hanging man orchid |
1d20
|
Pseudo-Fictional Plants
|
---|---|
1
|
Monkey Flower. A yellow, five-petaled flower, said to look like the face
of a laughing monkey. Grows around hot springs and volcanic plains. The
stems can be stewed to increase one’s heat tolerance for a few hours.
Tastes bitter and musky.
|
2
| Bleeding Tooth. An off-white, asymmetrical fungus that grows on the
temperate forest floor. Secretes a dark red, bitter fluid easily
mistaken for blood. Can be “““milked””” for its pigment, which acts as a
human/animal blood substitute in certain rituals (devils and outsiders
can’t tell the difference, but animals can).
|
3
| Rockrose. Evergreen plants with pink and white flowers native to
chaparral regions. When pressed, the fruit bursts violently, emitting
tiny sparks capable of lighting small fires. The seeds grow best in wet
ash.
|
4
| Touch-me-not. A shade-loving creeper with pink and white flowers. When
touched, it retracts into a bud, then signals nearby flowers to do the
same. Distance of signal travel is based on force of impact. Used by
hunters and fae alike to pinpoint activity in the forest. Sometimes
cultivated by eccentrics as short-range noiseless communication systems.
|
5
| Corpsevine. A hanging creeper with a heavy ballast-like fruit. The vine
contains a fluid which smells of decomposing meat, attracting
seed-spreading scavengers when the fruit falls (or a machete cleaves the
vine). This fluid can be drained and bottled as an insect/wandering
monster attractant.
|
6
| Miracle Berry. A red berry found in warmer climes. Chewing these berries
makes everything taste like the sickly sweet berry for 1d4 hours.
|
7
| Sandbox Tree. A jungle tree bearing fist-sized brown seed pods. The pods
explode with a loud crack when ripe (or thrown), sending seeds
ricocheting at high velocity in all directions. Functions mostly as a
noisemaker, but could deal damage per DM fiat.
|
8
| Gympie-Gympie. A plant with broad, serrated leaves and magenta berries.
Covered entirely in tiny hairs containing a potent neurotoxin, except
for a few stiletto-like red thorns at its base. The toxin causes
intense, debilitating pain at the point of contact, lasting 1d4 years if
untreated. 1d4 rodent corpses are impaled on the thorns, driven in
agony to fertilize the plant.
|
9
| Mirror Orchids. A nearly translucent five-petaled orchid, but you’ll
never see them like that. Smell like oranges or apples. Grow near pools
of clear water and mimic the shape/color of the last living creature
reflected in the water after 1d4 hours. Taste like glass.
|
10
|
Bat Flower. A dark purple flower with many long, hanging filaments that
exclusively grows on dungeon ceilings. The flower and its seeds fall
upwards rather than towards the floor. Small objects wrapped in its
filaments do the same.
|
a bat flower it even looks like an OD&D monster |
1d20
|
Pseudo-Fictional Plants
|
---|---|
11
|
Well Moss. A thick, scratchy green moss often found clinging to wet
stone. It sticks to everything except metal, and can be used to scrub
metal objects clean. It does, however, stick to human hands (gross), as
well as silver and other outsider metals.
|
12
| Skeleton Flower. Tiny, six-petaled white flowers with huge green leaves
the size of buckler shields. All parts of the plant turn translucent
when wet and revert when dry. Entirely odorless and tasteless.
|
13
| Bladderwort. A carnivorous yellow flower which floats above water. Traps
and digests prey in fist-sized “bladders”, which can be harvested and
filled with air (after being cleaned of organic debris). Half as
effective as normal air bladders.
|
14
| Rusty Duckweed. Tiny green plants that quickly grow over water and
metal. Edible, but you’d need to skim a small pond for a decent ration.
