a></div><h3 style="text-align: left;">...and 9 You've Never Heard Of</h3><p style="text-align: left;"><b>Saint Joashura</b> is a runaway from Nemea. Her stricture is Daily orgiastic worship, and her blessing is Head Of A Bear.<br /></p><p style="text-align: left;"><b>Saint Paluc</b>'s feline effigy appears throughout the Drud sprawl. His stricture is Eat everything smaller than you, and his blessing is Summon Storm.</p><p style="text-align: left;"><b>Saint Enthusiasm</b> is the patron saint of a deep City skeleton crew. His stricture is Do not let the Sun see you, and his blessing is Servant Hands: Your hands crawl off of your arms like helpful crabs.<br /></p><p style="text-align: left;"><b>Saint Shadrach</b>'s relics are inordinately huge and heavy. Her stricture is Embrace physical change, and her blessing is Feather.<br /></p><p style="text-align: left;"><b>Saint Larsene</b> is depicted in terrible pain with snakes hanging from his face. His stricture is Seek punishment, and his blessing is Remove Venom: Shoot [dice] poisons and/or drugs in your system out thru your eyes.<br /></p><p style="text-align: left;"><b>Saint Mong Rua</b> is the patron saint of a professional wrestling team in Ancilla. Her stricture is Never apologize, and her blessing is Flesh to Iron.<br /></p><p style="text-align: left;"><b>Saint Og</b> is well known as a mapmaker, but rarely respected or revered. Her stricture is Only eat what you steal, and her blessing is Moonview: You see the terrain around you from the perspective of the moon.<br /></p><p style="text-align: left;"><b>Saint Cado</b> is tragically young. His stricture is Take a 2 hour nap mid-day, and his blessing is Turn Bladed Weapons.<br /></p><p style="text-align: left;"><b>Saint Branwyn</b> is depicted as a weeping willow. Her stricture is Beware the skald, and her blessing is Bone to Wood.<br /></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-59767499298308681522023-07-30T06:57:00.000-07:002023-07-30T06:57:13.233-07:00GLOG Class: Cockfighter<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieeXSHLjZZueBPJK6w8bHV2SNB48xqvOzXAGVkI3qFE26u_kZlClTc36lL2hqNOCkCJD0yd2pM0uQisrJA5my2Wn82AArvhI19nenn7BqsYSFirVO5RWxz5FT02gKnM8Pm-ZpnbJtGIONnHlWJXkGbIJ0B5BTGNMO7hx-vFoUsdlk_UNUkggj2LWiUis8/s1467/180619012239818421-163999566.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1467" data-original-width="1160" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieeXSHLjZZueBPJK6w8bHV2SNB48xqvOzXAGVkI3qFE26u_kZlClTc36lL2hqNOCkCJD0yd2pM0uQisrJA5my2Wn82AArvhI19nenn7BqsYSFirVO5RWxz5FT02gKnM8Pm-ZpnbJtGIONnHlWJXkGbIJ0B5BTGNMO7hx-vFoUsdlk_UNUkggj2LWiUis8/w316-h400/180619012239818421-163999566.jpg" width="316" /></a></div><p></p><p>Start with: switchblade; bag of rusty spurs; all-consuming gambling addiction.<br /><b>+1 Cock</b> per Template<br />A - <b>Bird Influence</b><br />B - <b>Chicken Didact</b><br />C - <b>Cluck Ops</b><b></b><br />D - <b>Cock of the Walk</b></p><p><b>Cocks<br /></b>You command a gang of fighting-roosters: [1HD; 1d4/1d4 (spurs); immune to fear; cool name]. They obey two commands: <b>"KILL"</b> and <b>"STOP"</b>.<br /></p><p>Roosters get +1 to Hit for each of the following they have:</p><ul style="text-align: left;"><li>A significant and impressive solo kill<br /></li><li>$$$ DRIP $$$<br /></li><li>The right to vote<br /></li></ul><p>If you lose a rooster, you can train a new one with a week's work. Having more than [templates] roosters will inevitably result in you being overpowered and murdered by your own roosters.</p><p><b>A: </b><b>Bird Influence</b><br />Roosters won't take orders from no goody-two-shoes. Whenever you show compassion in front of them, Save vs <b>bird disdain</b>: all birds ignore your orders until you do something needlessly cruel or dangerous.</p><p><b>B: </b><b>Chicken </b><b>Didact<br /></b>When you gain this template, and every template afterwards, you can teach your roosters another one-word command. Your commands supersede plausibility.</p><p><b>C: Cluck Ops</b><br />Birds can remember and act on your most complicated schemes.<br /></p><p><b>D: Cock of the Walk<br /></b>Nothing can harm you while your roosters are fighting-ready.</p><p><b>d20 Example Commands:</b></p><ol style="text-align: left;"><li><b>READ <br /></b></li><li><b>SWIM</b></li><li><b>VOTE</b></li><li><b>UNLOCK</b></li><li><b>PROTECT <br /></b></li><li><b>EXPLODE</b></li><li><b>RECORD</b></li><li><b>SKETCH</b></li><li><b>SMOKE</b></li><li><b>COMPOSE</b></li><li><b>BOIL</b></li><li><b>BARRICADE</b></li><li><b>HIDE</b></li><li><b>JUDGE</b></li><li><b>DISASSEMBLE</b></li><li><b>CAST</b></li><li><b>CLEAN</b></li><li><b>DISGUISE</b></li><li><b>CONTEMPLATE<br /></b></li><li><b>FLY<br /></b></li></ol>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-49974432987007369452023-07-21T18:12:00.000-07:002023-07-21T18:12:00.290-07:00this post is worth 3000 words<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvxkGCl9pna9DPubUdn9-dQfWPv6jAqKUdGIC1hHoadBfddTbQ_ov6-VQA8gvAjtHZzrHyaPczVYWPiCwKIS2ICHtVOhoNu3Ny4zW0wNWYKVjOrSHvEkNUFZXB75bDPRAK_YHEHpy6Pptkd5Yjs2MoWhULh5X4g68uTxvM8XQLNZSbzMZ_jnOenRpgVjI/s2400/urbanovergrowth.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2000" data-original-width="2400" height="534" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvxkGCl9pna9DPubUdn9-dQfWPv6jAqKUdGIC1hHoadBfddTbQ_ov6-VQA8gvAjtHZzrHyaPczVYWPiCwKIS2ICHtVOhoNu3Ny4zW0wNWYKVjOrSHvEkNUFZXB75bDPRAK_YHEHpy6Pptkd5Yjs2MoWhULh5X4g68uTxvM8XQLNZSbzMZ_jnOenRpgVjI/w640-h534/urbanovergrowth.png" width="640" /></a> <br /></div><p></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div style="text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7Yleiapla78f1QDhydQDsaooPhEH0yWqlBq_Lj19oBXMANpEHess30xRVyDDh1-Yi5nommPqHDCmnd4noLBH4WVBQO-fVXjUTRSZ39kXlhhFfIxNoePa2fzKjifv3eb9oqOMuTbK0wx7Yj8OVamhtJYSLyw16CUEdekCMzlUz8Ej5JG2SB7wCGfcpqCA/s2400/elfpilled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2000" data-original-width="2400" height="534" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7Yleiapla78f1QDhydQDsaooPhEH0yWqlBq_Lj19oBXMANpEHess30xRVyDDh1-Yi5nommPqHDCmnd4noLBH4WVBQO-fVXjUTRSZ39kXlhhFfIxNoePa2fzKjifv3eb9oqOMuTbK0wx7Yj8OVamhtJYSLyw16CUEdekCMzlUz8Ej5JG2SB7wCGfcpqCA/w640-h534/elfpilled.png" width="640" /></a></div><div style="text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4RnRRYEVUoUB2r_FcnsYKmCCQf5HCGw6kL0Xtgjb6gQKOLWiQA3yeYz3ZqWUEK2MyK1djDxNcd9h9xfDsrTVSUfu48ReRGhFZH4-n9yoM3WuIKsX0FoxCvZYnbSlJAdsEPQaDhqAOcxHwBtkAWz49T7ymQYG2UHMpyGWCCQzlkrap-c0CnlaAjJXq_bI/s2400/knots.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2000" data-original-width="2400" height="534" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4RnRRYEVUoUB2r_FcnsYKmCCQf5HCGw6kL0Xtgjb6gQKOLWiQA3yeYz3ZqWUEK2MyK1djDxNcd9h9xfDsrTVSUfu48ReRGhFZH4-n9yoM3WuIKsX0FoxCvZYnbSlJAdsEPQaDhqAOcxHwBtkAWz49T7ymQYG2UHMpyGWCCQzlkrap-c0CnlaAjJXq_bI/w640-h534/knots.png" width="640" /></a></div><p></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-65434277606868277752023-07-13T09:00:00.001-07:002023-07-16T13:31:38.814-07:00Knot//Braid//Line<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIlbrtsIWTPStyOKXOR35j9xwObDTB3yBv0NJYPW3q2GOflUJaxIxO1Fg85y_vDotTsSEiiigvJmDfDg2XyUHXmDiPEX1e_t29X05WcNSpXe39wf6AYo_Ud5sgAFmLdvoDi9J9_jUfmkx1IG4m5bF_zbfQ3AqgmQf2J4a43C_gXMbwzPQhdPnlCROYvoQ/s736/ca0528dd6ade9ef1571a82849fe88f55--celtic-culture-celtic-knots.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="713" data-original-width="736" height="388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIlbrtsIWTPStyOKXOR35j9xwObDTB3yBv0NJYPW3q2GOflUJaxIxO1Fg85y_vDotTsSEiiigvJmDfDg2XyUHXmDiPEX1e_t29X05WcNSpXe39wf6AYo_Ud5sgAFmLdvoDi9J9_jUfmkx1IG4m5bF_zbfQ3AqgmQf2J4a43C_gXMbwzPQhdPnlCROYvoQ/w400-h388/ca0528dd6ade9ef1571a82849fe88f55--celtic-culture-celtic-knots.jpg" width="400" /></a></div><p></p><p>A man loved a Morrigan and said this of her: that her skin was græy like
knapped flint; that her hair was bloodless white; that her fingers were
thick as branches; that her hunger was black like everything; that she
carried an unbroken line in her hand, upon which were skewered many
soldiers; that she placed a ragged standard in his hand; that she told
him: walk on, forever. my Sword is dirty, and i cannot reach the End of
