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ariel perez |
Step 2: Never, ever take it off.
BERSERKER-KNIGHT
Start with: a weapon; a criminal record; a book of prayers, with notes in the margins; a full suit of consecrated armor, locked; no key.
+2 HP per Template
A - Castigation, Release, Order
B - Man-at-Arms, Pity, +1 Attack per turn
C - Burden
D - Make, Break
A: Castigation
As
long as you're inside the armor, you don't need to eat or drink, and
only take 1 damage per die from slashing weapons. It's noisy, and heavy.
The armor suppresses strong emotions and some memories; you get an additional save vs. fear.
The armor is locked, and you don't have the key. If you take it off, somehow, you can't put it back on until a priest consecrates it again.
A: Release
Outside
of the armor, you are a monster. You have +1 Attack per turn, deal 1d6
damage with your nails and teeth, and cannot tell friend from foe.
You
are also a criminal (again). If word spreads that you escaped the
armor, a Great Power will call you home for a long, agonizing re-trial.
A: Order
You belong to a knightly order. Each has an armor perk and a set of oaths to follow.
- Red - The armor can't be cleaned. Its scuffs and stains are a perfect record of every battle you've ever fought.
- Defend the civilized world.
- Teach the poor to fight and read.
- Never harm a civilian.
- Blue - The armor is opulent. It cannot be dirtied or scuffed. If you die in it, it will be beautiful.
- Do not allow beautiful things to come to harm.
- Oppose that which lurks in the Dark.
- Respect your elders.
- Grey - The armor is made of bones. They used to belong to someone important.
- Give voices to the voiceless.
- Oppose tyrants where they are found.
- Destroy the tomb. Spare the corpse.
- Black - The armor is made of iron. It is magic-immune; you are not.
- VENGEANCE. VENGEANCE.
- SUFFER NOT THE MAGE.
- BLOOD IS THICKER.
- Purple - The armor disguises your voice, and is unnaturally, silky silent.
- Speak the truth, if it is harmless.
- Conceal the truth, if it is dangerous.
- Seek the truth, no matter what.
- Clear - The armor is translucent glass alloy, dotted with preserved flower petals (for modesty).
- Oppose the Black Knights where they are found.
- Never carry iron or its kin.
- Spare the Witch.
- Green - The armor is living wood alloy. It floats in water. You can play it like an instrument.
- Take only what you need.
- Preserve the Silent City.
- Waste nothing.
- Orange - The armor is resonant ceramic. It can interact with, and contain, ghosts.
- Never reject a traveler.
- Never turn down a meal.
- Oppose those who would disturb the dead.
- Gold - The armor is impossibly deformed. You and only you can squeeze into its numinous shape.
- If you are insulted, return the favor.
- If you are injured, return the favor.
- Feel no fear.
- Pale - The armor is air-tight and pressure-resistant, whenever it would be advantageous to you.
- Always speak the truth.
- Have no children.
- Seek the End.
B: Man-at-Arms
People assume you have a good reason to be wherever you are, with whatever weapons you have.
B: Pity
You can project an aura of pity at will. If you are defeated by a fighting force, they will capture you but never kill you.
C: Burden
The armor no longer takes inventory slots--you barely register its weight.
You can wield weapons made for someone/something much bigger than you. When you do, you act last in initiative and deal d12 damage.
D: Make
You can consecrate the armor with an hour's work.
D: Break
You can destroy the armor. Maybe you shatter it with the exertion of a titanic sword-swing. Maybe you sigh, and it falls off of you in pieces.
Once you do this, you are immune to imprisonment, forever. You will never put the armor on again.
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kekai kotaki |
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the orders rarely get along |
[Heavily inspired by Skerples' Knight, Loch's Inhumed, and this Arnold post.]
I imagine this class existing in a setting alongside the Swordwife (Loch's Rotless) and the Eboshi, as a sort of fighter-y rock-paper-scissors: guns puncture armor, armor turns swords, swords are cooler than guns.
This is an absolutely GLoG class. Thematic. Useful.
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