Saturday, December 21, 2024

1d6 Hot Drinks (Secret Santicorn)

  1. Bone Wine - Grapes from the bonny hills of Eluag stomped by 100% real organic animated skeletons. Hints of cinnamon and marrow. Best served warm, like a cider.
    The First Law of Necromancy reads: nothing made by the dead is fit for the living. On a warm tongue, this wine is dirty water. However, skeletons and ghosts will barter and trade for a bottle; it is one of few things they can taste.
  2. Hot Chocolate - Cocoa and milk, an aristocratic treat. The hard part is importing the cocoa, which grows poorly in these frigid climes, so a very normal wizard created the village where everyone has hot chocolate instead of blood. She lords over Castle Vancastle and sends barrels of the stuff to her aristocrat friends whenever there's enough on tap.
    Effects: tastes delicious!
  3. Glunk - Potatoes, chicken bones, sugar, loam, raw eggs, flour, at least one chewed-up wizard-book. All ingredients must be stolen. Mix in a hole in the ground (to absorb dirt energy) then let sit in the sun to warm.
    A goblin dish, easier to eat than drink. Effect: incredible bursts of speed and strength (lasts 3 hours) and also diarrhea (lasts 3 days). A glunked up goblin clan is a force to be reckoned with.
    The recipe is very finnicky: goblin stinkomancers only ever stumble into it by chance. Failed glunk is called glook, which provides none of the benefits of glunk and all of the diarrhea.
  4. Primordial Soup - Found bubbling at the bottom of the deepest, wettest caves, or manufactured in vitro with ancient rock salts, water, assorted vegetables, and lightning. It's trivial to make if you have a reliable source of lightning, and tastes great.
    Effects include hallucinations and a hearty fever. If you die within the next 8 hours, you'll jolt back to life with a new personality and a jumble of false memories. (Basically, roll a new character, minus physical attributes/gear, and keep on trucking.)
  5. Dragon Serum - Tastes like seaweed broth and gelatin. Served piping hot.
    Effects upon ingestion are wildly variable and universally good. Tape your character sheet to a wall and throw a dart at it. Whatever it lands on improves: your HP increases by 2; your injuries heal; your hair grows in thicker and more lustrous. Effects are permanent. This is how dragons make berserkers for their dragon cult. Can also be used to make baby dragons.
  6. Holy Water - Warmed from within by holy flame, a vial of holy water never loses its temperature. It is made from the bathwater of angels, and coveted by everyone. In addition to classic Castlevania-type applications, also flushes out parasites and disease-causing bacteria (unholy) but not viruses (holy).