In collaboration with Loch "Nothic's Eye" Eil.
For your next encounter table, consider orcs.
In collaboration with Loch "Nothic's Eye" Eil.
For your next encounter table, consider orcs.
Start with (2d20)...
You've sworn yourself to one or more megacorporations (see below). Choose any number of vows to swear:
You're considered armored as long as you keep your vows. You also gain access to the tech tree:
![]() |
| click to see full size |
d20 megacorps to pledge your life to
The Centrist Alliance is so named because they occupy the system at the center of the universe. Centrists have known about faster-than-light travel for hundreds of years, but interstellar spaceship travel was just invented today.
Faster-than-light travel involves glimping into glimpspace with a glimpdrive. No one understands this, but it works. The exception are the Yeom, hyperdimensional worm-people from the gas giant Seoun Tri; they describe it as “a little down and to the right, but also left, if that makes sense :)”
Besides FTL, the technology level is pretty low: Laser weaponry doesn’t exist. Everything is powered by rocket fuel, most of which comes from natural deposits of metastable metallic hydrogen and whale blubber. Computers are about on par with the 1970s. AI is basically magic.
The standard unit of currency is a gajillion dollars (1g). 1000g is a katrillion dollars (1k), 1000k is a zillion dollars (1z)
There are four species of centrist. For our purposes, they mostly get along.
Centrist names sound like this:
On Dec 27 I began coding a little deck building game. Progress eventually slowed to a crawl, which made me realize it could have been more fun to treat this as a one-man game jam:
I gave myself an extra hour to polish and declared it done. Leave a comment with your high score! (i would have set up a leaderboard but i couldnt find a way into google's backend)
With ten minutes of prayer, the cleric can roll their Guidance Dice (GD).
Each die is unique, with various symbols on the sides. These represent signs and omens in the cleric's environment: hints toward God's will. A cleric's job is to interpret these symbols.
After rolling, the cleric converts these symbols into blessings.
20 Blessings (the generic spell list)
["You" refers to the person the blessing is cast on. The cleric can cast blessings on anyone who prayed with them. Blessings with unspecified durations last until the cleric rerolls their GD.]
Clerics get GD from religious artifacts, sectarian robes and tomes, relics, etc. A cleric starts with four of the following, plus their associated GD:
[the starting inventory narrows your spell list & acts as a lifepath. Consider that any cleric in a dungeon probably bounced from sect to sect before winding up down here, stabbing rats for gold coins]
These starting items aren't magic: a cleric's guidance comes from experience, and a close relationship with God.
These ones are magic, however:
Clerics advance...
here's a simple script if you want to try the class but can't get custom dice: