geov chouteau |
30 tricks? Sorry, my religion says I can't read anything that isn't a random table.
- Describe the world with your 5 senses before resorting to symbols. My last big bad was heralded by the smell of detergent and raw meat
- Talk with your hands. “The spider crawls creepily” is eh; “The spider crawls around like this *fingersome gesture*” is better.
- Talk with your body. When I really need to get in character, I get out of my chair. Sounds silly, but it helps.
- Talk with your players. Ask them if you can’t remember an NPC’s voice. Let them know if the session has taken an unexpected or uncomfortable turn. Remember, you are also a player.
- Steal from other media. Paradoxically, the more things you steal from, the more original it will be. You could (un)charitably call my current campaign Castle in the Sky + Chrono Trigger + Hollow Knight + Paul Blart: Mall Cop 2
- Steal from your players. Ask them about their theories. Take notes when they speculate about what’s behind that locked door, or over the ridge, or for sale at the bazaar. ~~Even~~ Especially if they’re joking. (This is how we ended up with Mysterio the Mind Goblin)
- Steal from yourself. I keep a shortlist of joke NPCs that got good reactions the first go around and sprinkle them in as filler where appropriate.
- Every session, introduce one piece of information that you don’t fully understand yet. Fly by the seat of your pants; discover the world alongside the rest of the table.
- Put a dragon in every dungeon. A dragon is anything powerful and secretful and recognizably lethal. just put more dragons in your game, period.
- If you’re not sure whether to roll, favor the players. Roll to avoid consequences
- Animals are cool. Use them to reskin stock fantasy shit. Crocodilian dragons w/ deathroll attacks and swordswallows picking their teeth. Hippo+tiger+crocodile chimera. Burrowing owl goblins. Mindflayers but they’re axolotl who can grow limb buds on anyone they look at and control them.
- Unconventional steeds are always a hit. This includes bears, giant snails, and horses who are kidnapped princesses of the horse kingdom. Also horses who are just absolute bastards. Name all of them.
- “What are you looking for?” ← best question to ask any PC about anything
- “What’s their name?” ← second best question to ask any PC about anything
- Be like shakespeare: use real-sounding fake words to flesh out the world, both in NPCspeak and in descriptions.
- NPCs that hit 0 HP aren’t dead, they’re just helpless (disarmed, KOed, socially cowed, etc.) Make it clear that nonlethal options are always on the table.
- Resolve games of chess, blackjack, etc. with a single die roll. All you need is “how good are you at this game” and “are you playing safe or risky” to adjudicate.
- Replace typical casino betting fare with snail races. All the snails should have names.
- Sometimes, you don’t need to try that hard on small details. Sheriff Beriff and Mr. Placeholder are equally as memorable as Symarin Esre, or moreso. Lint Jehovah is a name that a real person could have and its just two words put together. You can always go back and flesh them out later.
- It has already been said; young, female, or outcast NPCs are easy to love. The inverse is true; old, male, socially advantaged NPCs are easier to hate.
Standing up is especially helpful when you're trying to play a character that's intimidating or villainous; the disparity in elevation has a palpable psychological effect. Great list, terribly practical!
ReplyDeleteCool list! Big yes to #11!
ReplyDeleteI love #6--Mysterio sounds like the coolest NPC! I have one question though: what is a mind goblin?
ReplyDeletemind goblin deez nuts heheee
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