Friday, May 7, 2021

Minimalist Spell Scaling

Rachel Suggs

I like GLOG spellcasting. I like Knave spells. Here’s a system that combines the two, with a lot of inspiration drawn from Mimics & Miscreants’ spell list.

The Format

Spells are written in "[title]:[effect]" format, using plain language and as few words as possible.

Unless specified by the spell text, the following spell properties change based on the [dice] invested in the spell:

[dice]

Object Size

Area Size

Range

Duration

1

Smaller than a head

Smaller than a bedroom

Within reach

[sum] rounds

2

Smaller than a person

Smaller than a courtyard

Across the room

[sum] minutes

3

Smaller than a wagon

Smaller than a hillside

Across the battlefield

[sum] hours

4

Smaller than a house

Smaller than a city

Within earshot

[sum] days

8+

Smaller than a castle

Smaller than a country

Visible from a distance

[sum] eternities



 

Some examples:
Menagerie: Inanimate object transforms into a mundane animal of similar size. It has no allegiance to you.
“Object” changes with [dice]. If [dice] = 2, the object can be anything the same size or smaller than a person. If [dice] = 8+, you can turn a castle into a dinosaur.  

Dredge: Buried objects (or memories) rise to the surface in an area (or creature).
“Object” and “area” change with [dice]. If [dice] = 3, you can dredge any number of wagons out of a swamp within shouting distance. If [dice] = 8, you can raise Atlantis.

Objectify: You become an inanimate object between the size of a grand piano and an apple.
“Object” would change with [dice], but the size is specified by the spell description.

Why This Format?

I use this format because its easy to write, I don’t care to specify range and duration for every spell, and I like giving players the freedom to define how “Summon Candles” scales to 8+ MD.

Here’s d20 of my favorite spells using the format, most of which are stolen or half-stolen:

  1. Arms to Arms: Your hands become weapons.
  2. BEES: Object contains more bees than one would expect.
  3. Blazing Gaze: Anything you glare at catches fire.
  4. Delicious: Object smells and tastes delicious.
  5. Dinnertime: Object is edible AND eatable.
  6. Dull Senses: Creature loses [dice] senses.
  7. Feather: Object weighs as much as a feather.
  8. Forecast: The weather changes as you wish after one day/hour/minute/round (based on MD).
  9. Gate: Open two linked portals. If cast for 1 hour, open a portal to a random plane instead.
  10. Mutate: Creature gains a random mutation.
  11. Oops: [dice] creatures trip whenever they run.
  12. Raise Dead: Corpse rises as a [dice] HD undead. It has [dice] special abilities it had in life.
  13. Smite: Creature rolls [dice] additional damage dice on their next hit.
  14. Spider Step: You walk securely on any surface: walls, ceilings, water, etc.
  15. Take Aim: Name a creature. Object will always strike that creature when thrown.
  16. Time Jump: An object disappears, jumping into the future. It reappears at the end of the spell duration.
  17. Umbrella: Falling objects don’t touch you.
  18. Upwell: A spring of seawater appears.
  19. Vermin Sovereign: Rats and other vermin obey you so long as you wear an appropriate crown.
  20. Ward: Draw a circle on the ground and choose a category (i.e. living, dead, good, evil, metal, bees). Things of that category cannot cross it.

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