it</p><p style="text-align: center;">* * *<br /></p><p>All of the world maps are Dead Fucking Wrong, but sometimes rich idiots collect them:<br /></p><ul style="text-align: left;"><li>Whoever made this one was on some shit. It's 80% Koa, 10% cool drawings of sea monsters, with all the other geography squeezed into the corners. There's also two mountains that shouldn't be there(?) flanking the capital like bodyguards.</li><li>A set of hypothetical maps which imagines the world as a pair of linked toruses. Gross!<br /></li><li>Star maps with too many stars are fairly common. This one has too few.</li><li>An otherwise unremarkable (read: wildly incompetent) projection with an unknown land sandwiched between Parth and Apolya. It has a prominent lake ("Sajra Pit") and is labeled with a friendly-looking tiger.<br /></li><li>there is a RIVER going from COAST to COAST on this one I CANT<br /></li></ul><p style="text-align: center;">* * *</p><p style="text-align: right;">Fire came to Her.<br />The Wheel came to Him.<br />Iron came to Her.<br />The State came to Him.<br />Ash came to Her.<br />The War came to Him.</p><p style="text-align: center;">* * *</p><p>A wise woman once said:<br /><span> </span>God this place fucking sucks. I'm going home.</p><p style="text-align: center;"> </p><p style="text-align: center;">* * *</p><p style="text-align: left;">To each Holy thing, their Consort. To the Braid, their Knight. To the God, their Witness. To the Saint, their Bathinger. To the Moon, the Moon.<br />All things interwoven. Each loose strand paired or pared.</p><p style="text-align: left;">This is how we patch a hole.<br /></p><p style="text-align: center;">* * *</p><div style="text-align: right;">The Mithridants crowded Obscylla to drink thereof;<br />they drank from her TEN FANGS;<br />they kissed at her FIVE NECKS;<br />they sang to her FOUR HEARTS;<br />and evil grew thick in their liversome tissues<br /></div><p style="text-align: center;">* * *</p><p>Nasya Four-Ears once said:<br /><span> </span>Stem-sucking Greys keep making fun of us: "oh, no koans to contemplate? no cryptic lessons from the Old Master? nO aLLegOriEs????" There's only one story you need to really GET it, okay? It's the one where the jackal kills the frog, twice; I'd tell you it, but you already know how it ends. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxGd5HfbTTqbf46V0USRc5bPmnMrIROp1nzmhI-3BYQMCzFBzOqr1k3f21etXYk9D5Gh8sP__8HE5EN6FJpArTgK1cEGW956G2MuvFmRSrXwb3A7hJIa7xDNt1aj18Ad7BXDhR60Z7-t1x8zIJsfgPF2v_sNVSYBNdyhHvycvRSyLXFQgRXwebRk1RQWM/s620/7-Figure5-1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="404" data-original-width="620" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxGd5HfbTTqbf46V0USRc5bPmnMrIROp1nzmhI-3BYQMCzFBzOqr1k3f21etXYk9D5Gh8sP__8HE5EN6FJpArTgK1cEGW956G2MuvFmRSrXwb3A7hJIa7xDNt1aj18Ad7BXDhR60Z7-t1x8zIJsfgPF2v_sNVSYBNdyhHvycvRSyLXFQgRXwebRk1RQWM/w400-h261/7-Figure5-1.png" width="400" /></a></div><p></p><p style="text-align: left;">The City is full of Gods. Some make fruit trees grow. Some do taxes. Some carry daggers, for protection. Many operate otherwise-inexplicable elevators.</p><p style="text-align: center;">* * * <br /></p><p style="text-align: left;">the esoteric bullshit creation myth:<br /><span> </span>in early creation, there was only the spinning Wheel<br /><span> </span>the Wheel spin'd and spin'd until creation was full<br /><span> </span>then spin'd and spin'd until creation was tangled<br /><span> </span>a Weaver stop'd the Wheel, gather'd the thread<br /><span> </span>and began the long errand of making creation beautiful<br /></p><p style="text-align: center;">* * *<br /></p><p style="text-align: left;">Geometrick Heretics say:<br /><span> </span>The world is intransitive. Three Lefts will not make a Right; they never-ever did.<br /><span> </span>The Line is a Braid is a Knot is not The Line.<br />(The Geometrick Heretics were drawn and quartered by the Good winds.)<br /></p><p style="text-align: center;">* * *</p><p style="text-align: right;">Where are the giants, who touched the stars, who wound the Apparatuses?<br />Said
the Witch: They are drowning. They are buried. They are mile-wide
stains. They are crawling. They are singing songs about you and how
disappointing you are with collapséd lungs. None of them are
worth your time. Ask me about dragons instead.</p><p style="text-align: center;">* * *</p><p style="text-align: left;">When Branwyn the Glory-Mantled met the skald, it was decidely a Bad Time To Do So; deep in his period-of-madness, the skald spake: You are a piddling nut/whose tongue wanders sideways/by your grandfather's map/[the last jab is thankfully lost to history, for it was so devastating that Branwyn's appendix ruptured on the spot, killing her instantly and turning her into a bloody willow, so the story goes, barkeep never lies]<br /></p><p style="text-align: center;">* * *<br /></p><p style="text-align: right;">O Hannamun-Hannamun, O Knot. Crawl over me; stand on my hands and feet; anchor me in liquid time.<br />- an Immortal's prayer</p><p style="text-align: center;">* * *</p><p>A man loved a Morrigan and said this of her: that her skin was red like everything; that her hair was red like everything; that her hunger was still very very very black; that she
carried her wife in her arms, and nine more stood in her long shadow; that she placed a broken line in his hand; that she told her: if you love me, kill them. i have so many, and they keep treading on my heels</p><p>... <br /></p><p>...</p><p>...what's this?<br /></p><p><b>SWORDWIFE</b><br />Start with: Two swords; prominent ring-scar; female pronouns.<br /><b>+1 to Hit </b>and<b> +1 AC</b> per template<br />A - <b>Sword Marriage</b>, <b>+1 Attack per turn</b><b><br /></b>B - okay, you caught me, it's just <a href="https://nothicseye.blogspot.com/2022/09/seeking-physical-perfection-glog-class.html">Loch's Rotless</a></p><p><b>A: Sword Marriage<br /></b>As Rotless, except:<br /></p><ul style="text-align: left;"><li>You never miss attacks against fools-with-guns, either.</li><li>You can't speak unless you have a sword in your hand.<br /></li><li>You and everyone who loves you is immune to peaceful retirement. </li></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQZLT_xnVXId1WcjKtJAbvPw9aXAphpuY_YWKeAndVtDQvsyWdj4mRl1n7qZ-Zr2ShHrDxpqPU3d1xwrnz8ImJmujjigluShPkd0cyCZFhZorh7Q8-jQCC-KOD4kWwECF0Z_nJ5xR7hpxmaMgho7osnVA9OBlDtDHKuJMnWMFfX1VNudi193yv5_3RPT0/s1672/62566d2fdef7df957d41c1059a47ca1e.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1672" height="461" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQZLT_xnVXId1WcjKtJAbvPw9aXAphpuY_YWKeAndVtDQvsyWdj4mRl1n7qZ-Zr2ShHrDxpqPU3d1xwrnz8ImJmujjigluShPkd0cyCZFhZorh7Q8-jQCC-KOD4kWwECF0Z_nJ5xR7hpxmaMgho7osnVA9OBlDtDHKuJMnWMFfX1VNudi193yv5_3RPT0/w640-h461/62566d2fdef7df957d41c1059a47ca1e.jpg" width="640" /></a></div>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-25266973793495040772023-07-09T09:19:00.001-07:002023-07-09T09:19:16.028-07:00Ruined City Guns (GLOG Class: Gun-Shepherd)<p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim6Pv4DphkTceErv6rVSnAPzoSmkB-nByZGQy6wY_R1Yj9atp6fgZ1kJy8tHAyNi3T7QpVyIzwRpCBe16XgeF6AYQniY5tgeMAcd2gx-T0yATR9LVXja-ooXl06UbfXZ5L-1EBPuuz6XwXHjRPPwTBrzJ29etiVMck46iQCYSX6l0Ch-S-O8GbHIhDmMI/s1500/alone-lee-asset.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1500" data-original-width="1262" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim6Pv4DphkTceErv6rVSnAPzoSmkB-nByZGQy6wY_R1Yj9atp6fgZ1kJy8tHAyNi3T7QpVyIzwRpCBe16XgeF6AYQniY5tgeMAcd2gx-T0yATR9LVXja-ooXl06UbfXZ5L-1EBPuuz6XwXHjRPPwTBrzJ29etiVMck46iQCYSX6l0Ch-S-O8GbHIhDmMI/w336-h400/alone-lee-asset.jpg" width="336" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><a href="https://www.artstation.com/artwork/XB5VXY">alone lee</a><br /></td></tr></tbody></table><br />The story goes that Mad Knight Narn invented gunpowder by pulling it out of his giant hat.<br /><p></p><p>This is a lie; the people of what would become the Land of Ashen Rain had been making gunpowder since the advent of banging-two-rocks-together. Narn's greatest contribution to the craft was a philosophical one.</p><p><br /></p><p>Gunpowder can be made many ways--a testament to the world's natural
inclination to explode. Ashlanders and Gun-Shepherds each start knowing one
of <b>d100</b> <b>Ways of Unmaking</b>, unique recipes with terrible properties. Some examples:<br /></p><ul style="text-align: left;"><li>Primary
ingredients are pine tree sap and saltpetre. Clumps into sticky globs.
