Friday, March 20, 2026

Dogbox

Cath Celdaenn! ...is not an easy setting to share. The Doggerlands are much more cohesive because they exist outside of me: amphibious where Cath is hadopelagic.

The domain game is still far far far far far over the horizon, but before that I'd like to stick wheels on this setting and take it for a spin. Thankfully, Mssr. Primeumaton has provided a bandwagon-like structure I can siphon gas from (do bandwagons have gas?)

Here's me throwing my hat over the fence. Expect all of these bullet points as blogposts sometime this year.

bit o process sketching

You play as disinherited failscions sent to live in the countryside. You have until the social season (3 months) to...

  1. ...make 1000 sovereigns and buy your way back into high society.
  2. ...get engaged to someone rich and powerful.
  3. ...get your inheritance back.

If you fail, you die (socially).

The Hexcrawl

  1. The manor you live in. Haunted, obviously.
  2. Town. Beyond this point, the rest of the world. 1 vampire + 7 vampire hunters in a hostel (because I would like to try my hand at ripping off penny dreadful)
  3. Village. Depopulated and destitute. Mutant plague? let's go with that
  4. Hills. Two manor-castles hosting rival parties.
  5. Battlefield. Three manor-castles, fuck it. Also haunted, obviously.
  6. Fairy forest. Real wilderness, like in prehistoric times. +1 castle overrun by fairies.
  7. Sump. Poison salt marsh dark souls shithole. +1 castle sliding into the sea.

The Dungeon(s)

  • Bythesea Castle (small)
  • Shithole Village (small)
  • The Manor (big as i can manage)

To Do List

  • a decent class pdf
  • streamlined player-facing vice rules
  • manor creation rules: pick one of the 8 houses, pick npc entourage, pick shitty bastard cousins
  • runnable dungeons (for once in my fucking life)
  • 3 hooks + encounter table per hex <-- woahh buddy dont hurt yourself
  • 8+ romance ready npcs 

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