Sunday, April 11, 2021

1d11 magic things in the magic man’s tower

I stopped posting for a month. It wasn’t fun. So from now on, I’m going to try to make one post a week, even if I don’t think its perfect, preferably publishing on Sundays.

...


(1) Trollseeds: tiny pieces of troll in tiny sealed glass bottles. When the bottles are opened, the trolls grow out the top, awake and hungry. Used by terrorists and assassins.

(2) Honey Cage: a little golden bird cage. Anything entirely contained by the cage is definitionally happy, well fed, and reluctant to leave the cage. A gnome named Nic is inside it

(3) Clown Eggs: three of them, painted with smiling faces. They hatch fully grown where others do not; in sharp places, cold places, in the company of despicable men. do not allow them to hatch.

(4) Wizard trap: an endless fractal textile or interminable equation. Wizard brains are easily fixated by patterns, and compulsively unravel at the sight of certain ones as they try to perceive the end. Has no effect on the illiterate, unquestioning, and simple minds of non-wizards

(5) Toddlebobs: Short, animated, tripedal piles of sticks with a weighty stone body. Used by wizards to clear minefields on the cheap. Prone to accidental sentience.

(6) The Great and Powerful OSC: A petri dish of immortal, telepathic stem cells. Will trade secrets in exchange for his other cell populations, which are hidden throughout the world as treasure. His telepathic range is enough to eavesdrop on the next room, which would be useful if you could get the honest truth out of the bastard.

(7) Hungry wastebasket: like a bag of holding, but it doesn’t give things back. If it vomits, it fills the room with a few centuries worth of garbage, 1d4 weird magic trinkets, and anything else you fed it.

(8) Automagic weapon: like a mini-gun with crystals and shit. Load it with four scrolls, roll Nd6 (N = # wizard templates) to fire. 1-4 -> cast the scroll spell; 5 -> cast nothing; 6 -> horrible mishap.

(9) Sword tabs: a jar of 24 (just use usage dice). Pop one with a swig of water. In 1d6 rounds, you vomit up a sword. 1-in-20 chance to give yourself a tonsillectomy.

(10) High-mass, weightless bullets: they’re magic, so they fit any model of firearm i guess. Instead of rolling damage, launch yourself in the opposite direction up to [damage]x10 feet.

(11) Donut Rat: a rat with no beginning or end. Moves by rolling on 8 legs. It’s alive and generally amiable. Other rats respect and fear it. Anything that passes through the hole in the center becomes extremely dirty, and anything that passes through the other way becomes extremely clean.


No comments:

Post a Comment