Saturday, February 13, 2021

Three Bandwagons Stacked On Top Of Each Other

Vayra’s Questions

1) What class knows the most martial arts? Are they real martial arts like kung fu, or made up ones like krav maga?
For each Fighter template you have, you can invent/roll for a combat technique. So, yeah, you can make your own martial arts.

2) Can I start out having already made a deal with the devil or do I have to do that in game?
Do it in-game if you want mechanical benefits. Do it before the game if you just want the story hook.

3) Do you want me to write an 8-page backstory? Can I write an 8-page backstory, if I want to? If I write something down in it like I'm the timelost princess of the brass city and the daughter of the sun and I commanded legions in the Hell War but was betrayed by my father's vizier but I don't know that, or that I'm elf conan and cooler than everyone else, will that be true?
You don’t need to. I’ll read it if you do, but again, no mechanical bonuses unless it happens in-game.

4) If I eat someone's heart, will I gain their powers? What about their brain?
Yes yes yes. Dragon hearts give dragon traits. Wizard brains give spells. Innocent hearts give ghoulishness.

5) These classes are boring, can I be one from somewhere else? What about from a different system entirely?
Not as your first template of the campaign. Otherwise, sure, if it matches flavor + format.

6) If I make a sword, which one of us gets to name it?
You do.

7) Am I allowed to kill the other player characters? What would I have to do to be allowed to? Do I win if I kill them all? Actually, how do I win in general?
There aren’t even rules in the game for PVP. I guess you win if you get to a point where you can say “I’m satisfied with the life my PC has lived.” Then you turn them loose.

8) What language stands in for 'Common'? Or what are we all talking to each other in? Like the party, mostly, but also everyone else?
Common. It’s the language all civilized folk speak, for some reason. Different cultures have different accents/dialects of it (Stone + Common = Dwarf, Old Tongue + Common = Elf) which you can learn and use as skills, but everyone you’d normally want to talk to can be talked to.

9) How do I learn how to talk to rocks? No not once a day just, like, normally?
Each Scholar template gives you a skill or a language of your choice. Every language lets you talk to at least one thing. So yeah, talk to rocks.

10) Which kinds of wizards get to serve kings and live in towers and shit and which ones are run out of town or stoned to death in the streets? Can I be both? At the same time?
Schools of magic are intensely regional, based on the religions and various heretical sects. Necromancy is more often practiced where taboos around dead people are less strict. Pyromancers are hated by most elven circles. Illusionists are despised among dwarves. So you’re always both, depending on where you are.

A World in 13 Items  

  1. Unusably rusty sword, 5 holed coins on a string dangle from the pommel.
  2. Trowel, bloodstained, caked with mud, smells like sulfur.
  3. Coil of rope with saw-toothed grapple.
  4. Mirror-pristine dagger, thick-bladed, barbed at the hilt with a long handle.
  5. Iron-bodied broom with long, light teeth, battleworn.
  6. Wax-bound candlestick, dented, depicts stalwart badger knight.
  7. Canteen on a wet(?) leather strap, full of black sand. Blessed.
  8. Boot-fitting iron brace, worn straps, single jutting nail on the middle toe.
  9. Six ceramic Promisebeads on a simple red cord, tied off in a sailor’s knot, each ringed with shallow grooves and microscopic, flowing gold-lined script.
  10. Head-sized silver cube, vibrating, angry, feather-light. Tastes like magic.
  11. Homemade cuirass hammered out of dark cauldron.
  12. Dense, garnet fox-gem. Attracts unwanted attention.
  13. Frayed tome, floating in large jar of ooze. Unharmed, mostly full of musings about riding weird animals for fun and profit.


Dungeon Poem Challenge 


 

Runaway’s Refuge → BBEG escapes justice, you track them here (???)
Hand-carved underground sanctum (see here)
Walls: packed-dirt, easily collapsible. Break too many → ceiling caves in.

1 - Open-air entrance//tiled with flat stone//shallow graves//bird-like skeletons
2 - Clay jugs//pickled monkey tail//move like snakes//easily charmed+commanded
3 - Vampire bamboo//move slowly by growing violently//speak thru shish-kebab corpses
4 - Smoke-room//3m smoke shafts to surface//hookah & live djinn-tobacco//can only talk in 5sec intervals//only grants useless wishes//pretends to more power
5 - Worn door used as bridge//kraken-shaped door-knocker//opens to sea monster’s stomach//inside, elderly cannibal wearing fancy clothes, raving
6 - Wormtiger burrow//dig as running human//tiger claws and worm jaws//look it up
7 - Foam-choked stream//north to sea cove + mermonkes//south to giant stone face//every dungeon has one//bloodless hippo corpse on shore
8 - Purple cushions + hippo dung//indestructible stained-glass door//guard hippos in wall compartments//can teleport EXTREMELY short distances
9 - Bath-shower-shrine-thing//runs off into river//huge bat-face-pus-demon j chilling//everything in the dungeon hates him
10 - Excavation room//deeper than it looks//at the center, BBEG//digging themselves to hell//oops it worked
11 - Behind bars//operating tables//demons mid-disassembly//a horn-and-flesh disguise
12 - Secret passage//cave-in//exit to the surface//beneath a stone shaped like an elephant trunk
13 - What you’ve been looking for//tailor’s toolkit//shrine to unidentified lover//baby hippopotamus

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