Wednesday, May 17, 2023

diy alternate alignment systems

Based on this post, trying out their method for ~*associative setting creation*~.


Rolling for values:

joy/permanence

freedom/knowledge

 

Assigning and justifying associations:

(associated damage types included, from scrap princess's post)

Joy is associated with: books, coming of age, shame, wealth, cars, afterlife, dueling, coal

Tech-rich (coal = steampunk?) society centered around the accumulation of wealth, of which vast libraries, dueling pistols, and fancy cars are the hallmarks (basically R4WR). Greed is good, so long as you're having fun; when you die, G-d will bring only those she wants to party with most to Heaven.
Damage type: secrets, magic words
Associated with: insects (the pretty ones, mostly)

Permanence is associated with: birth, axolotls, sky, filth, shame, breaking promises, pre-utero

For those living under a perpetually soot-choked sky, clear days are most dangerous; those who see the sky are driven mad or disappeared. Once, it was the source of all life; we have outgrown the need for it. Necro- and biomancy, darkroom agriculture, soul recycling, waste management: these are tools of the terrarium architects.
Damage type: crystal, ice
Associated with: undead

Freedom is associated with: narcotics, water, palaces, afterlife, winter, poison, opal, alcohol

The river is so drugged up she can't remember her own godhood. Good! You would do well to poison yourself as she is poisoned, hibernating in the stupor where enlightenment hides. River priesthood = forty drunk monks stacked like cordwood in a smoke-choked palace, communing with that great flowing body.
Damage type: entropy, erosion
Associated with: demons

Knowledge is associated with: fire, executing, sun, darkness, brewing, sleeping, gardening

Where is the Sun?! Our greatest ally, burning a hole thru Heaven; a smoldering corpse in the sky's dread trophy hall. We had the tools, once. And once we uncover them, we will rescue him and bring death to the-traitor-above.
--the war cry of a farming guild turned wizard militia, with a terrible, terrible grudge.
Damage type: fire, mutation
Associated with: mutants

[ bonus damage RPS chart: Entropy >destabilizes> Crystal/Ice >silences> Fire/Mutation >corrupts> Magic Words >explains> Entropy ]


So that's an industrialized setting where humanity lives under a thick sheet of smog, is at war with the sky (related to them filling it with smoke), and has adapted to an eternal polluted night. Classes (as implied by factions) might be:

  • aristohedonistocrat
  • wizard w/ dueling pistols
  • necro-biomancer
  • conservator (no clue what this means but it sounds cool)
  • (drunken) martial artist
  • (drunken) diabolist 
  • dead sun cleric
  • reaper B) (edgy farmer-assassin w/ impractical weapon)

I guess I didn't really "make factions" but I like these groups quite a bit. If I had to set them up with alliances and such I'd say:

mago(A)ristocrats - (C)onservators - river (M)onks - (V)igilante martial artists - (F)armer-assassins
A allies with F and C, enemies with M and V
C allies with A and M, enemies with V and F
and so on...

Overall its a pretty esoteric method that requires quite a bit of legwork, but it did result in something I feel pretty happy with! I award the og post a gold star + a leprechaun sticker for the very very good artist recommendations


And now, a smidge of the same for Cath Celdaenn:

(fudging the rolls a bit because i know most of what i want from the setting)


(permanence)history/ignorance <-- how much weight does the past have on the present?

(sorrow)apocalypse/(civilization)construction <-- is the world ending, or beginning?


Historic-Apocalyptic - Weep, weep for the dying world, but do not let it go quietly into the night.

Ignorant-Apocalyptic - Nothing means anything, and it's all ending anyway. Let's enjoy it while it lasts.

Historic-Constructive - Empire stirs in a shallow grave. Where will you stand when it rears its noble head?

Ignorant-Constructive - Someone else tore it down. Now it's our turn. We can do better.

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