Produces brilliant gold flame; ogres weep inconsolably at the sight.<br /></li><li>Primary
ingredients are sulfur and solid darkness. Eerily silent. Fills the
room with a cloud of smoke that only Skeletons can see through.<br /></li><li>Primary
ingredients are irradiated carbon and ignitite. Produces dirty pink
smoke. Wounds inflicted fill with baby teeth, and can only be treated by
a dentist.</li><li>Primary ingredients are ghostrot and flint. Smokeless and howling. Those burned become sleepless and appear as corpses.</li></ul><p>Sharing
these recipes is taboo to Ashlanders and a bad idea for Gun-Shepherds, but it
happens. The recipe everybody knows is saltpetre and sulfur, which
explodes much the way you'd expect.</p><p>[Immortal Undozen was shot
eighteen times and thrown into a lake for sharing this much. To this
day, her tribe claims she was interrupted before she could reveal the
third and final ingredient.]</p><p><br /></p><h3 style="text-align: left;"><b>GUNS</b></h3><h3 style="text-align: left;"></h3><p>There are two types in the City: primitive handcannons/firelances, and modern rifles and sidearms. The former are forged at the behest of nascent warlords, hungry to carve out their own chunk of history. The latter were brought here from the future, and are by-and-large impossible to service and reload; they may as well be magic. </p><p><br /></p><p>There are, in fact, gun cults in the City; disenfranchised maniacs who stumble upon overwhelming lethal force and wrap their lives around it. Most notable are Aris and Akat, rivalrous guns who were elevated to Sainthood. Their respective <a href="https://espharel.blogspot.com/2019/12/osr-shrines-and-patron-saints.html">blessings</a> let you shoot people with finger-guns and turn fresh corpses into dust. They accept offerings of fancy ammunition.</p><p>There are also gun clerics. They are rightfully hated as knock-off swordwives. They take vows of ultraviolence, and wander.<br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1fU2krWRsIlxgEtVCrTcurEJ46hP8QDyBR3R6Qg9rBQjaG-zM_v-njDUPw2_1uIOUSztumKDvW1jfrVtxotufvmMyQDQGnAIBtzQDo2bENGlwl12p7_Ks5iB2B4LXWjoUN5kImmLD_eIEoWznvBzH-fBUhcHku6ZftEMA8dYPA06SLkeBJ89jdtdd7rc/s960/s04r4ubcqz151.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="960" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1fU2krWRsIlxgEtVCrTcurEJ46hP8QDyBR3R6Qg9rBQjaG-zM_v-njDUPw2_1uIOUSztumKDvW1jfrVtxotufvmMyQDQGnAIBtzQDo2bENGlwl12p7_Ks5iB2B4LXWjoUN5kImmLD_eIEoWznvBzH-fBUhcHku6ZftEMA8dYPA06SLkeBJ89jdtdd7rc/s320/s04r4ubcqz151.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">these guys are probably involved, somehow<br /></td></tr></tbody></table><p></p><p> </p><p>anyway! the class!<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://i.pinimg.com/originals/fb/0b/a2/fb0ba258ec686ef9bcc24be25c87e6e8.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="294" data-original-width="500" height="294" src="https://i.pinimg.com/originals/fb/0b/a2/fb0ba258ec686ef9bcc24be25c87e6e8.gif" width="500" /></a></div>You're a woman with a gun. Those rejected by polite society flock to you. Then you give them a gun.<p><b><a href="https://spiceomancy.blogspot.com/2021/05/the-eboshi-mononokeglog.html">EBOSHI</a><br /></b>Start with: Unflinchingly loyal goon; big important-looking hat; two guns.<br /><b>+1 to Hit</b> per template, increased to <b>+2 to Hit</b> per template against men who've betrayed you.<br />A - <b>Perfect For Ruling The World</b>, <b>+1 Way of Unmaking</b><br />B - <b>Arms Race</b>, <b>A Wolf’s Head Still Bites</b><br />C - <b>+3 Ways of Unmaking</b><br />D - <b>Gun Control</b>,<b> To Kill A God</b><br /></p><p><b>A: Perfect For Ruling The World</b><br />You start with two prototype firearms. They’re <b>heavy</b> hand cannons that deal 3d6 damage, take two rounds to reload, and are useless when wet.<br /></p><p>Even if you miss, you still roll damage dice. If you roll doubles, something fucks up. It’ll take an hour to fix. You also take 1d6 damage (or 2d6 for triples, and so on).</p><p>You consistently have enough powder to arm yourself and one other.
Arming more people (or making custom explosives and so on) requires
securing a significant source of each primary ingredient. <br /></p><p>You can teach others to make more of your prototypes; they're expensive, but not inaccessible to any settlement with a forge.<br /></p><p><b>B: Arms Race</b><br />Choose or invent a firearms upgrade. If you have a dedicated workshop, you can
spend a Season to choose or invent another. Some examples:<br /></p><ol style="text-align: left;"><li>Rifled, +2 to hit</li><li>Breech loading, takes 1 less round to reload</li><li>Reduced weight, deals -1d6</li><li>Only fucks up on triples</li><li>Damage dice explode on 6s<br /></li><li>Set enemies hit on fire</li></ol>You can learn more from other Gun-Shepherds, and mix and match upgrades when commissioning new guns.<br /><p><b>B: A Wolf’s Head Still Bites</b><br />When you arrive at death’s door, you get a free attack. It is guaranteed to hit. You <i>have</i> to make the attack; if there is no one left to hurt but your closest friends, you will hurt your closest friends.<br /></p><p><b>D: Gun Control<br /></b>You're never caught off-guard when gunpowder is involved. If someone turns one of your own guns against you, you can cause it to misfire with a wink.<br /></p><p><b>D: To Kill A God</b><br />You and those you command directly can shoot and kill that which would otherwise be intangible, immortal, and/or indestructible.</p><p>You are known to any and all who seek immortality.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSiI8Qk6zPKJ1Qut7OcaerTEWvB1VrfdnVjl3oZ9g1a9uMJVVfHSqLWXz8Q_fZAXr8bvxVrL2jT7oKzjt4tmss0owmdPeZIkRQX3JmSjYHKRRfvQA9uVNRQM4tjoAIKEPpQvGtqFJhSuD2uQySBTXxDonLJx-_nQKBLQ-DXh6p5CUm1sTmJH36j5pdHzQ/s1600/first-gun-update.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSiI8Qk6zPKJ1Qut7OcaerTEWvB1VrfdnVjl3oZ9g1a9uMJVVfHSqLWXz8Q_fZAXr8bvxVrL2jT7oKzjt4tmss0owmdPeZIkRQX3JmSjYHKRRfvQA9uVNRQM4tjoAIKEPpQvGtqFJhSuD2uQySBTXxDonLJx-_nQKBLQ-DXh6p5CUm1sTmJH36j5pdHzQ/w400-h225/first-gun-update.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht7LgQ2OhzAtpU9zzbeA-Zs0d8Q2zIl5Nkvd4E4YSNha0sKqPHNyWuy_W-NLBNwDiTHQ46lYN0bGkmJAqbJ5LSqpS0odRA48s9YNrA71Mw_nWgpp--IVIckH0doNxjN3RDPf3MZh96OV69MAOokLuJiktqOEXDw1AEtrnJIOTuZ2btdBPPKqOpYPNprdo/s300/hand-cannon-or-baton-a-feu-15th-print-collector.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="300" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht7LgQ2OhzAtpU9zzbeA-Zs0d8Q2zIl5Nkvd4E4YSNha0sKqPHNyWuy_W-NLBNwDiTHQ46lYN0bGkmJAqbJ5LSqpS0odRA48s9YNrA71Mw_nWgpp--IVIckH0doNxjN3RDPf3MZh96OV69MAOokLuJiktqOEXDw1AEtrnJIOTuZ2btdBPPKqOpYPNprdo/s1600/hand-cannon-or-baton-a-feu-15th-print-collector.jpg" width="300" /></a></div><p>[the eboshi is more a social class than a martial one, about surrounding yourself with more and more dangerous allies, until your cadre of warlords implodes]</p><p></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com0tag:blogger.com,1999:blog-3601306215400066793.post-35573015079463858202023-06-29T20:27:00.002-07:002023-06-29T20:27:51.155-07:00TIGERS WIHT FUCKGIN THUMBS!!!!!!<p><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiARqOHL3YwVMnc9GQxm5ByUM3Pw_ne-Hxcz5eQj4P3MP6wrayynB8rFGssqOE3xLW9CAMaJ1MrdzEWcgtophkeO5_kkssW0scUxy2PYCM6qZ7hreDJn4StxZXLERcGljJHs6QZV8XIeYnhZyOBKFZudp20vDTomLGRj5ShsYqTjtfjcnau09EROp94vUY/s1600/Untitled-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1109" data-original-width="1600" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiARqOHL3YwVMnc9GQxm5ByUM3Pw_ne-Hxcz5eQj4P3MP6wrayynB8rFGssqOE3xLW9CAMaJ1MrdzEWcgtophkeO5_kkssW0scUxy2PYCM6qZ7hreDJn4StxZXLERcGljJHs6QZV8XIeYnhZyOBKFZudp20vDTomLGRj5ShsYqTjtfjcnau09EROp94vUY/w320-h222/Untitled-1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">AAAAAAHOLY FUCK THEY HAVE THUMBSAAAAAAAAAAAAAAAAAA!!!!!!</td></tr></tbody></table></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikqzcpIUjX_rLwJ_StxyYkCKhzvaXKJRq8Gl_cd8fTiBeGZrW4i5XzTos9R-59wnlhzo1ikJB0cG3Fa2WnuMWWJYUDCz17v33dRYvOnwR2rISZPQ91nPH5v_lnYOB5y_QRQV7BfkriW95-ag306KijpZtdSln-Jg6OUtzQ22g2vHunSKQqF5jQ1WeDGHw/s1196/Untitled-2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1196" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikqzcpIUjX_rLwJ_StxyYkCKhzvaXKJRq8Gl_cd8fTiBeGZrW4i5XzTos9R-59wnlhzo1ikJB0cG3Fa2WnuMWWJYUDCz17v33dRYvOnwR2rISZPQ91nPH5v_lnYOB5y_QRQV7BfkriW95-ag306KijpZtdSln-Jg6OUtzQ22g2vHunSKQqF5jQ1WeDGHw/w320-h230/Untitled-2.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">WE"RE ALL GONNA FUCKING DIEEEEEEEEEEEEE<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeHFGrakXaFEgTH5Dc6IJvKbOIOEsBbOmKxMrsWYjJvHfM3243WRSik1LtWExURd1RzMl3FMX70NFs0SbjglJiZ1dJiBWogQ_xms8d3lkCOQZtb-EitctWBhnoug-TwaIq-DYF4q7Uy6UDC8qcS2T9Jkqrfl7_zuVGKI6Ngw8ayxAzPhCdXoZjJ_MWvIs/s600/Untitled-3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="350" data-original-width="600" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeHFGrakXaFEgTH5Dc6IJvKbOIOEsBbOmKxMrsWYjJvHfM3243WRSik1LtWExURd1RzMl3FMX70NFs0SbjglJiZ1dJiBWogQ_xms8d3lkCOQZtb-EitctWBhnoug-TwaIq-DYF4q7Uy6UDC8qcS2T9Jkqrfl7_zuVGKI6Ngw8ayxAzPhCdXoZjJ_MWvIs/w320-h187/Untitled-3.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">JESUS FUCKING CHRIST AA=!!!<br /></td></tr></tbody></table><p>So you want to play a <b>TIGER WIHT FUCKGIN THUMBS!!!!!!!</b>:<b> </b></p><p><b>Perk(s):</b> You're a perfect killing machine. You're always as silent as you want to be, and can pull a man's intestines thru his belly button with your bare paws (1d6 damage). You always deal max damage to horses and monkeys. You are immune to psychopompy, have no afterlife, and can't reincarnate.</p><p><b>Quirk:</b> You are turned by fire (as a cleric turns dead).</p><p><br /></p><p>[idea stolen from the prolific eos, whose many fine works may be perused at <a href="https://noblesse-goblige.blogspot.com/">Noblesse Goblige]<br /></a>[who in turn was inspired by the equally talented yet notably more secretive <a href="https://nothicseye.blogspot.com/">locheil</a>]</p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-23383513512955994842023-06-28T06:39:00.001-07:002023-06-28T06:39:21.465-07:00Ruined City Princess (GLOG Class: Braid)<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgznmdB0U6WgibeercyLLSKzI5S-yJgFYz0N-Bt3z4V3plsEH5Lfa-FzwHJlYKTPH4I4P4DCoBMk2Tta4T9rnHeOfctmd_EeCVaSO5-tU7Hi8CAjplKBqnn__TkxKTx1l-Et1ltbHkH-sVUYEhDWPkJElzfwlUBnDWBt5KT1DvI2xK1E-Ml132Kfhpcxk/s936/Untitled-2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="936" data-original-width="672" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgznmdB0U6WgibeercyLLSKzI5S-yJgFYz0N-Bt3z4V3plsEH5Lfa-FzwHJlYKTPH4I4P4DCoBMk2Tta4T9rnHeOfctmd_EeCVaSO5-tU7Hi8CAjplKBqnn__TkxKTx1l-Et1ltbHkH-sVUYEhDWPkJElzfwlUBnDWBt5KT1DvI2xK1E-Ml132Kfhpcxk/w288-h400/Untitled-2.png" width="288" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">a braid at the height of royalty<br /></td></tr></tbody></table>There is no shortage of royalty in the City: prisoner-princes from distant lands; the Made Saints; actual, full-blooded Gods walking around with daggers and pocket-watches.</p><p>But the City has its own royalty: the strange, privileged few who may drink of its sap without turning into purple smoke. Beloved sons and daughters, not of ancient kings, but of the City itself. The anfractuous Braids, for whom all the world may unravel.<br /></p><p><br /></p><p>(inspired by/straight up stolen from <a href="https://1d12dragonhoards.blogspot.com/2021/12/the-princess-glog-class.html">FifthDragon's Princess</a> and <a href="https://nothicseye.blogspot.com/2022/09/ruling-city-class-sacred-one.html">Loch's Sacred One</a>)</p><p>(this class is!!!! messy!!!!! but i need to clear space in my brain for something else. If nothing else, it is an expression of my strong belief that rpgs are better when characters smooch each other)</p><p>(i'm not sure if the class needs root memory at all but you can judge for yourself) <br /></p><p><br /></p><p><b>BRAID</b><br />Start
with: Golden knitting needles; latticework sword; besotted knight.<br /><b>+1 Will</b> and <b>+1 Glamour</b> per Template<br />A - <b>Scion</b>, <b>Strands</b><br />B - <b>Root Memory</b><br />C<b> </b>- <b>Knight-Errant</b><br />D - <b>Inosculate</b>, <b>+3 MD</b><br /></p><p><b>Glamours<br /></b>With each template, choose another aspect of Royalty to manifest.<br /></p><ol style="text-align: left;"><li>Stag's horns are on your brow. You can speak to anything with hooves.<br /></li><li>Your eyes are golden pools. You are incapable of fear.<br /></li><li>Your blood is thick blue sap. Those who draw your blood must Save or prostrate themselves.<br /></li><li>A halo of sunlight is around your head, unless you are in total darkness.<br /></li><li>Your mouth is full of fangs and tusks. Your bite deals 1d6.<br /></li><li>You roar as a lion. Your voice cannot be silenced or drowned out.<br /></li><li>You are twice as tall as you should be.<br /></li><li>You can start fires by spitting on them.</li><li>Your tears raise dead Knights for a fleeting moment.</li><li>You are hot to the touch. Falling water turns to steam just before touching you.<br /></li><li>You can break or abate curses with a kiss. When you do, Save or bear the curse yourself.<br /></li><li>A pair of tiny, capable, childlike arms hangs from your torso.</li></ol><p><b>A: Scion</b><br />You serve an enormous holy tree with an agenda, the highest authority in Cath Celdaenn, with the following effects:<br /></p><ul style="text-align: left;"><li>You are neither human nor animal, but divine. It is a sin to cause you bodily harm.</li><li>You read 2000 words per minute, and solve complex equations instantly and instinctually.</li><li>You can speak with trees, snakes, streams, and other winding things.</li></ul><p><b>A: Strands</b><br />You have long, luxurious hair that can't be tangled, dirtied, trapped, or cut, even by your own hand. You can use your hair as very fine rope (up to 20' per template) while it is attached to your head, and are adept at complex knot-work and weaving. Knots in your hair come undone with a snap of your fingers.</p><p><b>B: Root Memory</b><br />When dreaming, drunk, high or otherwise in altered perception, you can send your soul to the Root Memory, a monolithic ruined courtyard at the foot of an enormous ash. There, you may speak in secret with other Braids, and leave messages for each other.</p><p>You can bring people to the Root Memory as visitors, by sleeping next to them, getting drunk from the same wine, high from the same chemic, etc.</p><p>Other Braids can banish visitors you bring, and vice versa.</p><p><b>C: Knight-Errant</b><br />Knights tend to fall madly in love with you. They will
defend your honor, keep any promises made to you
with their life, and drop in at inopportune moments with strange gifts. PCs are immune to this, if they so wish.<br /></p><p>Knights
don't tolerate romantic competition from other knights; it always ends
in a duel to the death. The exception is if they are perfect foils of
and at least a little bit attracted to one another, in which case there
may be two.<br /></p><p>Once per season, you can sit in an empty grove and sing to call a new knight to you.</p><p><b>D: Inosculate<br /></b>You learn languages, skills, spells, and weapon
arts twice as fast.</p><p></p><p><b>d8 Example Knights</b></p><ol style="text-align: left;"><li>She is a nameless knight of the Red Sun. Impassive, gentle, dreams of riding a wolf like Saint Cay but is distrusted by animals. A skilled weaver. Gives furs as gifts.<br /></li><li>They are Hidon of the Black Sun. Devoted, deranged, won't shut up about the dark side of the sun. Can leap great distances. Gives flowers as gifts.<br /></li><li>He is Amir-Ek of the Peacock. A skilled gunsmith. Tragically romantic, bad at talking but good at writing. Gives poetry as gifts.</li><li>He is Orim of the Misty Garden. A skeleton, and thus mute. Morose, distracted, good with kids. Rides a giant woodlouse. Gives ancient coinage as gifts.</li><li>She is Ragheel of the Black Knights. Doting, nervous, will carry you across a puddle. Can kick down an iron door. Gives severed hands as gifts.</li><li>She is Moira of... she'd rather not say. Aloof, edgy, quick to suspect fowl play. A skilled equestrian. Gives understated jewelry as gifts.</li><li>They are Ilios of the Limpid Order. Stunningly beautiful, quick to make a joke. Can breathe underwater. Gives sea glass as gifts.</li><li>He is Morg of the Pale. Mutters and mumbles to himself about the end of the world, terrifyingly violent. Can't be surprised. Gives carved driftwood as gifts.<br /></li></ol><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDCpRkH5497KsvsaHvYNjy5dEq64NbitPTFfi9lhhifyN1bMlSKoj-cPrJe9gPViXNKOYXvB2Z48z1jjjvRz8--d2VL6LC7pch0K89t0otCUa_gY3KFJufgg2VngKde630lQlXrde1Dr2DtePOztmwVKWUFOFOeAWUr2PaiLmxmbOw7Sw3c7LUFDl_N-E/s900/the-celtic-princess-gaston-bussiere.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="513" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDCpRkH5497KsvsaHvYNjy5dEq64NbitPTFfi9lhhifyN1bMlSKoj-cPrJe9gPViXNKOYXvB2Z48z1jjjvRz8--d2VL6LC7pch0K89t0otCUa_gY3KFJufgg2VngKde630lQlXrde1Dr2DtePOztmwVKWUFOFOeAWUr2PaiLmxmbOw7Sw3c7LUFDl_N-E/w228-h400/the-celtic-princess-gaston-bussiere.jpg" width="228" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">gaston bussiere<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpLXfddygnP7k-O-o9434sAMl8oWMhOgbAmLLQYMVx9D2UNz6uund2h3FWGRQbdX2gKQHgVHSd3TmVy91EhqfQ6cMw8JsNA9AX66kYgzVsTrRZpZAHFKZCf5yCLyoWs7Tvd-maHi3VKA1UOI4o2JDmcRs_SikvudpuOrXP9KRAcmsvcS3PDn5DpDEEu9U/s2048/kiana_hamm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1583" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpLXfddygnP7k-O-o9434sAMl8oWMhOgbAmLLQYMVx9D2UNz6uund2h3FWGRQbdX2gKQHgVHSd3TmVy91EhqfQ6cMw8JsNA9AX66kYgzVsTrRZpZAHFKZCf5yCLyoWs7Tvd-maHi3VKA1UOI4o2JDmcRs_SikvudpuOrXP9KRAcmsvcS3PDn5DpDEEu9U/w309-h400/kiana_hamm.jpg" width="309" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">kiana hamm<br /></td></tr></tbody></table><br />Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-2358458988840420302023-06-14T06:26:00.005-07:002023-06-14T06:45:59.458-07:00Ruined City Paladin (Class: BERSERKER-KNIGHT)<p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2jd0fjLDWxvuffZHcu1HslNspV7_6ooDp6LgiLpgs5lmQyqQdDMCuqdC-9Pun3jut2O9mE6WZuKgMVrQdBPr9SQbZAs6NatYuUFwk9S6qsy7boxmxCXQPi1HjnfWSicZ1s473V2M7vnjfcm_dIfmzTyuxDFGKrMEptCyGTyn7N8aivErmTpXWD_xG/s1500/ariel-perez-aho.