Sunday, August 21, 2022

And Then We Feast

dungeon meshi via inktho (pixiv)

My submission to Char2terie (RIP) was a full hack based on Lexi's SAWN-OFF. With seven months' hindsight, the only pieces of the submission I still like are Spell Scaling and Feasting. Here's the latter:

-=~*~=-

Whenever you rest, you have the opportunity to throw a Feast. For each item slot of food or drink spent on the Feast, add its Hit Die to a pool in the middle of the table (“the spread”). Add another d6 for each of the following: pleasant music, new friends, an appropriate toast. Then, roll the spread and split the sum between all PCs as Health.

Before digging in, roll for omens and encounters. If a stranger (or monster) stumbles upon the feast, you must invite them to join peaceably or forfeit the spread. (They’ll most likely accept.)

If the edibility of the food is suspect and you lack the skill to prepare it, Save vs food poisoning.

If the food is magical (i.e. cockatrice omelet), add an appropriate spell (DM’s choice, +1 MD to cast) to your inventory for the day. The spell is in your stomach.

If the Feast is a hit, you can name the recipe. Record the ingredients and spread value. You can’t roll below the spread value of a recipe you’re following. (Ex. Graveyard Gourd [1d6] + Giant Crab Claw [1d8] + Dragon Milk [1d12] = Pump-King Claw Soup, Spread = 10)

1d20 Peasant Food [1d6]

  1. Graveyard Gourd

  2. Mixed Wild Berries

  3. Dubious Mushrooms

  4. Wildflower Bouquet

  5. Bag of Flour

  6. Sacrificial Goat

  7. Butter Cube

  8. Brandy Barrel

  9. Spaghetti Quiver

  10. Rock Salt Lick

  11. Tortilla Ream

  12. Scarecrow Corn

  13. Eggs, Goose

  14. Throwing Tomatoes

  15. Wheel of Cheese

  16. Seaweed Wreath

  17. Sprig of Herbs

  18. Potato Knot

  19. Two-Headed Cabbage

  20. Milk, Rat


1d20 Regional Delicacies [1d8]

  1. Honeycomb

  2. Buoy Watermelon

  3. Locust-on-Stick

  4. Giant Crab Claw

  5. Tiger Flank

  6. Greatswordfish

  7. Desert Peppers

  8. Royal Wine

  9. Pinch of Omnispice

  10. Electric Eel

  11. Milk, Bear

  12. Rat King Kebab

  13. Berserker Mead

  14. Eggs, Newt

  15. Eggs, Spider

  16. Foreign Fruit

  17. Ancient Pickles

  18. Charcuterie

  19. Frying Oil

  20. Scorpion Tail

 

1d20 Exotic Eats/Quest Food [1d12]

  1. Unicornucopia

  2. Gargoyle Steak

  3. Psychic Tentacle

  4. Pickled Enigma

  5. Chimeric Loin

  6. Abyssal Roe

  7. Eggs, Angel

  8. Flame Sac

  9. Fresh Winter Strawberries

  10. Cockatrice Legs

  11. Buffalo Wings

  12. Antimeat

  13. Golden Apples

  14. Silvered Pears

  15. Mandrake Leaves

  16. Root of all Evil

  17. Extinction Boullion

  18. Milk, Dragon

  19. Whale Bone Marrow

  20. Helvetica Oats

 

ah, dungeon food

Bonus GLOG classes:

Berserker-Knight. Start with a locked suit of armor, a wax seal stamp, and a book of prayers.
A. You always have 6 Defense, no more, no less. While At Death’s Door, you cannot tell friend from foe.
B. You can wield over-sized weapons. If you do, you act after enemies but deal d12 damage.
C. You’re married to your weapon. You have advantage on all tests involving it. If you lose it, Save vs. heartbreak.
D. Your house extends a pardon, on the condition you defeat an invincible foe.

Orpheme. Start with an instrument, a pair of drachma, and a map to Hell.
A. Someone you love is dead and in Hell. You are invisible to psychopomps.
B. If you cry on someone’s shoulder, they must Save or find you very attractive.
C. Anything that is or was dead is moved to tears by your singing.
D. Your tears can raise the dead, at a cost.

Milksop. Start with a nice shirt, a silver flask, and a telescope.
A: You and your allies Dodge with advantage while running screaming from the enemy.
B: When you push someone into danger, they take half damage from it for a turn.
C: When you play dead, you are indistinguishable from a corpse.
D: You receive the deed to your ancestral manor in grandmother’s will. It’s definitely haunted.

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