Monday, April 12, 2021

7 Setting-Implying Mechanics

 

by Huy Be
 

For lots-of-b's challenge-type-thing.

Heartbreak: Wound — You have disadvantage to emotional tests until you fall in love with someone or something.

Riverman: When you cross a body of water without getting wet, you arrive in the realm of the dead. Anyone sharing a vessel with you arrives there too. HER attendants await you on the banks; they are (1d4) supplicatory / baboonesque / baroque / all elbows.

As Equals: Other spells you trust can cast you as if you were a spell. You must give them your princely name, and know their name in turn.

Moon-eyed: If you look through the center of a silver piece, you can see demons, ghosts, and owls as if they were flesh and blood.

Dad’s Car: You start the game with a learner’s permit and a mid-size luxury sedan (+2 Chassis/+2 Ramming/+0 Paranormal). If you wreck it, your dad will get pissed.

Foot in the Door: When you shake someone's hand, you gain their access ID; you can access any sector they could casually enter. Works for retinal scans, but not password-encrypted vaults. You can't hold more than one person's ID this way.

Pescetarian: You can eat anything that swims without feeling ill. If you eat anything that walks, lose your Swarthiness for the rest of the embark.

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