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1500" data-original-width="1256" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2jd0fjLDWxvuffZHcu1HslNspV7_6ooDp6LgiLpgs5lmQyqQdDMCuqdC-9Pun3jut2O9mE6WZuKgMVrQdBPr9SQbZAs6NatYuUFwk9S6qsy7boxmxCXQPi1HjnfWSicZ1s473V2M7vnjfcm_dIfmzTyuxDFGKrMEptCyGTyn7N8aivErmTpXWD_xG/w335-h400/ariel-perez-aho.jpg" width="335" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><a href="https://www.artstation.com/artwork/Vg0P28">ariel perez</a><br /></td></tr></tbody></table>Step 1: Put on the armor.<p></p><p>Step 2: Never, ever take it off.</p><p><br /></p><p style="text-align: left;"></p><p style="text-align: left;"><b>BERSERKER-KNIGHT</b><br />Start with: a weapon; a criminal record; a book of prayers, with notes in the margins; a full suit of consecrated armor, locked; no key.<br /><b>+2 HP</b> per Template<br />A - <b>Castigation</b>, <b>Release</b>, <b>Order</b><br />B - <b>Man-at-Arms</b>,<b> Pity</b>, <b>+1 Attack per turn</b><br />C<b> </b>-<b> Burden</b><br />D - <b>Make</b>, <b>Break</b></p><p><b>A: Castigation</b><br />As
long as you're inside the armor, you don't need to eat or drink, and
only take 1 damage per die from slashing weapons. It's noisy, and heavy.</p><p>The armor suppresses strong emotions and some memories; you get an additional save vs. fear.<br /></p><p>The armor is locked, and you don't have the key. If you take it
off, somehow, you can't put it back on until a priest consecrates it again.</p><p></p><p><b>A: Release</b><br />Outside
of the armor, you are a monster. You have +1 Attack per turn, deal 1d6
damage with your nails and teeth, and cannot tell friend from foe.</p><p>You
are also a criminal (again). If word spreads that you escaped the
armor, a Great Power will call you home for a long, agonizing re-trial.<br /></p><p><b>A: Order</b><br />You belong to a knightly order. Each has an armor perk and a set of oaths to follow.<br /></p><ol style="text-align: left;"><li><b>Red</b> - The armor can't be cleaned. Its scuffs and stains are a perfect record of every battle you've ever fought.<br /></li><ol><li>Defend the civilized world.</li><li>Teach the poor to fight and read. <br /></li><li>Never harm a civilian.<br /></li></ol><li><b>Blue</b> - The armor is opulent. It cannot be dirtied or scuffed. If you die in it, it will be beautiful.<br /></li><ol><li>Do not allow beautiful things to come to harm.</li><li>Oppose that which lurks in the Dark. <br /></li><li>Respect your elders.</li></ol><li><b>Grey</b> - The armor is made of bones. They used to belong to someone important.</li><ol><li>Give voices to the voiceless. </li><li>Oppose tyrants where they are found.<br /></li><li>Destroy the tomb. Spare the corpse.<br /></li></ol><li><b>Black</b> - The armor is made of iron. It is magic-immune; you are not.</li><ol><li>VENGEANCE. VENGEANCE.</li><li>SUFFER NOT THE MAGE.</li><li>BLOOD IS THICKER.<br /></li></ol><li><b>Purple</b> - The armor disguises your voice, and is unnaturally, silky silent.<b></b></li><ol><li>Speak the truth, if it is harmless.<br /></li><li>Conceal the truth, if it is dangerous.<b></b></li><li>Seek the truth,<b> </b>no matter what.<b><br /></b></li></ol><li><b>Clear</b> - The armor is translucent glass alloy, dotted with preserved flower petals (for modesty).</li><ol><li>Oppose the Black Knights where they are found.</li><li>Never carry iron or its kin.</li><li>Spare the Witch.</li></ol><li><b>Green</b> - The armor is living wood alloy. It floats in water. You can play it like an instrument.<br /></li><ol><li>Take only what you need.<br /></li><li>Preserve the Silent City.</li><li>Waste nothing.<br /></li></ol><li><b>Orange</b> - The armor is resonant ceramic. It can interact with, and contain, ghosts.</li><ol><li>Never reject a traveler.</li><li>Never turn down a meal.</li><li>Oppose those who would disturb the dead.<br /></li></ol><li><b>Gold</b> - The armor is impossibly deformed. You and only you can squeeze into its numinous shape.</li><ol><li>If you are insulted, return the favor.</li><li>If you are injured, return the favor.<br /></li><li>Feel no fear.<br /></li></ol><li><b>Pale</b> - The armor is air-tight and pressure-resistant, whenever it would be advantageous to you.</li><ol><li>Always speak the truth.</li><li>Have no children.<br /></li><li>Seek the End.</li></ol></ol><p></p><p><b>B: </b><b>Man-at-Arms</b><br />People assume you have a good reason to be wherever you are, with whatever weapons you have.</p><p><b>B: Pity</b><br />You can project an aura of pity at will. If you are defeated by a fighting force, they will capture you but never kill you.<br /></p><p><b>C: Burden<br /></b>The armor no longer takes inventory slots--you barely register its weight.</p><p>You
can wield weapons made for someone/something much bigger than you. When
you do, you act last in initiative and deal d12 damage.</p><p><b>D: Make<br /></b>You can consecrate the armor with an hour's work.<br /></p><p><b>D: Break<br /></b>You can destroy the armor. Maybe you shatter it with the exertion of a titanic sword-swing. Maybe you sigh, and it falls off of you in pieces.<br /></p><p>Once you do this, you are <b>immune to imprisonment</b>, forever. You will never put the armor on again.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu7KeFqwz5kyP9LXCVqPDj2yXjvy91yj5NZcmgD4w5X5gZREp32A2tSVGsAmHF7PcbcWnAV_N4cTOUyawyVDn7GtDPrXP3uQY_Ng5BNd6VP4enJCcX1rav9mzU163BdSWyxAbBIfQhKLxIFyS7mPOxI_jHmjZzwYGMV8TpoM8xlwbdtL3SuJLM0nhV/s1280/tumblr_42bb153404aa623a468b4b17bb7417f2_85ae1fc0_1280.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1009" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu7KeFqwz5kyP9LXCVqPDj2yXjvy91yj5NZcmgD4w5X5gZREp32A2tSVGsAmHF7PcbcWnAV_N4cTOUyawyVDn7GtDPrXP3uQY_Ng5BNd6VP4enJCcX1rav9mzU163BdSWyxAbBIfQhKLxIFyS7mPOxI_jHmjZzwYGMV8TpoM8xlwbdtL3SuJLM0nhV/w252-h320/tumblr_42bb153404aa623a468b4b17bb7417f2_85ae1fc0_1280.jpg" width="252" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">kekai kotaki<br /></td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcqe1uq4RNnmlQm4yqVlPz-kEXUg_u22HNTeP2tbS4InUmtsyDMglrk5jUgIwbb5ZxsIvWKl8bAJJ_waJOv-c9pdJj9iWDzWgsnc81nyXjYiJUbJdmRgXBjcxuFTiPifJKkp8h0MgMRh0L2b__Fk4Jo1B6u5tWRaXPybz27t2wRg-dBiDE61DhXqKw/s600/gw4md3kvsyh81.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="401" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcqe1uq4RNnmlQm4yqVlPz-kEXUg_u22HNTeP2tbS4InUmtsyDMglrk5jUgIwbb5ZxsIvWKl8bAJJ_waJOv-c9pdJj9iWDzWgsnc81nyXjYiJUbJdmRgXBjcxuFTiPifJKkp8h0MgMRh0L2b__Fk4Jo1B6u5tWRaXPybz27t2wRg-dBiDE61DhXqKw/w268-h400/gw4md3kvsyh81.jpg" width="268" /></a></div><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnLgOQ20LjpElUkEjp8o8JtGFPD49Du6-86SP7cFY7zlSMYeZNbytCibWxTej5ZrHOqXk5vSstfCN5LSi0kYRphaFFEyVSnziUglu6ED9zU7S7O6Alw0UpevcBnzK1YLYHSboIqhxmc1sXubK9to7I4ZcuyXBetRRJAsMftvfXa9Ma20owBzR26iAK/s500/knights.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="300" data-original-width="500" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnLgOQ20LjpElUkEjp8o8JtGFPD49Du6-86SP7cFY7zlSMYeZNbytCibWxTej5ZrHOqXk5vSstfCN5LSi0kYRphaFFEyVSnziUglu6ED9zU7S7O6Alw0UpevcBnzK1YLYHSboIqhxmc1sXubK9to7I4ZcuyXBetRRJAsMftvfXa9Ma20owBzR26iAK/s320/knights.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">the orders rarely get along<br /></td></tr></tbody></table><br /><p></p><p>[Heavily inspired by Skerples' <a href="https://coinsandscrolls.blogspot.com/2018/06/osr-iron-gates-merchants-hunters-and.html">Knight</a>, Loch's <a href="https://nothicseye.blogspot.com/2022/09/abandoning-your-humanity-classes.html">Inhumed</a>, and <a href="https://goblinpunch.blogspot.com/2019/04/the-ignoble-orders.html">this Arnold post</a>.]</p><p>I imagine this class existing in a setting alongside the Swordwife (Loch's <a href="https://nothicseye.blogspot.com/2022/09/seeking-physical-perfection-glog-class.html">Rotless</a>) and the <a href="https://spiceomancy.blogspot.com/2021/05/the-eboshi-mononokeglog.html">Eboshi</a>, as a sort of fighter-y rock-paper-scissors: guns puncture armor, armor turns swords, swords are cooler than guns.</p><p></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-35561151586117786632023-06-07T07:14:00.000-07:002023-06-07T07:14:04.002-07:00Ruined City Navigating (GLOG Class: Urbanist)<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDUjjWLANmh3RNFwC-Ymc0agkn4FhuPrrZz701X6Pol-seAL8rcaEm_ep44lgdu5gc_p3s9IPIdAzW5WxMupMowFeOs1YMcoyiGSoqIah3R0THtH6FyY8LqKlInXecXScW2tdiYByyVKflKgJfKeOZGNYA28xJGHNuyuWzBz3wDo3otuGMAXhQsN6n/s1500/marshall_brown_pantheon_2020.