Wednesday, January 8, 2025

Woman Plus Habitation (GLOG Class: Haunted House)

The queen of the Isle of Lost Inch was very queer indeed.

She was very old, so old they thought her fairy, yet young. She took many kings (she preferred sailors; strange men from strange shores piqued her curiosity). And she knew everything about the isle, to the point of synonymy, such that they simply called her Queen Inch.

At the entrance to every mine on the isle stands a queen's idol, gesturing toward the earth. She stood there long ago, gestured so, and said: dig. I have left you a gift, down there. I remember it like it was yesterday.

The men of the isle became fabulously wealthy.


A plague took the isle. Queen Inch soon fell ill. She had five days to live; she suffered for two years, and did not die.

The queen was never the same. She lost an eye to infection. She often jabbered to the air. Where she ordered mines dug, they unearthed only ghosts. She confided to an aide that her husbands -- her many, many dead husbands -- were tormenting her as ghosts, denying her sleep. (The aide would soon abandon her; perhaps he too was possessed of some prescience.)

She eventually emptied her country's coffers into the pockets of sorciers. The great estate of Queen Inch fell to ruin, and she was no more.


All this to say: sometimes a woman is a place, and sometimes that place is a haunted house.

 

[This class is not so subtly inspired by various works by Carmen Maria Machado; and, by extension, by my fiancée, who recommended said works to me.]


HAUNTED
Start with: a candlestick; a maid or manservant; a ballgown; long gloves; fainting spells.
A - Trauma Response

B -
Guest Room
C -
Dream House
D - Renovation


A: Trauma Response
When you are mortally wounded, traumatized, or terrified, a ghost appears. (You, the player, decide when your character is any of these things.)

What is a ghost?

  • The Taxonomia Cosmogonic says: a ghost is a spirit of cold air from the depths of Hell (contrast with angels, air spirits from Heaven; and gnomes, earth spirits from Hell). They torment cowards, sinners, and women; for these noble deeds, they will one day ascend to Heaven. (of course they want to go to heaven. everyone wants to go to heaven. churches are very haunted places.)
  • Psychology: A Tactician's Guide says: daemons are the psychic building blocks of personality. You have a daemon of happiness, a daemon of sadness, and so on. Following severe trauma, daemons can become dislodged or even displaced altogether. A displaced daemon is called a ghost.
  • On Death, and its Sister-States says: those who die without direction -- neither hell- nor heaven-bound, but frozen in-between -- become ghosts. Rendered as spectral caricatures, they flock to the mad, the sick, and the doomed: anyone willing to play along with their delusional unlives.
  • Idols of the Anteglorians says: all the earth was infused with the battered and minced scraps of pagan gods (like the homes mortared with pagan blood, as rumor would hold). Fractions of the tutelars dwell in deep stone. When roused to action, they are called ghosts.
  • d'Occulte says: a wayward spell is called a ghost. Old mansions teem with them; the more opulent and imperial the house, the more rich and potent the ghosts. A sorcier with any sense will make haste to harvest the haunt (before their rivals do). 
  • Ghosts prefer the third, first, and second explanations, in that order, unless they are particularly disposed to paganism (very rare). They also hate wizards.

Okay, but what is a ghost?

  • Ghosts are intangible. They are the only monsters you can't hit with a rake.
  • Ghosts are mute, except to mediums. Slow communication is possible with a spirit board.
  • Ghosts are invisible, except in neferotypes, or out of the corner of your eye.
    • If you know a ghost's name, you can see and hear it normally.

Besides the above, you know nothing about the ghost (yet). If your GM can't come up with anything, they can click to generate a random ghost.

As a rule, ghosts are bound to people, places, or objects. Roll a d6. 1-3) the ghost haunts the room you are in; 4-5) it haunts the most important item in the room; 6) it haunts you.

You cannot do this again until you sleep, take tea, or self-medicate.

B: Guest Room
You may move a willing ghost from the person, place, or object it is haunting into you. You can accommodate up to [templates] ghosts this way.

You need an exorcism to evict an unwilling ghost.

C: Dream House
You have a door in your stomach. What color is it? Where have you seen it before?

The door is as big as it needs to be to permit entry. Inside, a parlor; a drawing room; guest rooms, upstairs, and their resident ghosts; many locked doors; no windows.

While dreaming, drunk, or high, you can appear here too -- without the door.

The door locks in the presence of the thing you fear most (write this down when you gain this template), and unlocks in the presence of a person you love unconditionally, both with a satisfying ka-klunk. In the presence of both, love trumps fear.

D: Renovation
You find a window in your dream house that leads outside, somewhere in the real world.

If you leave your "real" body unattended in a dungeon for a long time (4+ days), it will grow seamlessly into the stonework. All that will be left is the door.



I think this class warrants an explanation.

The intended play pattern is for your player character to walk around in spooky places and go "I'm scared!" You get rewarded for treating every dungeon like a haunted house.

The first template shits out npcs, all of whom are angry, intangible wizards. This shouldn't be a problem because you (the gm) should have at least 4 ghosts (or devils or minor godlings or daemons) on hand anyway.

In a party with more than two pcs, giving one a button that says "there's a ghost now!" is probably a bad idea. In fact, it's probably lethal to the pacing of the game. The figure-out-their-name minigame hopefully slows the loop down a bit, puts the focus back on exploring the environment (but if its a totally random ghost there's no way they'll figure it out).

The second, third, and fourth templates are all "home-making" abilities. C feels like the weakest, but it does give you a dungeon to explore (the dream house) and a "sense evil" type ability (the ka-klunk of the door).