Proliferates quickly (1 ration/hour) if you “feed” it silver (1 sp ->
1 ration). Dies when it dries out.
|
15
| Bear’s Head Tooth. A rare white fungus that grows on the sides of dead
trees. Extremely delicious if cooked properly, a delicacy wherever you
find it. Serves as a catch-all offering to anyone with a sense of taste:
nobles, faeries, infernal patrons, etc. all love the stuff.
|
16
| Victoria Lily. A giant water lily which can grow up to 10 feet in
diameter. Can support one small, unarmored humanoid, but anything more
will plunge right through. The red underside of the lily is covered in
small spikes to dissuade fish from eating it. Holds its shape enough to
be a great hat but a crappy shield.
|
17
| Butterwort. A fist-sized, carnivorous plant with sticky leaves for
catching small insects. Once stuck to a surface, the butterwort sticks
until it dries out and dies. Easily uprooted. Occasionally blooms into a
delicate purple flower.
|
18
| Sloth Moss. An unassuming green algae which readily clings to animal
hair and skin. Completely harmless. If properly cared for and allowed to
flourish, sloth moss will disguise its host as a plant with its
chemical language, protecting them from the ire of Shambling Mounds and
Snapdragons.
|
19
| Strangler Fig. A parasitic plant with broad pointed leaves and
necromantic origins. Uses its roots to drain nutrients from its organic
host (tree trunks/plant roots/corpses), enveloping them in a wooden
husk. The roots are stiff and lightweight, even after the host has long
since decomposed. Its fruit are large, gummy, and full of tiny seeds,
one of which will grow into a close approximation of the host organism.
Smart adventurers won’t allow corpse seeds to grow.
|
20
|
Walking Palm. A palm tree standing on spear-like roots. Moves at a
glacial pace, or at a walk if no sighted creatures are looking directly
at it. Can be guided with fertilizer and rich loam. Capable of galloping
when infuriated, goring anything in its path with its roots.
|
monkey orchid |
Melhemeret’s Mole
HD 0 (HP 1) Defense unarmored Claws 1d4
Move 5 Dig 10 Int 2 Morale 2
Special can smell color
A furry, fist-sized mole with paws like shovel blades. It is nearly blind, but can “smell” brightly colored objects through the earth. It consumes its own weight in grubs and beetles each day, but has a particular taste for flower nectar. Often accidentally digs into dungeons, lured by colorful gems and the belongings of fallen adventurers. Named after the infamous illusionist who bankrupted the Dashiran military with counterfeit gold.
Burrowbees
HD 2 (swarm) Defense as leather Sting 1dX (where X is the swarm’s current HP)
Move 2 Dig 1 Fly 15 Int 8 Morale -
Special blindsense
White bees with red eyes. They burrow through dungeon walls at half speed by spitting up acid and digging with their overdeveloped mandibles. They dig sprawling hives in dungeons with flowering vegetation and supplement their diet with anything that wanders into their thousands of tunnels. The queen is huge, about the size of a small dog, and buried behind 10 feet of rock. If you manage to avoid getting stung to death she might be willing to barter (of course she speaks Common, why wouldn’t she).
No morale; they’ll die for their hive. Their intelligence is their queen’s intelligence. A wooden door might stop 1 bee, but it won’t stop a swarm for more than 2 rounds.
1d4
|
Burrowbee Queen Loot (roll twice)
|
---|---|
1
|
Royal Jelly. A month’s supply for 10 gp (doesn’t count as a full meal).
Consuming Royal Jelly every day leads to the development of various
facial features common to the region’s nobility (at least 3 elements
that fit your setting, e.g. blue eyes/attached earlobes/Hapsburg chin).
+1 Cha if eaten every day for a month, +2 Cha if eaten every day for a
year (doesn’t stack). The people will be more likely to believe your
claim to the throne.
|
2
|
A yellow leather-bound spell book. Contains Grease and Grow Beard. She’s
not sure where she got it from, but she’s sure she doesn’t need it. The
inside cover says that it’s 15 years overdue at Our Lady Sorrow’s
Library.
|
3
|
The Maguffin Rose. An extremely rare and delicate flower in a glass
vase. It’s worth 60 gp aboveground, but she’ll give it to you for 5g or a
favor. Doesn’t need sunlight, but must be watered every 2 hours.
Refracts light like a prism through its crystal leaves. Try not to drop
it, you clumsy clod, or the stem will shatter and it will be worthless.
|
4
|
An Apiomancer’s Monocle. It’s a little sticky. Plant buds viewed through
the hexagonal lens will bloom in 2 days time with no ill effect on the
plant.
|
a male digger bee |
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