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1444" data-original-width="1500" height="385" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDUjjWLANmh3RNFwC-Ymc0agkn4FhuPrrZz701X6Pol-seAL8rcaEm_ep44lgdu5gc_p3s9IPIdAzW5WxMupMowFeOs1YMcoyiGSoqIah3R0THtH6FyY8LqKlInXecXScW2tdiYByyVKflKgJfKeOZGNYA28xJGHNuyuWzBz3wDo3otuGMAXhQsN6n/w400-h385/marshall_brown_pantheon_2020.JPG" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Marshall Brown, <i>Pantheon<br /></i>a map!(?)<br /></td></tr></tbody></table>From <a href="https://coinsandscrolls.blogspot.com/2018/05/osr-veinscrawl.html">Skerples' Veinscrawl</a>: <br /></p><blockquote><p>The PCs find a clue. "The Pyre Monks know the secret," they say. "We need to find their monastery." How?</p></blockquote><blockquote><p>1. Directions - On the surface, directions are given with three components: direction, distance/time, and landmarks. Underground, directions are given with three components: <span style="color: #3d85c6;">rocks</span>, <span style="color: #674ea7;">depth</span>, and <span style="color: #a64d79;">landmarks</span>.</p></blockquote><blockquote><p>"Pass the <span style="color: #3d85c6;">blue-grey marble caves</span>, then travel <span style="color: #674ea7;">down</span> to a <span style="color: #3d85c6;">boulder field</span>. When you hear the <span style="color: #a64d79;">hiss of flame</span>, you are close." </p></blockquote><blockquote><p>All hex descriptions list a rock type and a depth (littoral, profundal, and abyssal). Time is meaningless. A journey might take one group six hours. Another group, following a slightly different path, could take six days. Travelers, wanderers, elders, and experts might be able to give PCs directions, or direct them to someone who can. Trading gold for directions is important.</p></blockquote><p>This is a pretty good model for Cath Celdaenn; you can spend your life on the City surface, sunkissed and ignorant, but the real shit is tucked deep in its folds, its inner districts and sub-sub-sub-boroughs, places that haven't seen the sun for generations. And the deep City is very much like (read: heavily inspired by) the Veins.<br /></p><p>Rather than rock type, the navigational detail to pay attention to in the City is <span style="color: #e69138;">architectural style</span>.<br /></p><blockquote><p>"Past the<span style="color: #e69138;"> triple arches</span>, go <span style="color: #674ea7;">up</span> until you hit <span style="color: #e69138;">Apolyon ruins</span>. If you see <span style="color: #e69138;">square columns</span>, you've gone too far."<br /></p></blockquote><p><a href="https://en.wikipedia.org/wiki/List_of_architectural_styles">There's a fuckton of these</a>. Some share themes: Ancient- and Neognomen structures share a fixation with long, straight corridors and tall, narrow arches. Some are distinguishable only by experts: Ilmari and Eyochic structures are mostly identical, but the latter is usually built on a stone foundation which predates the former.</p><p> </p><p>[Some features: spires, domes, arches, columns, windows, sightlines, scatterlights, waterworks, paths/signage, gardens, reliefs, icons, symbols, phrases/signage, cairns, ceiling/floor detailing, stairs, animalia, public/private spaces]</p><p>[Some vibes: comfortable, pious, austere, extravagant, excessive, high/low, mathematical, orthodox, impossible, inconvenient, haphazard, utilitarian, political, strict, overlooked, hidden, double-meaning, square/circular/fractal/spiral motifs]</p><p>For those keeping track:</p><p></p><blockquote>Fort Drakkengard is a Red Sun-style construction with Giantish influences over an Afnordic foundation.<br />The Ash Palace is a postmaximalist take on a South Apolyon palace, notably lacking the traditional moat.<br />Cantor's Cradle is heavily inspired by Neognomen, although it's technically its own thing altogether.<br />The Tomb-City of Shakuay is a mix of Koan and Akadian styles, torn down and reimagined as imperialist powers by their cannibal idiot descendants.<br />The Line is a brutalist Classical Linear superstructure, later colonized by other, more diverse styles like moss on a log.<br />The Throne of Shivered Sight is deeply, unsettlingly traditional Drud.<br /></blockquote><p>Even the most dilapidated streets have names in Cath Celdaenn, and they are known to the people who live on/around them. A comprehensive map does not and/or could not exist, but an Urbanist can communicate a more precise route to another Urbanist as a codestring. <i>(HGDHGQOECUA = Take Hawthor St to Glaerin Rd to Dolmen St to...)</i> <br /></p><p>...wait, what's an "Urbanist?"</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLXytwvaxk2zUeLFb8r51-ndELX0icIQhtpFZEQ-KHLZ0vh7kiHgZIbq4RS10KPWKQupNjhDqK6JMOxc1pobk4ayW0PlEzRRBEjirQ_eFhl90eO2QpiLPCekyDWUeUU9ozUk-UsahD5D3g6DOTgC9XLgdVnCwn_vrXc2p5zSenbTdBcpK_JPRxgiS/s800/mirrors_edge.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="800" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLXytwvaxk2zUeLFb8r51-ndELX0icIQhtpFZEQ-KHLZ0vh7kiHgZIbq4RS10KPWKQupNjhDqK6JMOxc1pobk4ayW0PlEzRRBEjirQ_eFhl90eO2QpiLPCekyDWUeUU9ozUk-UsahD5D3g6DOTgC9XLgdVnCwn_vrXc2p5zSenbTdBcpK_JPRxgiS/w400-h320/mirrors_edge.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Mirror's Edge<br /></td></tr></tbody></table><p>Information is power, and the City is dense with information. Unfortunately, most of that information is of dead cultures and outmoded gods, of tax records and granary accounting, of petty rivalries and pettier romances that amounted to nothing of historical importance. It's 99% noise, 1% world-order-overturning treasure.<br /></p><p>Or so <i>they</i> might think! But you know better. Every detail, every node, every neuron of Cath Celdaenn is alive and deeply, intimately <i>connected</i>. It's all one big puzzle, and you love puzzles! Puzzles are lovely, especially that satisfying <i>click</i> sound when you solve them. Let warlords squabble over trinkets; you are going to understand <i>everything</i>.<br /></p><p><b>The Urbanist</b><br />Start with: 100' of rope coiled impossibly tightly into 1 slot; a travel notebook (may or may not be yours) dense with secret code; a dagger you can't lose, no matter how hard you try.<br /><b>+1 Save</b> and <b>+1 Language</b> per Template<br /><b>A:</b> Codes, Cityspeak<br /><b>B:</b> Street Cred, Decoder General<br /><b>C:</b> One Door Closes, <b>+1 Attack per turn</b> or <b>+2 MD</b><br /><b>D:</b> It All Clicks</p><p><b>A: Codes<br /></b>Your own code-languages, written and spoken, are incomprehensible to anyone you haven't taught them to. You can crack Urbanist codes in a season, and non-Urbanist codes in a day.</p><p>All Urbanists share a common language for navigational codestrings, allowing one Urbanist to follow another's directions flawlessly. Teaching this language to non-Urbanists is their only taboo.</p><p><b>A: Cityspeak<br /></b>You can learn architectural styles as if they were languages, allowing you to "speak" to parts of the City. It may answer questions about any destroyed landmarks, people who once lived here, and the events of yesterday. Each style also gives an associated cantrip.<br /></p><p>Styles include, but are not limited to...</p><ol style="text-align: left;"><li><b>Red Sun</b> - Sprawling, open, crenelated, eight-pointed star windows. Pack animals won't fuck with you if they can help it.<br /></li><li><b>Afnordic</b> - Solemn, cyclopean, cylindrical, ramps > stairs, sometimes cairns. You can do an hour's labor in ten minutes, and a day's labor in two hours.<br /></li><li><b>Ancient Gnomen</b> - Straight and narrow, tall arches, steles, human faces in relief. You get a second Save against fear, sleep, love, and any other state that clouds the mind. You can't get drunk.<br /></li><li><b>Neognomen</b> - Tall and narrow, golden ratio spiral staircases, geometry > the human body. You can track wizards by scent (smells like stale math).<br /></li><li><b>Classical Linear</b> - Cubes, square columns, grid plan, larger than life, engraved. You can estimate distance, weight, and radioactivity with unsettling accuracy.<br /></li><li><b>North Apolyon</b> - Wide, round arches, animals in relief, fractal stepwells. No one can attack you while you are bathing.<br /></li><li><b>South Apolyon</b> - Tall, round arches, floral, waterworks-obsessed, column-statues. If you offer food in good faith, even monsters will sit and have lunch with you.<br /></li><li><b>Koan</b> - Winding corridors, spires, echoing, ostentatious, handrail-averse. No one ever questions your right to bear arms.<br /></li><li><b>Akadian</b> - Rough, spiked pyramidal roofs, narrow alleys, dragons in relief. You deal +1d6 damage when attacking from below.<br /></li><li><b>Ilmari/Eyochic</b> - Onion domes, painted, symmetrical, fan motifs in the road. You can perform a double-jump.</li><li><b>Ossic/Necropolist</b> - Crawlspaces, light-chimneys, tall gardens, verandas. You can crawl at a dead sprint, and don't slow to squeeze thru tight spaces.