Rachel Suggs |
I like GLOG spellcasting. I like Knave spells. Here’s a system that combines the two, with a lot of inspiration drawn from Mimics & Miscreants’ spell list.
The Format
Spells are written in "[title]:[effect]" format, using plain language and as few words as possible.
Unless specified by the spell text, the following spell properties change based on the [dice] invested in the spell:
[dice] |
Object Size |
Area Size |
Range |
Duration |
1 |
Smaller than a head |
Smaller than a bedroom |
Within reach |
[sum] rounds |
2 |
Smaller than a person |
Smaller than a courtyard |
Across the room |
[sum] minutes |
3 |
Smaller than a wagon |
Smaller than a hillside |
Across the battlefield |
[sum] hours |
4 |
Smaller than a house |
Smaller than a city |
Within earshot |
[sum] days |
8+ |
Smaller than a castle |
Smaller than a country |
Visible from a distance |
[sum] eternities |
Some examples:
Menagerie: Inanimate object transforms into a mundane animal of similar size. It has no allegiance to you.
“Object” changes with [dice]. If [dice] = 2, the object can be anything the same size or smaller than a person. If [dice] = 8+, you can turn a castle into a dinosaur.
Dredge: Buried objects (or memories) rise to the surface in an area (or creature).
“Object” and “area” change with [dice]. If [dice] = 3, you can dredge any number of wagons out of a swamp within shouting distance. If [dice] = 8, you can raise Atlantis.
Objectify: You become an inanimate object between the size of a grand piano and an apple.
“Object” would change with [dice], but the size is specified by the spell description.
Why This Format?
I use this format because its easy to write, I don’t care to specify range and duration for every spell, and I like giving players the freedom to define how “Summon Candles” scales to 8+ MD.
Here’s d20 of my favorite spells using the format, most of which are stolen or half-stolen:
- Arms to Arms: Your hands become weapons.
- BEES: Object contains more bees than one would expect.
- Blazing Gaze: Anything you glare at catches fire.
- Delicious: Object smells and tastes delicious.
- Dinnertime: Object is edible AND eatable.
- Dull Senses: Creature loses [dice] senses.
- Feather: Object weighs as much as a feather.
- Forecast: The weather changes as you wish after one day/hour/minute/round (based on MD).
- Gate: Open two linked portals. If cast for 1 hour, open a portal to a random plane instead.
- Mutate: Creature gains a random mutation.
- Oops: [dice] creatures trip whenever they run.
- Raise Dead: Corpse rises as a [dice] HD undead. It has [dice] special abilities it had in life.
- Smite: Creature rolls [dice] additional damage dice on their next hit.
- Spider Step: You walk securely on any surface: walls, ceilings, water, etc.
- Take Aim: Name a creature. Object will always strike that creature when thrown.
- Time Jump: An object disappears, jumping into the future. It reappears at the end of the spell duration.
- Umbrella: Falling objects don’t touch you.
- Upwell: A spring of seawater appears.
- Vermin Sovereign: Rats and other vermin obey you so long as you wear an appropriate crown.
- Ward: Draw a circle on the ground and choose a category (i.e. living, dead, good, evil, metal, bees). Things of that category cannot cross it.
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