Don't worry too much about the portal mechanics. The important thing to remember is this: the house is real. YOU are real. And being in two places at once isn't hard when you're two things at once.


all the art in this post by Herbert Railton
the one at the top of the post is actually called hobgoblin hall! cool!

Thursday, October 17, 2024

6 Page Grimoires (Printable)

Download, print, fold, hand to new player, play.


Some design notes:

  • Inspired by: 5e's clunky ass magic system (out of spite); various zines ; Into the Breach, somehow
  • I """"balanced"""" these for a hypothetical all-wizard-no-spell-slots 5e game that will never happen. A more refined game/hack would help these books shine, but I haven't figured out what that would be yet
    • in the theoretical grimoirehack, all players would play wizards, each dungeon would have a new grimoire for treasure, and each player would have some kind of... rubber stamp? yeah, a stamp (unique wizard seal) for marking which pages of which grimoires they've learned. i think that's fun
  • yes, you can learn from more than one grimoire (wizard multiclassing). There's some obvious cross-grimoire synergies in these 6
  • i wanted to make a randomizer that scrambles the grimoire pages and makes a printout, but i got lazy
  • This is technically a GLOGtober post, except its for my own prompt (Physical Game Pieces) so it doesn't count IM GOING TO FAIL AGAI


Wednesday, October 2, 2024

300 Word Hack: EVIL FUCKING TRAIN

For GLOGtober '24, based on other peoples' thoughts on Mothership, deus' review(? retrospective?) of Abandon All Hope, and my own fear and fascination with public transportation.

Unplaytested, probably unplayable. I haven't watched any Twilight Zone but I suspect I'm ripping it off by proxy.

Here's some train ambience.

Monday, September 30, 2024

i've figured it out

er fanart by arles48

[spoilers ahead for Elden Ring, Shadow of the Erdtree, and all the Five Nights at Freddy's games]

Monday, August 19, 2024

scifi slush

have you ever noticed how fucking long this guy's leg is in the movie poster? why did they do that?

There are only two good scifi settings. I write about one constantly and see the other in my dreams.

* * *

The OASIS (yes, that OASIS) is an abandoned metaverse project. Once, it made headlines as the future of telecommuting. Twelve years of development, 2.6 trillion dollars, and four major lawsuits later, everyone collectively realized the technology was useless. GSS pulled the plug, and thirteen billion VR headsets simultaneously bricked.

Except not all of the headsets are dead. Inexplicably, the servers are still online. A few, no more than fifty, offer stable portals to the bloated, over-simulated, advertiser-ravaged, AI-generated corporate hellscape that is the OASIS.

You are stuck at home. You have in your possession, by sheer luck, a working headset. The same is true of your friends, none of whom you have ever met, or could ever meet, in real life. All the people who matter to you are inside the OASIS.

[This setting is not about the OASIS, or any of the stuff Ernest Cline thinks is cool. I think it's about a Discord server.]

* * *

For as long as we've known about extrasolars, people have been sending songs into space. It's cheap, and your music will bounce around in space forever. A bunch of early startups pitched it as a form of artistic pseudo-immortality.

Now it's the Scramble. If you dip your head into radiospace, you'll hear a million million songs playing simultaneously, alongside a billion billion half-baked podcast episodes and a trillion trillion advertisements for products that don't exist anymore.

You can still stick an antenna up, if you care, and try to decode something. A message in a bottle from millennia ago, an out-of-tune ukelele, a "will you marry me?", a conspiracy theory, a jingle for e-cigarettes. It's mostly noise. You can spend hours deconvolving a signal and end up with fartnoise.wav.

Radio communication is pretty much borked. There's no out-screaming the Scramble.

* * *

Microsimulations are modular miniature virtual reality environments. You buy them out of gacha machines (they come as colorful plastic finger-length cubes) and snap them together with magnets. They're inhabited by little AIs, which provide the main mode of play: when you click them together, the two spaces become connected by a swirling portal, and the AIs from each side start talking to/killing each other. It's like a modular ant farm - you're invited to shake the simulation and watch the inhabitants freak out.

So one day a swirling portal appears just outside your window

* * *

[i get a little freaked when cooking videos start by showing you the finished product. The causality of it is all fucked - you haven't cooked anything yet, but there's food. This happens in movies and books ("three days earlier...") but for some reason when it's done casually, with a phone camera and a solo creator, it unnerves me]

We cracked time perception with the PlayStation C. "Dilate your chronosight; turn a five minute breather into a six-hour gaming session; no need for bathroom breaks!"

The limits were pushed. The thought barrier was established: 940 thinks/ms, no further.

You actually can go faster. The technology is widely described as "quantum bullshit" (it actually has nothing to do with quantum mechanics and is closer to distributed computing - you're using more than one neuron to simultaneously process the present and the future. sidebar, can you tell i fucking hate writing scifi because im really bad at it??)

Quantum Bullshit lets you 1) see the future. This is the big money-maker, all the day traders dedicate more than half of their neurons to next year's stock market (they creep further forward in time every day, drifting away in their speculator arcologies)

2) live in the past. Thirty of my neurons are still eating my breakfast. All virtual reality environments are severely chronofucked. There's an ad in the paper for the iPhone 103 before the 102S is even out, because advertisers know your attention will be here when it does. The ad reads: "New features, probably! Maybe it'll look like this!"

(This technology has NOT been introduced to the prison sector because that system is a well-oiled machine with NO flaws and ZERO ethical oversight.)

* * *

The Scramble isn't dying down, like we thought it would. It's actually getting warmer - radio waves shortening into microwave patches, then into infrared flares. Some time in the next millennium, the Scramble will crawl into the visible light spectrum, and the night sky will runneth over with static like an old CRT.