<br /></li><li><b>Drud</b> - Crooked, haphazard, stone pillars on wood foundations. ("Drud" is a sort of slur amongst architecture nerds.) If you hold your knees to your chest and close your eyes, you appear to be a harmless stone statue.<br /></li></ol><p><b>B: Street Cred<br /></b>The City itself likes you. You add +[templates] to reaction rolls within the City.</p><p>Every important NPC knows who you are.</p><p><b>B: Decoder General<br /></b>Up to [templates] other characters are always up-to-date on your code-languages, no matter how frequently you change them.<br /></p><p><b>C: One Door Closes<br /></b>You can open a stuck or locked door by <i>permanently</i> closing another nearby door, and vice versa. If you speak the local architectural style, you can do this by whistling or clearing your throat instead.</p><p>The definition of what counts as a "door" is open to interpretation.</p><p><b>D: It All Clicks<br /></b>You can walk from any point in the city to any other with a day's travel. You can't be killed by City geography.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFXJiY03mUOi3y87f3Iqm1jkEVQzsLB3KwoJMbqNXFKQe2A4t_e7H_bwz54D8sR4T384JiGBBqIqiAAT55OZBC_-Yq2U0eRTMV3msuTHEbRoUyLn751s8OI8W33-NzTcvPGiu_hSJ07FQATbjhgxuZKo9uGdChzuWEECEfNoZCXGVmzU6PQoBhYOPc/s1600/michael-macrae-pox-is-that-your-name-by-themichaelmacrae-dbn6fyw.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1194" data-original-width="1600" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFXJiY03mUOi3y87f3Iqm1jkEVQzsLB3KwoJMbqNXFKQe2A4t_e7H_bwz54D8sR4T384JiGBBqIqiAAT55OZBC_-Yq2U0eRTMV3msuTHEbRoUyLn751s8OI8W33-NzTcvPGiu_hSJ07FQATbjhgxuZKo9uGdChzuWEECEfNoZCXGVmzU6PQoBhYOPc/w640-h478/michael-macrae-pox-is-that-your-name-by-themichaelmacrae-dbn6fyw.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">the City's inhabitants can still kill you tho<br />by Michael Macrae<br /></td></tr></tbody></table><br />Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1tag:blogger.com,1999:blog-3601306215400066793.post-36452777491416473102023-06-04T05:21:00.000-07:002023-06-04T05:21:13.869-07:00WΔRRIOR<p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgwdXIuS4oqXxs4dqzjs5uhBtQ4dgDqtPJEuXxaIGed5Myo8PXFsU-3SuMXPWM27mJhw5JLdP4s1H3zXjp1BqBy68W7FA3bAXn9eudDVytNEvOmCcuc_FOztZl9UrDYYM13gxJc1c7dc5ps-SdndvKmXXxYySRmaXEscR0KbTCqWTUoqNmFNozaKL1/s804/_vagabond.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="804" data-original-width="570" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgwdXIuS4oqXxs4dqzjs5uhBtQ4dgDqtPJEuXxaIGed5Myo8PXFsU-3SuMXPWM27mJhw5JLdP4s1H3zXjp1BqBy68W7FA3bAXn9eudDVytNEvOmCcuc_FOztZl9UrDYYM13gxJc1c7dc5ps-SdndvKmXXxYySRmaXEscR0KbTCqWTUoqNmFNozaKL1/w454-h640/_vagabond.jpg" width="454" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Vagabond</td></tr></tbody></table>A long time ago, Sahh asked me to do another <a href="https://spiceomancy.blogspot.com/2022/07/wrlock.html">WΔRLOCK</a>-type post. This is that.</p><p>I've already written a <a href="https://spiceomancy.blogspot.com/2022/06/never-slaked-always-seeking-5e-fighter.html">5e Fighter rework</a>, but I don't think it really holds up. Use this instead.<br /></p><p style="text-align: center;">* * * * *</p><p style="text-align: left;">You become a Fighter by fighting a Fighter. (The Fight is <i>infectious</i>, in that way.)</p><p style="text-align: left;">When you defeat a Fighter, you learn one of their Techniques. (You need to see their Technique in action and figure out what it actually is, or you won't be able to learn it.)</p><p style="text-align: left;">This is the only way to become a Fighter. <br /></p><p style="text-align: left;"> </p><p style="text-align: left;">Your Fighter level is the number of Techniques you know. <br /></p><p style="text-align: left;"><b>At Level 1,</b> you recognize other Fighters on sight, and they recognize you. Fighters rarely get along, for obvious reasons.<br /></p><p style="text-align: left;">Once per session, when you meet or initiate combat with an NPC, you may declare that they are a Fighter, then laugh and laugh as the GM scrambles to assign Techniques to them. (This will, obviously, make combat with them a lot harder.)</p><p style="text-align: left;"><b>At Level 3,</b> you can tell, at a glance, if a creature is your superior, equal, or inferior in any combat-relevant statistic. This includes (but is not limited to) current and maximum HP, level, # of Techniques known, and # of weapons on their person.<br /></p><p style="text-align: left;"><b>At Levels 6, 10, 15, and 21,</b> you can attack an additional time per turn.</p><p style="text-align: left;"> </p><p style="text-align: left;">You can invent new Techniques by combining ones you already know. This takes resources (a dedicated dojo space, ancient martial texts, and/or a community of other Fighters) and time (one session playing as a different character).</p><p style="text-align: left;">If you've learned the same Technique <i>twice</i>, you can combine it with itself to get an exaggerated version of that Technique. </p><p style="text-align: left;">Either way, this will attract prospective disciples and enemy Fighters.</p><p style="text-align: left;"><br /></p><p style="text-align: left;">(Optional) If a Fighter defeats you and allows you to live, you may begin
developing a Technique to counter their own. If you do, you will
definitely cross paths with them again, when both of you are stronger.</p><p style="text-align: center;">* * * * *<br /></p><p><b>ΔRTS OF WΔR</b> <br /></p><p>If you try to use a Technique you've learned without internalizing it, you're likely to push your limits and hurt yourself (Save vs. 1d6, or more if it's especially dangerous). You internalize a Technique through meditation, achieving physical perfection, and esoterick training methods. <a href="https://caput-caprae.blogspot.com/2020/11/using-templates.html">Think of them as side-quests</a>.</p><p>Anyone can learn and use these Techniques without becoming a Fighter. It's just that the only people who can teach Techniques are Fighters, and they are rarely keen on sharing.</p><p><b>Δ: Archer Eyes</b><i><br />Train with a ranger lord for a session; or, Somehow acquire cooler eyes.</i><br />Spend 1/2/3 turns locking on to guarantee your next attack from across a room/a clearing/a battlefield. </p><p><b>Δ: Dueling Stance</b><i><br />Train with an etiquette coach for a session; or, Marry royalty of any stripe.</i><br />You deal +2 damage when fighting with one hand behind your back. <br /></p><p><b>Δ: Great Weapon Fighting</b><br /><i>Train with a monster hunter for a session; or, Cook and eat something Huge or larger.</i><br />Reroll 1s and 2s when attacking or dealing damage with two-handed weapons.<b> </b></p><p><b>Δ: Perfect Defense</b><br /><i>Train with a berserker-knight for a session; or, Become locked inside a suit of armor, forever.</i><br />You have +1 AC. You have an additional +1 AC while upholding an extremely inconvenient oath.<br /></p><p><b>Δ: Protector's Oath</b><br /><i>Train with a martyr</i><i> for a session; or, Die for someone else, and come back.</i><br />Once per round, you can take an attack for someone in arm's reach. (It ignores your AC.) If they were an enemy, they remake their reaction roll with an additional +2.<br /></p><p><b>Δ: Two Swords
Style</b><br /><i>Train with a swordwife for a session; or, Get legally married to two or more swords.</i><br />You deal +1 damage for each sword you are currently holding. <br /></p><p>[To "train for a session," play another character for at least one session. The Fighter returns to the game a soon as is feasible in-fiction.]</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWtWn8-pO_iOUasxvf7UcLpx1jxqcr1EgBPNrFNDsRW5xbKdXIN8AGv9IbfDfM2vXC3Qn-hPTHKWc4b3k0krSLUvAP-FkgSo3IK7WZQ4JekfSz5lCcA15nrq8zvjHk4xS9gLkuIOGNDgFI9QYBEfBkJD_tfJqJp3iwC5-roiDXRl_Wq3-qZF1hLnLi/s1672/_karatebakaisekai.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1672" height="461" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWtWn8-pO_iOUasxvf7UcLpx1jxqcr1EgBPNrFNDsRW5xbKdXIN8AGv9IbfDfM2vXC3Qn-hPTHKWc4b3k0krSLUvAP-FkgSo3IK7WZQ4JekfSz5lCcA15nrq8zvjHk4xS9gLkuIOGNDgFI9QYBEfBkJD_tfJqJp3iwC5-roiDXRl_Wq3-qZF1hLnLi/w640-h461/_karatebakaisekai.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Karate Baka Isekai<br /></td></tr></tbody></table><b>Δ: Action Surge<br /></b><i>Knock yourself unconscious three times by pushing your limits.<br /></i>Once per day, you can act twice in combat.<p><b>Δ: </b><b>Indomitable</b><br /><i>Wear the severed head of a tyrant or slaver on your waist.</i><br />You can take 1d6 damage to make a failed Save.</p><p></p><p><b>Δ: Second Wind<br /></b><i>Travel three days and three nights without rest, carrying another on your back.</i><br />Once per day, you can purge yourself of all fatigue and one condition.</p><p><b>Δ: Improved Critical</b><b><br /></b><i>Crit the same target three separate times.</i><br />Your critical hit range is 19-20.<br /></p><p><b>Δ: Superior Critical</b><b><br /></b><i>Crit the same target seven separate times.</i><br />Your
critical hit range is 18-20. When you crit another Fighter, you may
learn one of their Techniques. (You still need to figure out their
Technique before you learn it.)</p><b>Δ: Brutal Critical<br /></b><i>Deal 40+ damage in a single strike.</i><br />When
you crit a target, disable OR copy one of their abilities for the next
hour (i.e. injure a dragon's wing or fly via sheer willpower).<br /><p><b>Δ: Unarmored Defense<br /></b><i>Survive 40+ damage from a single strike.<br /></i>Treat your exposed abs as plate armor.</p><p><b>Δ: Remarkable Athlete<br /></b><i>Win a shiny medal in a crowded arena.<br /></i>You can climb as fast as you can run, jump twice as far and high, and hold your breath four times as long.<br /></p><p><b>Δ: Survivor<br /></b><i>Have a near-death experience. <br /></i>You don't fall unconscious at 0 HP. (You still make Death Saves.)</p><p><b>Δ: Student of War<br /></b><i>Watch a historic battle unfold from a tall vantage point.<br /></i>You can spot 2 flaws in any battle plan. If you shout very loudly, dumb animals and nameless goons will follow your orders for a few seconds.<br /></p><p><b>Δ: Combat Superiority<br /></b><i>Defeat a fighting force 10 times larger than yours.</i><br />Dumb animals and nameless goons never, ever fuck with you.</p><p><b>Δ: Weapon Bond</b><br /><i>Sleep in the wilderness with nothing but your weapons for a week. If you sleep with any creature comforts, start over.<br /></i>You can't be disarmed of your weapons as long as you are conscious. They will leap a short distance into your hands, when called.<br /></p><p><b>Δ: War Magic<br /></b><i>Never wear armor. Instead, wear a tall, goofy hat that screams "I'm a wizard!"</i><b><br /></b>Whenever you cast a spell, you may attack as a bonus action.</p><p><b>Δ: Eldritch Strike</b><br /><i>Eat or marry an intangible thing.</i><br />You cut through illusions and ghosts like paper.<br /></p><p><b>Δ: Arcane Charge</b><br /><i>Carry five curses from five different wizards.</i><br />You are immune to magic as long as you are charging in a straight line.</p><p><b>Δ: Deflect Missiles</b><br /><i>Walk across a 100+ man battlefield without getting hit.</i><br />You can catch as many projectiles per round as you have free hands.</p><p><b>Δ: Born to the Saddle</b><br /><i>Stay mounted for three days. Sleep in the saddle.</i><br />You can't be dismounted. </p><p>[this is about where I started getting bored of adapting the
"canon" Fighter abilities. the completion thereof--as well as of the
Monk/Ranger/Rogue/Paladin/Barbarian abilities--is left as an exercise to
the reader] <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVQixbVSFBRVAX-MeSQOAw_gsYdJZAL_QiBjncV5eIRoV2O4VFmwYGFQeBhhyjK7P5WiaGj0WvZrBk_QZxluUvD21OobzsWKC-ABPLB00hhLq-cDcaAMhqDYYgG7P4-6xf-jYQ-_nVd2gGesVntPem7ZurSAxZXWUpW_zeSLUSkFCn2KSbOlUoRK8l/s1688/_negimaki_kagyu.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1688" height="454" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVQixbVSFBRVAX-MeSQOAw_gsYdJZAL_QiBjncV5eIRoV2O4VFmwYGFQeBhhyjK7P5WiaGj0WvZrBk_QZxluUvD21OobzsWKC-ABPLB00hhLq-cDcaAMhqDYYgG7P4-6xf-jYQ-_nVd2gGesVntPem7ZurSAxZXWUpW_zeSLUSkFCn2KSbOlUoRK8l/w640-h454/_negimaki_kagyu.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Negimaki Kagyu<br /></td></tr></tbody></table><p><b>Δ: Nothing Personnel<br /></b><i>Wear sunglasses, carry a cursed katana, and hold onto your virginity. If you've already lost it, get it back.<br /></i>If no one is looking at you (even for a
moment), you can disappear and reappear directly behind an enemy, unless it would be impossible for you to do so.</p><p><b>Δ: Scabbard Cut<br /></b><i>Cut down a tree with a fish.<br /></i>You can treat any sword-shaped object, from a scabbard to a toothpick, as if it were a medium sword.</p><p><b>Δ: Sword Step<br /></b><i>Marry the wind; or, Walk across a warm lake without getting wet.<br /></i>You can balance perfectly on an outstretched weapon or flying projectile, as if weightless.<br /></p><p><b>Δ: Hawk's Gambit<br /></b><i>Fall from the top of the tallest tower.<br /></i>You deal +2 damage while fighting in midair (suspended from a wire is a-ok; standing on the ceiling is not).</p><p><b>Δ: Killing-Shadow<br /></b><i>Kill your doppelganger; or Become a Creature of the Night.<br /></i>The shadow of your sword can cut, if it is dark enough.</p><p><b>Δ: Gentle Cutting Storm<br /></b><i>Swing a weapon straight through a loved one without hurting them.</i><br />You can take an extra turn of attacks. Don't roll damage for them until you sheathe your weapon dramatically (takes a full turn).<br /></p><p><b>Δ: The Fletching Arts<br /></b><i>Shoot through two monstrous eyes with a single shot.<br /></i>You can ignore cover and curve projectiles around corners.<br /></p><p><b>Δ: Like a Ghost<br /></b><i>Let no one, not even yourself, remember your name.<br /></i>When you kill someone, turn briefly invisible. <br /></p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUnBQFLPUqAn720iVwPzte_lppz41YXv8nZmEhLptGc67O7MT4Ems9G-UOSL2MYVMZaRVxvUIEogEIzHOQTiG-SCjas3pH_MlmWa-vtMMR4bf1UL1MCJOppxAw7GxVCvnjBvil3FWQn2dO63MrIqjHbQtRpMvG4DTCV7mlhy4QXWTICue4JmvyWBKb/s1766/Screenshot%202023-06-03%20at%2011.40.36%20PM.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1644" data-original-width="1766" height="373" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUnBQFLPUqAn720iVwPzte_lppz41YXv8nZmEhLptGc67O7MT4Ems9G-UOSL2MYVMZaRVxvUIEogEIzHOQTiG-SCjas3pH_MlmWa-vtMMR4bf1UL1MCJOppxAw7GxVCvnjBvil3FWQn2dO63MrIqjHbQtRpMvG4DTCV7mlhy4QXWTICue4JmvyWBKb/w400-h373/Screenshot%202023-06-03%20at%2011.40.36%20PM.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">One Punch Man<br /></td></tr></tbody></table><b>Δ: Exploding Point Excavating Burst<br /></b><i>Level a small hill via explosive means.<br /></i>You can cast <i>Fireball</i> centered on the tip of your finger. </p><p><b>Δ: Iron Cloth<br /></b><i>Kill someone with a necktie.<br /></i>You may treat cloth as steel.</p><p><b>Δ: World Tree Root Stance<br /></b><i>Drink from a tree root deep underground.<br /></i>You can't be moved against your will, even while dead or unconscious. </p><p><b>Δ: Dark Sky Trial<br /></b><i>Acquire a 1' grip diameter, somehow.<br /></i>You can fire a high, arcing arrow at <i>everything</i> in a 1000' radius as an action. This briefly blots out the sun.<br /></p><p><b>Δ: Red Hot Fist<br /></b><i>Set yourself on fire for an hour.<br /></i>You can light a fire/burn thru wood/<i>heat metal</i> with 1/2/3 turns of rapid, continuous, noisy strikes.<br /></p><p><b>Δ: Sword Swallowing<br /></b><i>Eat a legendary sword.<br /></i>You can hide weapons in your throat. While you do this, you can't talk, and your throat is impervious to slashing damage.</p><p><b>Δ: Extreme Equestrian</b><br /><i>Learn the 6 dark secrets of horses.</i><br />With a 60' running start, your mounts can charge straight up a wall or do a wall-run. They may still struggle with stairs.<br /></p><p><b>Δ: Tseren's Ear<br /></b><i>Listen to the song of the elusive Col Do Ma Ma Daqua.<br /></i>You can fight without sight, so long as you can hear.<br /></p><p><b>Δ: Burial Chop<br /></b><i>Literally push someone into Hell.<br /></i>With a swift chop, you can bury someone in the ground up to their chest.</p><p><b>Δ: Healing Factor<br /></b><i>Become best friends with a troll. (This is widely considered impossible.)<br /></i>You may heal 1d6 HP/round. If you overheal, Save vs. mutation.<br /></p><p><b>Δ: Turtle Power<br /></b><i>Don't sweat it. Turns out, it's really easy.<br /></i>You can suck each of your appendages into your torso, individually or all at once.</p><p><b>Δ: Swarchery<br /></b><i>"Redefine archery," whatever that means.<br /></i>You can shoot any size of weapon from a bow.</p><p><b>Δ: Hippo Wrestling<br /></b><i>Bite thru an iron bar.<br /></i>Your teeth count as a heavy weapon.</p><p><b>Δ: Qi Arts</b> <br /><i>Varies.</i><br />You can cast a spell. (This Technique is an umbrella term for Fighters that are just Wizards.)<br /></p><p>(Add <a href="https://goodberrymonthly.blogspot.com/2023/05/fantasty-martial-arts.html">fantasy martial arts</a> to taste.)<br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfY92KMM9pma-wIkeiUcs97UDAfSJ55ISuSvRH8QFh9mO3P_h-xhtW9mFxlC42xHyL-1aDRHeQ8Fa8uJ3HGsxGGgJkDJo7sMeCvHiIEwolGhkPrcNwVh75f0eVhSHwkDKeGugqfapS_REaxWSdwFgmyrF7_kt2nBgpY_uYim6iRxjnuJ-uvcGkg1Il/s2227/_yakuzareincarnation.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="2227" height="460" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfY92KMM9pma-wIkeiUcs97UDAfSJ55ISuSvRH8QFh9mO3P_h-xhtW9mFxlC42xHyL-1aDRHeQ8Fa8uJ3HGsxGGgJkDJo7sMeCvHiIEwolGhkPrcNwVh75f0eVhSHwkDKeGugqfapS_REaxWSdwFgmyrF7_kt2nBgpY_uYim6iRxjnuJ-uvcGkg1Il/w640-h460/_yakuzareincarnation.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Yakuza Reincarnation<br /></td></tr></tbody></table><p></p><p>P.S. none of these are manga recommendations. They're just pictures with good vibes.</p><p>P.P.S. DO read Ranma 1/2 tho<br />and send me more pictures with good vibes<br /></p>Chris M-Shttp://www.blogger.com/profile/13848977898930684845noreply@blogger.com1